Slanted recently published their issue #47, about digital tools, and its good! They also published a document as a companion for the issue which you can read and browse for free here:
I haven’t even gone through a tenth of it by now, and it has been three days now. So much to explore, so much to use.
I won’t post any images, but you can see more of the issue here:
Slanted Magazine #47—Digital Tools examines the instruments that shape contemporary creative practice and offers an insight into the global
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Mastering Design: A Comprehensive Guide to Free Graphic Design Resources
Graphic design is a dynamic field that requires a keen eye for aesthetics, a mastery of various tools and techniques, and access to the right graphic design resources.
Whether you're a seasoned designer looking to expand your toolkit or a novice seeking to enhance your skills, having access to free graphic design resources can be invaluable.
In this comprehensive guide, we'll explore the top free resources available to designers, from high-quality images and fonts to versatile design software and tutorials.
By harnessing the power of these resources, you can elevate your designs, streamline your workflow, and unlock your full creative potential.
1. Unsplash:
Unsplash is a goldmine for high-resolution, royalty-free images that can breathe life into your designs. With a diverse collection spanning countless categories, from nature and architecture to technology and fashion, Unsplash offers designers an endless source of inspiration without any licensing fees.
2. Google Fonts:
Typography is a cornerstone of effective design, and Google Fonts provides a vast selection of free, open-source typefaces to choose from. Whether you're looking for classic serifs, modern sans-serifs, or decorative display fonts, Google Fonts offers something for every project, all accessible with a simple integration into your design software or website.
3. Canva:
Canva has democratized graphic design with its intuitive platform and extensive library of templates, graphics, and tools. While Canva offers premium features with a subscription, its free version still packs a punch, allowing users to create professional-looking designs for a variety of purposes, from social media graphics to business presentations.
4. Pexels:
Like Unsplash, Pexels offers a vast collection of high-quality stock photos and videos, all available for free download and use. Whether you need striking visuals for a website, blog post, or marketing campaign, Pexels provides designers with a treasure trove of visually stunning assets to enhance their projects.
5. Adobe Spark:
Adobe Spark offers a suite of design tools for creating graphics, web pages, and video stories, all accessible for free with a basic account. With its easy-to-use interface and customizable templates, Adobe Spark empowers designers to create eye-catching visuals and multimedia content without the need for advanced technical skills or expensive software.
6. Font Squirrel:
Font Squirrel is a valuable resource for designers seeking high-quality, commercially licensed fonts that won't break the bank. With its curated collection of free fonts, Font Squirrel offers designers a diverse range of typefaces to choose from, ensuring that every project has the perfect typography to make it stand out.
7. Pixabay:
Pixabay is a one-stop shop for free stock photos, illustrations, vectors, and videos, contributed by a global community of creators. With its extensive library and easy-to-use search functionality, Pixabay provides designers with a wealth of visual resources to enhance their projects, all available for free download and use.
8. Freepik:
Freepik offers a vast selection of free graphic resources, including vector graphics, illustrations, icons, and PSD files. Whether you're designing a website, brochure, or social media post, Freepik provides designers with a wealth of creative assets to choose from, all available for free with proper attribution.
9. Gravit Designer:
Gravit Designer is a powerful vector design tool that offers a free version with essential features for creating stunning graphics. With its intuitive interface and robust set of tools, Gravit Designer empowers designers to bring their creative visions to life with precision and ease, all without the need for expensive software.
10. Inkscape:
Inkscape is a free and open-source vector graphics editor that rivals premium software with its extensive features and flexibility. Whether you're a professional designer or a hobbyist, Inkscape provides a versatile platform for creating everything from logos and illustrations to diagrams and mockups, all without spending a dime.
In conclusion, mastering graphic design requires not only talent and skill but also access to the right resources. By leveraging the top free graphic design resources outlined in this guide, you can elevate your designs, streamline your workflow, and unlock your full creative potential without breaking the bank.
Whether you're in need of high-quality images, fonts, templates, or design software, the internet offers a wealth of free resources waiting to be explored.
So why wait? Start harnessing the power of these free graphic design resources today and take your designs to new heights!
I’ve been putting this specific topic off since forever because ever since I thought about writing about it, I figured I should make a quick and sweet InDesign tutorial for it.
Alas, four whole ass years have passed, I came to the conclusion that I might never do such a thing and thus I’ll try to explain this the best I can in the simple format of a blog post (or several). Let’s talk
Designing your Zine Pt. 1: Software Picks
So, I don’t know if you know but I have a bachelor’s degree in Communication Design. Therefore I will be more thorough than I’m going to be on book-keeping and other stuff surrounding zines that I do not have a degree in.
First of all, I’d generally advise you to have an actual designer on your mod team, or outsource this portion to a designer/design student who focusses on layout and typography. Despite popular belief, only because you can draw well, it doesn’t mean that you’ll be a good designer, and vice versa. There are people who are good at both (like me, if I may say so myself), but it’s not the rule. So yes, that’s a thing.
