It's a bearable bruise on your conscious. But don't it feel good?
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It's a bearable bruise on your conscious. But don't it feel good?

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alice things:
ribbons
mirrors / glass shards
roses. but all kinds not just red
fancy intricate frames
music notes & stained papers
gloves . dainty or leather
ballet flats, flats in general, kitten heels and chunky boots
neck scarves . chokers . lockets
curls in every which way, sticking out like little horns
yellow... a nice soft yellow. she loves yellow
the smell of coffee. just because they dont NEED to eat human food doesnt mean they cant! she loves crossiants
black cats... not the stereotypical portrayal of them, but the genuine one... loving, affectionate, easy going, silly... Sometimes sassy
books and ink.... she loves journaling, she's got bookshelves full of journal entries...
camcorders and flip phones.... but she's decorated them herself...
Long expositional tirade.
Please.
[Text is bright orange and bolded, but has been Edited for accessibility.]
Sorry about that. Funny slash fucked up part of having progeny in any form - they take after you. Every day I think, surely at this point, Rose's gotta be outta ways to stealthily forcefeed me my own patented brand of nuclear orange medicine, and every day I am simultaneously pleasantly surprised and mildly horrified to be proven wrong.
Anyway. I got my fuckin' pantaloons back and we're done with the thinly veiled psychological warfare for the time being. So I got a couple minutes to give the people what they want.
Normally I'd have concerns about giving away all my plans, let alone in such dramatic detail. Oh, you're a mastermind supervillain and you're just gonna give the hero all the information in a neatly packaged two minute monologue? You're makin' some big brain moves the rest of us couldn't even hope to understand.
I'm sure you're thinking the same thing. "Yes, Dirk." You hiss through your teeth while jacking it furiously to your own literary competence. "Fall prey to your own ego for the umpteenth time this week and hand me the key to your downfall on a silver platter." And I'm like. Okay. With an enigmatic level of placidity.
oh.
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STATION 42.
Station 42 is an abandoned train station near the border of Queens and Brooklyn. It’s station building is located around other, unused complexes and roped off by old caution tape, chains, and wired fencing. The brick and concrete crumble from the station’s age. Yet, inside is more of an apocalyptic scene of the 50s’ left to waste.
Being built in the 50s’ the station held its routes within Queens and Brooklyn. It was soon replaced after twenty years of service. Now it’s a hotspot of rumor and exploration.
Only Station 42 isn’t completely uninhabited. Beyond the doors of the main station building’s employee room door is a man-made stairwell. This stairwell if crafted of big, broken blocks of cement and rock and leads to the hub. Where trains used to switch out cabs is now decked out to the likings of Airin and Xavier.
In the center of the hub lies a giant pillow pit where the switch track used to be. Completely gutted to create a soft death trap, but also where the twins sleep. Along the walls between the cubbies where parked trains used to dwell are different shelves, a desk, and one mini fridge. The shelves are decorated with various books, texts, and trinkets ; new and old. Two generators and heaters are also against the walls. And strung throughout are white Christmas lights for comfortable lighting.
Only two train cars remain. Which is where Airin does his more delicate and secret studies and research. He doesn’t allow anyone back there without his permission. These carts are connected and partially covered by a giant sheets that have been sewn into one large piece.
This hub has two other exits, and leads out to the primary track.
Because Station 42 is their home, Xavier will often patrol the station building and proximities close to it. He does so to protect their location, but he’s also a cause of some the station’s rumors. He dares not to hunt so close to home, so he scares explorers and squatters away through somewhat harmless means.
Other notes:
Mama Bull owns Station 42 to protect it from being destroyed by the city.
Xavier patrols it, but only intervenes if people get too close to his and Airin’s home.
Airin allows stray dogs and cats to take shelter in the station. They’re not allowed in the hub.

