And if I said Mags was one of the most tragic characters in The Hunger Games? What then?
No but seriously this woman lived an entire lifetime with the cruelty of the Capitol and the games, watching as it twisted and changed and found new ways to torture the people of the districts. And for years and years, decade after decade, she mentored these kids (even ones not from her district). She cared for them and watched them die, over 100 kids.
And yet when we see her in Catching Fire she is still kind and capable of joy. She cares so much about not only Finnick but Katniss, who she’s only just met. And she is still fighting for the rebellion, hoping for a better future after 80 years.
And then she dies. She dies in the arena, sacrificing herself for the people she loves and for the hope of a brighter future. She dies in the arena, the very thing that has haunted her entire life, the thing that has stolen so much from her. And she dies without ever getting to see a future free from the Capitol and The Games.
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thank you richard gadd for writing flawed victims. victims who feel completed by their abusers. victims who hate themselves more than their abuser. victims who sometimes are also the abuser. victims who everyone wants to shake for repeatedly getting into destructive cycles. victims who don't get a happy or complete ending. victims who consistently bring suffering upon themselves. victims who don't always deserve better. victims who don't even want better. thank you i will be forever grateful
top!sam winchester x male reader drabble . . . (size diff kink, smaller!reader)
“..shhh..” sam cooed softly, his big hand holding you down almost effortlessly. well, it wasn’t like you were trying to move away willingly. he was just so big. all over. “you’re okay.. you can take it.” he spoke softly, his voice a murmur. you squirmed again, the stretch starting to feel unbearable — it was fucking obscene. with a small, helpless whine you shifted your hips and sam tutted in response. “stay.”
that one word had your entire body locking up, heat rushing to your cheeks, your cock twitching untouched between your stomach and his. sam’s free hand slid up your ribs to your chest, pressing down just enough to keep you still. sam pushed in an inch and he groaned like it hurt to hold back. “you’re squeezing me so tight, baby.” he breathed and you gasped under him, your fingers curling in the sheets. “s— sam..”
“i know.” he hushed you again, leaning down to kiss your forehead, your cheek, then the corner of your mouth. “i’ve got you. let me make you feel good.” his every word settled deep in your spine and every roll of his hips forced you to feel just how big he was. he could easily ruin you; but he didn’t. he always took his time, worshipped you with every filthy, slow grind, every groaned praise in your ear.
“that’s it..” sam whispered as he bottomed out, fully inside of you. “just look at you.. taking all of me. such a good boy. so full.” you were already shaking under him, panting, whimpering — and he hadn’t really started. “gonna fuck you real slow.” he cooed softly, his words a promise. “gonna make you feel every inch. you’re so pretty, baby.”
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i am wondering if u have any advice for people who want to make ttrpgs?
(started working on a newspaper club rpg with a friend a few years ago but i never finished it but i want to try again with that same idea)
hi! i've actually only been making TTRPGs for about 2 years myself, so i'm far from an expert, but i'll try to share some things i've learnt! hopefully some of it is useful to you, or at least gives you some ideas
(the post ended up quite long so it is going under a read more)
1: Consume other stories!
this applies to all sorts of media -- books, movies, tv shows, theatre, podcasts, actual play shows & board games as well as other TTRPGs.
you can get a lot of inspiration in terms of the kinds of characters, genres and stories you want your game to engage with through just consuming a lot of media, even if it isn't gaming related! i also quite like finding specific things i like in a show or a book, and then trying to figure out how i'd convert it to a tabletop medium.
board games are a bit less story-focused, of course, but have the added benefit of providing you with potential tabletop friendly mechanics. things that come to mind are dread using a jenga tower and a number of TTRPGs that take inspiration from card games like poker. you can play games for free on sites like boardgamearena, and there are solo options & tutorials available for many of those.
and of course, finally there are TTRPGs! i assume you already play multiplayer games in some capacity, but reading rulebooks and playing solo games can also both be very valuable. you can find what other people in your genre are doing, get ideas for mechanics and a whole bunch of other useful things. to find TTRPGs without breaking the bank, i'd suggest checking out the free physical games page on itch.io, and blogs like @theresattrpgforthat and @indie-ttrpg-of-the-week. you can also get a lot from charity bundles & game jams.