But now, what if you don’t have someone to take over this part and you need to do it yourself? Or you are a designer but just never worked in print before?
Things I will stress is, get yourself a program specifically for designing layouts.
The most widely known/used one is InDesign from Adobe, the most recent version is available through their Creative Cloud subscription (which is ridiculously expensive but guess who is Booboo the Fool and pays for it because it’s industry standard) - students can get it for 50% off though, if you register with your uni email and stuff. Same goes for faculty members if I remember correctly.
There are also old Adobe Creative Suites available (try looking for CS6, that’s the latest before the CC came into the game), which also include old InDesign versions. Maybe you can get your hand at those. I’m not telling you to pirate software, absolutely not, how could I, ABSOLUTELY *DON’T* LOOK FOR PIRATED ADOBE CREATIVE SUITE 6 for your zine endeavours.
Another, much cheaper, option that also can open idml files from InDesign is Affinity Publisher, part of Affinity’s roster of design and photo software. I tried the demo and I think it works just fine, especially if you are not familiar with InDesign anyway. If you are used to InDesign, though, it needs quite some adjustments because it’s close but different, so get acquainted with the program.
If you have the EX version of Clip Studio Paint, you technically could also make your zine within that software, however, I would only recommend it if you have no text to work with, and to my knowledge you can also not really incorporate a design grid. For purely illustrated zines, though, it can work.
I’m sure there are more softwares out there, but I can’t really say anything about them, how they might work or anything like that. One thing though: for the love of everything that’s dear to you, please DO NOT use Microsoft Word or the OpenOffice/LibreOffice equivalent. They are not supposed to do what you need to do to design an actual quality zine. Here’s a quick checklist that you really should keep in mind while searching for a proper software.
Things your layout software definitely should have:
CMYK and RGB mode (CMYK for printed zines, RGB for digital zines)
the option to add bleed to your pages (printing)
option to export as printable and interactive PDFs
option to see and export your file as spreads and single pages
automatic pagnation options
grids. design grids will be your bread and butter
text fields that you can push around on the page
MASTER PAGES/SPREADS
paragraph styles
option to add more than 2 pages to a spread (printing)
option to change page sizing for a single page (printing)
page borders to avoid cutting away from important features like text
hyperlinks and text/page anchors (digital)
major formatting customisation for text, especially with finetuning for leading and kerning
layers (akin to Photoshop layers, mostly to make your life easier)
Now, this isn’t the be-all, end-all, but this is the very baseline you need to do your zine’s design and layout. In future parts I will deal with each individual discipline like text formatting, images, design base rules and other shenanigans. Those I will cover with the Adobe CC simply because that’s the tools I use on the daily, but I’ll try to keep them as general as I can so you can apply them to your personal choice of software.
MacPaint is a raster graphics editor developed by Apple Computer and released with the original Macintosh personal computer on January 24, 1984.MacPaint was notable because it could generate graphics that could be used by other applications. Using the mouse, and the clipboard and QuickDraw picture language, pictures could be cut from MacPaint and pasted into MacWrite documents.
This is an interactive example of early interactive/user experience design. It features the user experience and icon design work of Susan Kare. The demo is able to run in your browser, just press the power button on the Internet Archive page. The demo also features a barebones version of MacOS 4.1 with a functioning Control Panel and Notepad.
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SimCity just turned 30. It has introduced millions of players to the joys and frustrations of zoning, street grids and infrastructure funding. For a generation of pros who build the places where we live, it was their first taste of planning as a career.
That digital tools have changed the very nature of designing and making buildings is unquestioned. Yet formal innovation and ingenuity—and the technical competence needed to achieve those ends—are not merely a function of the virtuosity of form-making. Rather, they also make evident the dramatic impact that digital capabilities have on the roles, responsibility, and ultimately the efficacy of the architect in the system of delivering buildings. In this talk, Phil Bernstein will suggest that digital technology has been a catalyst in the redefinition of practice itself, trace the evolution of tools from CAD through BIM, and speculate on both next-generation tools and the methods of practice they may empower. Phil Bernstein is Vice President, Strategic Industry Relations at Autodesk, where he sets the company’s vision and strategy for technology as well as cultivates and sustains relationships with industry leaders and associations. Read more Prior to joining Autodesk, Bernstein practised architecture as a principal at Pelli Clarke Pelli Architects. He has taught at the Yale School of Architecture as a Lecturer in Professional Practice since 1988, and his writing has been published in Architectural Record, Architecture, Architecture+Urbanism, Design Intelligence, Fast Company, Fortune, and Perspecta. He is a Fellow of the American Institute of Architects, a Senior Fellow of the Design Futures Council, and a former chair of the AIA National Contract Documents Committee. Presented in conjunction with the exhibition Archaeology of the Digital: Complexity and Convention.