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𝟎𝟏: 𝐌𝐄𝐍𝐓𝐀𝐋 𝐇𝐄𝐀𝐋𝐓𝐇 𝐓𝐈𝐌𝐄𝐋𝐈𝐍𝐄.
warning for underage drinking, but i don’t go into detail on most things, & some details that are consistent across all ages (like intrusive thoughts) are omitted & will be elaborated on in another post. this is mostly just “how is gaara doing, mentally, at [this age] & how does he handle it?” under the cut for length.
* LOCATIONS ASSOCIATED WITH GUZMÁN.
being one of the key criminal figures in miami, guzman owns or puts money in a variety of establishments ultimately popular with the city’s mutant contigent. not only do they offer a variety of services targeted toward them, but they play a role in guzman’s money laundering schemes and other criminal affairs.
001. LITTLE VENICE BAR.
located in wynwood, this is one of guzman’s favorite venues. frequented by working class mutants for the most part, and criminals almost always, this is a place where they’re allowed to mind their business and drink in peace, even discuss work in a neutral setting. and although it can be intimidating at a surface level, fights break out pretty uncommonly and the crowd is more or less amenable (sans a few exceptions), so it’s as safe as a rich neighborhood as long as you’re not actively looking for trouble. on paper, the place is not owned by andreas (he has put it on someone else’s name), but everyone has it very clear who really owns the bar, and that usually deters them from acting like fools. if that doesn’t stop you, well -- the staff is not above drugging you stupid and dumping you off a pier, so let’s not act badass, shall we?
amenities include: pool tables, dart boards, music (hope you like latinx music in all its iterations, cause that’s pretty much all you’ll get), all kinds of alcohol, card tables, dominoes, tvs (and all sorts of sports betting), and -- if you have the money for it -- you can even score some cocaine or hypercortisone k* off the bartender (hey, guy has a lie detector skill, so if he asks you if you’re with law enforcement you can’t bullshit him). the food isn’t even bad either. there’s a good variety of puerto rican/venezuelan/mexican fritters. back rooms can be rented out to discuss things in a private setting.
general look: dim, warm lighting, gritty, with weathered oak bar tops and brick walls, amber painted details, low music always playing, disjointed lively chatter, it’s decently sized too with areas for games (aforementioned pool, cards, etc), eating, and even dancing, though it’s not frequently used for that.
plotting options: you can have your characters work or take up a job. business with guzman can be discussed here. they can be a regular, or they can be a newcomer. your character can also buy drugs off guzmán through here.
002. DORADO SANDS COMPLEX.
also located in wynwood, it’s a five story apartment complex that services mostly mutants in need of a place to live. rent tends to be quite cheap, meant to give low-income folks a reasonable option, or criminals a discreet enough place to live. sometimes, if you look really desperate, guzmán may even house you for free. he doesn’t really care about rent, because he makes his money off other things, but sometimes, he will ask you for a favor or two -- if you’re not already on his payroll.
guzmán lives in the top floor, which is reserved only for him and those he sees fit keeping close. this is his official living quarters, though he also counts with a safehouse at an undisclosed location in the city, because he’s a paranoid type like that.
plotting options: naturally, your character can live here if they’re low on money. guzmán will likely see it as a good enough reason for your character to pay him back in some way.
003. CRUZ-DIEZ FUNERAL SERVICES.
located in little haiti, it’s exactly as it says on the tin. loved one died? you take them here and let virgilio cruz and marta diez take care of it and prepare a funeral for you. loved one got a second set of arms or scaly skin? no problem at all! they do not discriminate. no matter the cause of death or the unusal anatomy of the deceased, virgilio and marta will work their magic for you, going above and beyond in order to give you and your family a real chance at proper mourning.
alternatively, if a funeral isn’t what you’re looking for, and you’re just looking for a place where to disappear a body safely -- look no further. cruz-diez counts with a morgue and industrial grade incinerators available to you, for a reasonable price.
this is where guzmán usually dumps those what wrong him, among other things -- turns out dead bodies are a good place where to hide drugs and money. as for your character, though, they have this option if they want a safe and secure place to get rid of some evidence, and not just corpses; documents, clothes, anything goes and everything has a price.
*a stimulant drug guzmán manufactures. very expensive. very rare. more on it later.