My Book is Out! (And Another Big Announcement!)
My book is available for both Kindle and Paperback here on Amazon! I'm so excited to share it with y'all :D But that's not my only big post. So, I thought I was done with game development. Honestly, I fell out of love for it over the past few years and I still kept trying to force myself to do it because I thought I had to. So, I put it down, and turned to books and novels.
What I learned over the past few months since then is I still love text-based games. My problem lied in how I set my sights too high and kept trying to push series instead of trying to do singular games to develop skill, practice, and understand both how game making worked and myself as an artist/game developer. I've learned a lot from writing two and a half books. I've realized the importance of patience, practice, revision, and understanding myself and my strengths as well as my limitations.
What I'm saying in a long-winded way is I plan to get back to making games, as well as writing. But I'm not gonna just shoot out shit anymore. I'm going to focus on a small amount of projects, including fixing and making older ones better and more polished over time. I will likely prioritize using Chapbook by Twine as it is less convoluted to learn and, quite frankly, I prefer it to Sugarcube and Harlowe. That's not to say I won't do projects in those two, but my main focus will be working in Chapbook.
As always, my games will have free demos of between 3-6 chapters depending on overall length and word count. Soon, I'll be announcing the launch of a secondary website JUST for my game development, as well as a few forms: one for beta reading/playing sign ups, one inside of my projects for feedback, and maybe one for fun for those of you who are still around.
I can't promise I'll have something out any time soon, but know I am working on something, and it WILL be better than the slop I've made previously.














