In an interview, Oddworld Inhabitants co-founder Lorne Lanning reveals he hates Abe's farts and that cannabis inspired him to create games.
The painting he had created was 9 feet long and was a large dinosaur swimming underwater and surrounded by sharks. It wasn’t until he describes a night where he was “smoking a joint imagining this painting hanging on the wall” that he sees something on his shelf that looks like an Atari joystick. He explains that, in his mind, “I go over and grab the joystick, I move it and the dinosaur in the painting moves with it. ‘Oh my God, video games are going to become supercomputers that sit in the living room,’ is what’s going through my mind.”
“It must have been some good weed,” He continues to explain, “I didn’t get it before but now video games are there at the front of my mind and I didn’t fully understand why,” he mentions. Since then, he focused on video games, eventually starting up Oddworld Inhabitants with Sherry McKenna in 1994.
In the interview, Lanning also details how he hated the fart in the Oddworld games while explaining how leaving his comfort zone had affected his design principles for Oddworld: Soulstorm. “One of the things we promised when we first started talking about Soulstorm is that it’s going to be a lot more serious and intense.” He continues describing how they wanted to keep the humour, but then uses the fart command that’s available to use through the game’s GameSpeak system.
“I always hated the fart. I never liked it because I didn’t like the cheap humour of it but the team really liked it, and then the press loved it and so I went with it,” he explains, “Still, I felt it took a little bit away from the integrity of what I was trying to achieve with Abe.”
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Oddworld: Abe’s Origins is, at its heart, a book specifically about the art with lore and history trickling through its pages.
And really, Oddworld: Abe’s Origins feels like it was trying to achieve a uniformed layout that brings focus to the art rather than harrowing walls of text that ramble on about the history of the universe. It’s focused on having you divulge into its visuals rather than text, similar to the way the games have you taking in the world through the visuals of the gameplay rather than being told about the world.
[Full article under the cut for posterity]
Oddworld: Abe’s Origins — An Art Book at Heart with Lore and History for Fans
DualShockers
Ben bayliss
February 11, 2020 12:00 PM EST
Oddworld: Abe’s Origins is, at its heart, a book specifically about the art with lore and history trickling through its pages.
I remember when I was growing up in the 1990s as a child with a PlayStation 1, I spent weeks — probably months — trying to play Oddworld: Abe’s Oddysee in 1997. I was only a nipper under the age of 10 and quite honestly, found the game a bit scary. But one thing was certain: I was hooked on the gloomy world that protagonist, Abe was a part of. I kept booting the game up to progress in small fractions then shutting it down like a coward in the next area.
As the years went on I became a braver and bigger fan of the world. Friends and I would mimic Abe’s “Hello” when we’d meet at school, and we’d discuss moments from Oddworld: Abe’s Oddysee, Abe’s Exodus, and laugh at Munch’s Oddysee — we never did like that game. Oddworld: Stranger’s Wrath launched in 2005 and despite not getting it until a year later, I fell in love with the western-theme. It’s also a world I’ve recently re-experienced with the Nintendo Switch port.
Thanks to Indie by Design, the artwork and lore of the industrialized world have now been preserved in a wonderful hardcover art book. The book was originally Kickstarted back in 2018 and was successfully funded within 48 hours. £154.778 was pledged out of 2,935 backers.
The cover itself is a plain white hardcover with a hand-drawn portrait of Abe himself on the cover. The spine has the name of the book and Indie by Design in golden foil. Overall, it looks stunning and aesthetically pleasing. However, it’s a shame that there’s no slipcase provided to keep the white cover from getting dirty from the environment.
Within the first few pages, the book throws you into an interview conducted by Indie by Design with Oddworld Inhabitants co-founder Lorne Lanning. The interview itself is personal, in-depth, and goes into details surrounding the creation of the Oddworld universe, Abe’s place amongst the other Oddworld characters, and much more including how the GameSpeak feature came to be.
There’s a deep dive into Lorne’s personal journey to game development, including how being high on weed one night was what inspired him to jump into video games. It also goes through information about Oddworld Inhabitants’ journey and explains some of Abe’s characteristics and the world surrounding him. Though, as much as it would have been nice to read, not much was mentioned regarding the upcoming Oddworld: Soulstorm and its development.
After the interview, the book begins to delve more into the characters and the lore of the environments. The pages mostly consist of artwork spread across the pages with nicely laid out snippets of text providing information in a way that doesn’t detract from viewing the art. In fact, the art blends into the page, not ruined by borders and edges with environment concepts taking up blocks of the page in a uniformed fashion.
And really, Oddworld: Abe’s Origins feels like it was trying to achieve a uniformed layout that brings focus to the art rather than harrowing walls of text that ramble on about the history of the universe. It’s focused on having you divulge into its visuals rather than text, similar to the way the games have you taking in the world through the visuals of the gameplay rather than being told about the world.
There are full-page spreads to divide up the plethora of white pages, some featuring full-page art, while some bring a vibrant green that introduces a new section. Really, if you’re a fan of the Oddworld titles, you’ll enjoy reading up on Abe, Steef’s, the Sligs, and even more. But really, at its heart, this is a book about the art and not about the lore.
Perhaps my favorite part of Oddworld: Abe’s Origins are the pages that show the different styles for the logo of Oddworld: Abe’s Oddysee and the PS1 cover art drawings. I used to spend hours of my time designing fake logos with goals to get somewhere in the digital art world, so it was inspiring to see so many concepts before they chose a final design.
I do feel as if the book would have benefitted from some boxouts containing key, or interesting facts to break up the formality of the pages. While it’s a lovely book, the text portions feel too formal which is contradicted by Lorne’s playful and whimsical interview towards the start.
Oddworld: Abe’s Origins is a fantastic book that I’ve enjoyed reading through and inspecting the high-quality pencil work on the concept art. It’s also a book I’d recommend for not only fans of the universe, but if you’re pursuing a career as an artist of some type in the games industry. Through and through, this is an inspirational read and a must-have for your collection.
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