“Only a few things left...”
WHERE is the game?
The latest ‘release date’ was “late January”, which is kind of gone, so it may be good to stop estimates for a while. Turns out, starting February, I can announce that, after heavily focused weeks, the game at last is on a 'COMPLETELY PLAYABLE' (/beatable) state!
The game is done in most aspects of production, the whole world map, dialogs, sound effects, credits, secondary animations, enemies, debugging, typography... even a set of working “achievements”! (prepared to work as ‘Medals’ on Newgrounds), most of those details, which compose the elusive and rarely accurate 'LAST 10%’ of work (this last stage has taken around 2-3 busy months so it may aswell be as big as a 25% of the whole work-time).
(picture related)
The only aspect which is still on production phase is the music, which will take a bit longer considering the final volume of music needed for the game.
While it’s reeeeally tempting to release it at last, as the music gets done it will be a good time to test and polish the latest details hoping for a good web release, looking for a good week when I’ll finally announce a real release date.
In the meantime, here’s a little peek at Fruwz, one of the most heavily clay-morphed areas of the cavern.