2: Don't be afraid of SRDs.
i don't know how much you know about RPGs or making them, so for the reference of anyone who doesn't know: SRDs are system reference documents, provided by game designers so that other creators can use their systems to create games & hacks of their own. these come with licenses that explain how you can use the game -- some are commercial and others won't be. as with games themelves, quality and clarity of SRDs can vary, and some have a lot of rules attached!
but basically, i cannot recommend researching SRDs enough. creating an entire system from scratch as a new TTRPG designer is incredibly daunting & can be a lot of work. particularly if you're writing for multiplayer games. finding an SRD that fits any mechanic or tone ideas you have gives you a basis to work on, which you can then alter or expand to fit your specific needs. most of my games use SRDs!
i've used the buddy system for multiplayer games before, as well as creating some hacks of lasers & feelings (not strictly an SRD but very simple and popular to adapt). off the top of my head, there's also: caltrop core, EMERGE8, honey heist, and the horseshoe system. many of these were taken from the one page rpg jam's resource list!
i'll also mention the second guess and wretched & alone single player SRDs, as i'm not sure if you're writing for single or multiplayer! but both of these lists are obviously just a starting point.
3: Start small and get something finished.
many of my first games are no longer available on itch.io, but you can see that the earlier ones on there are mostly one page, solo and/or lyric games. like with most creative stuff, just getting something done at all is often a big concern with TTRPGs! especially when my own longest project ('til it kills us) is 50 pages, and it's still far from the longest TTRPGs you'll be able to find out in the wild.
if you can make this project you'll be working on be short -- ideally between 1 and 10 pages or so, imo -- then do that.
if not, consider trying something else small out as you're also working on this big project. join a game jam like the eternal ttrpg jam or, when it comes around again, the 200 word RPGs jam that runs on tumblr. or hack one of the solo games i mention to do something silly with friends. it doesn't have to be good, it doesn't have to be published or even played, and you probably won't like it that much. but i find there's nothing that makes the big projects easier than finishing a small one to prove that you can write a TTRPG after all.
4: Follow cool people to keep learning!
i already mentioned a few great blogs to follow here on tumblr, but i learn a lot about game design from the blogs i follow on here and the channels i watch on youtube. i won't do too many recommendations as i don't want to spam people with notifications but here's a few.
discord: i'm a lurker in the TTRPG Collective & Chimera Hearts
i'm also gonna mention TheQueerXP actual play podcast, simply bc those guys are really awesome and deserve all the love & attention!
4: Have fun?
idk this one is cheesy but i write TTRPGs bc i do genuinely love every part of the design and gameplay process (except formatting 😭) so i just wanted to say that, like. if you enjoy making games and love what you're making please keep making and sharing them, because people will find them and love them. and don't feel bad if you don't enjoy it, and you find yourself wanting to take a break from your project, or even stop. it's a very different experience to playing or running TTRPGs! and the game will be better if you don't end up hating it.
Conclusion
i have no idea if any of this is helpful, as someone who got into TTRPG design through D&D 5e entirely by accident, and whose design philosophy can mostly be described as "hope and pray". but hopefully other people will be able to jump in and share their own thoughts or resources, and i'm happy to help with any more specific questions if you have them, anon! i'd love to hear more about your game :)
just finished season 2 of being human uk and i cant stop thinking about mitchell and george because like. this man saves you. you're being beaten in an alley and you know they're going to kill you and he saves you. and he's the same as them except he's not anymore because he saved you. he's the same as them but he's not anymore because he's trying to be better he has been for years but he was just like them once. and he saves you because he stops them from killing you but he also saves you because when you ask him the question that's been rattling around your chest for two years, when you scream it out at that empty alleyway and the darkness and the man still standing there, what next, what next now that you've become this other thing, this other version of a person you never wanted, what next when your life has been stripped down to the barest traces, when you ask what next he answers. he saves you and he's a monster but he saves you and he's your best friend, the best friend you've maybe ever had. and he's a monster but you're a monster too and he doesn't treat you like you are. and when you cut your hand peeling carrots there's a moment where his eyes zero in on the blood trickling from your finger onto the cutting board and it's like he's someone else. and sometimes he comes home smelling like blood and you don't ask if it's really just from mopping up in emergency. and sometimes he comes home late with a dark look in his eye and tells you it's just been a bad day and you don't look too closely at his face when he says it. and sometimes people go missing and you see it on the news and you look at his face to see if it'll change when they show the picture. and sometimes people are found dead and bloody in dark corners of the city and the deaths are ruled another unsolved mystery and you know he knows something but you don't know how much. and sometimes you can feel it in you, you can feel the monster rearing it's ugly head as the moon's waxing face rises above you but when you get home he cracks a joke and orders pizza and turns on your show. and he's a monster but he saved you, he's a monster but he's your best friend, he's a monster but you need him so it's best you don't ask. if you don't know about it it didn't really happen. if you keep it tucked in the far edges of your peripheral vision you'll never have to look at it too closely. he's a monster but not if you don't know. and you love him. you love him. he gave you a life when you thought you'd never have one again and you love him. but he's a monster. and every time you remember that it's a reminder that you are too.