Here are some things I'm hoping for for Fire Emblem Fortune's Weave
Class restrictions so that not every unit can use every weapon. This seems to be the case based on this screenshot, where certain wepaon ranks are greyed out based on class, but I'm unsure.
Balanced classes and no genderlocks. Idk if they'll even attempt the second one but come on please. I beg. Don't just make it wyvern city.
More cool magical effects besides just dark magic and maybe wind. There's already cool stuff with Blaze Arts, so I feel like if any game can make magic cool its this one.
Being able to play multiple routes at once before you decide who to choose permanently after a certain point. Probably unrealistic, but there are some hints of FE Echoes, and Radiant Dawn did something similar, so maybe??
In addition, a Mercenary system? Like some characters can be recruited on multiple routes at a time, but doing so deprives other armies of that unit. Maybe they leave after each round of the tournament and need to be hired again. Yeah, throw some Berwick in there why not?
Informational trailers/posts on mechanics and characters before the game comes out. I think it happened for Engage and I don't think it'd hurt yo know more about it. Feels annoying to have to wait for a direct to know things.
Less time spent st the base, more time playing the fuckin Fire Emblem game. I know there's gonna be a lot of prep time, but I don't want a Monastery 2.0. It seems like we're getting different stuff but I feel like since this is FE3H but again in a lot of ways...I can't be too careful.
Each route has maps outside of the tournament that are different. Hell even the maps in the tournament could be shaken up a little. Anything to avoid the game getting stale like last time.
Eshmel/Avatar is not important until halfway through. Please don't overshadow the 4 main guys you've spent two trailers hyping up, only to make me play as/care about some random giy...please omg.
...Good Gameplay and story. And if nothing else, characters that are likeable.