Table Tales #11: Don’t Trust The Beautiful
Back to 2013 with this one.
Tried a one shot in Empire of Dust, a rather obscure setting.
Our party is a post apocolyptic war band of evil mercs, trying to take down the Hero Alliance and get a Glyph that can summon God.
We're at the final battle, and have managed to reach the bunker containing the Glyph.
Unfortunately, only one of our characters is combat optimized, the Dust Devil GunKnight. (He manages to easily outpace the damage of the rest of the party combined, shooting an assault cannon with one hand and a flame thrower with another; whatever he doesn't shoot to death soon burns up.)
I, as a vainglorious noble magic user Laminar the Beautiful, can't get anything going. I can only use my main power every other turn, as it's charged by taunting, and taunting is all of my combat actions.
Everyone tries to do something, but only the Gun Knight can get anything done. Enemy mages have locked down their forcefields; he shoots, but they can ignore the damage. I tell the Psychic to mess with her electronics and open the Godbunker.
But I have a plan. Instead of armor, I took a Battle Standard, depicting the might of my faction. That lets me power up someone else's attack. After four hours of play, it's still in my backpack.
I look down on the sheet. Me and the Psychic are secretly siblings, but that hasn't come up in play.
I unfurl my banner, revealing that the drug-addicted Psychic is my long lost sister. This lets her power up her precognition power, which gives her 3 rolls...which she can give to others.
The GunKnight FINALLY finishes fighting the enemy side. Everyone who isn't on fire is in a gory pile on the floor.
It's my turn.
I sprint inside the bunker, and ask the psychic for one of her dice. [I have a 12 in diplomacy, she rolled a 12, and matching your stat exactly means critical success.]
I persuade the guardian that I am the human form of the lord almighty, and only I could absorb the glyph's power. Laminar the beautiful becomes Laminar The God.