You know what? Rant time.
Can we talk about how fucking great postal(1) is? Its one of the most genuenly great ambiented games i've ever played. The atmosphere a howling wind mixed with a menacing silence only broken up by the screams of the dudes victims, the fun isometric perspective and semi tactical gameplay (with more caution being needed as difficulty increases), AND the fact the original game is fucking freeware?? You can just download it on steam and runs perfect in even potato pcs?. Its great. I love it.
Not to mention the narrative, dont even get me started on that!. It alone feels like what postal (in my opinion) should have been ; a dark,brutal satire and critique on both in game violence and the real world dumbing down of real world violence (even if does get edgy at times,ill admit).
And i know, "RWS didnt really mean it that way" (they said its supposed to be funny) and maybe i am overanalising whats meant to be a dumb edgelord game but, and i mean it very seriouslly, i think the more serious aproach to some of these types of games can start a great (and much needed now a days) conversation on the role of provocative yet mindfull media and how these can get us to see new perspectives on many topics.
Why am i pushing this type of analisis you may ask ; its mostly for the fact that the box cover (and the in game manual,but i'll talk about that later) has a picture of the dude in fetal position while desperatelly clutching an ak like its a safe object. And i know it sounds silly, but in this picture you get to see a more human part of the dude: (not enough to justify him obiouslly but a part non the less) a side of someone extremelly paranoid and scared of the world clutching into the only thing that (and this is a bit of an overreach i know) many men are thaught to cope with; violence.
Not only that but in the games manual (and on the hardest difficulty in the redux version) we are shown his *literal journal*. A journal that shows a deeply paranoid man reaching deliriousness in lashing out against the world.
Sadlly as this type of (really fucking cool) narrative is overshadowed by the massive ammount of ludo narrative dissonance found within the actual game itself. I may love this game deeply but i have to understand and actknolage(never knew how to spell) its flaws being mainlly that it feels almost like RWS wanted to go on 2 different paths and ended up going halfway on both.
I could easily talk for a half dozen or so more (poorly written) paragraph but it just feels like wasting time re treading the same analisis on all youtube pseudo essays were they just speak the fucking demon theory like it didnt undermine all story depth and wasnt based on fucking internal file names.
Play postal. Its litterally free and so good (go to playpostal.com if you want the web version i think)