Hello! I saw your account now said requests are open again so I have a request. This was very much inspired by K-Pop Demon Hunters (I am in love with that movie) but what if reader was a half-demon and was part of a trio group back on their home planet but the group aren’t hunters. I like the idea of being able to be turned into a demon rather than only being born as one and maybe one day reader gets attacked by demons. They try and turn them but the ritual or whatever you wanna call it gets interrupted by hunters and they save them just in time, but it was so far along that it still left them a half-demon which no one thought was possible. Everyone found out what happened and it was pretty split on what people thought. Reader’s band mates didn’t care, they were just glad they were alive, but as for everyone else it seems some people were unsure about it while others thought the hunters should’ve killed them since no one knows what’ll happen (these people are convinced reader will turn full demon or will join them). It’s a planet that not many have heard of so it’s a new name to the Express crew as well. They had left home cause they were ashamed of what they had become and were scared that someday a hunter would actually kill them. Reader runs into the Express on another planet and decided to join them. They had never talked much about their past outside of being vague that they were part of a band.
Say at this point reader has been with them for a few months and had fallen for Dan Heng and eventually ended up in a relationship with him. They still hadn’t told him about being a half-demon (or any of the crew for that matter) and the time comes for them to vote on their next planet. Reader’s home planet is the next destination (maybe the crew received a distress signal from there or something) and they’re the only one who votes no but refuse to explain why. So they all end up going and reader contemplates the whole time there whether they should stay on the Express or if they should join the group with going out as they are worried since the distress signal was sent. Reader does decide to join but maybe they get attacked and their patterns end up showing. I could see them running off scared as they’re convinced the crew will turn on them. But Dan Heng finds them and either a fluff or angst ending. Both I think would be interesting. Sorry it’s so long, this ideas been stuck in my head for a while now lol.
Patterns in the Past
Summary: After surviving a demonic ritual that left you half-demon, you join the Astral Express to escape your past. Months later, when the crew’s next mission takes you to your homeworld, buried fears resurface. Struggling with shame and the possibility of losing control, you must confront your past — and reveal your true self to Dan Heng, the quiet guardian you’ve grown to love.
Tags: Dan Heng x Reader, Half-Demon!Reader, Angst, Fluff, Romance, Emotional Healing, Slow Burn, Found Family, Demon Attack.
Warnings: Mild violence (Demon attacks), Angst and emotional distress, Trauma triggers (Past Abuse/Life-threatening situations), Minor blood/Injury, Themes of guilt and self-doubt.
The faint hum of the Astral Express was something you’d grown used to — the rhythmic pulse of the engines beneath your feet, the soft vibration through the corridors. It was comforting, steady. Safe.
Or at least, it used to feel that way.
When Pom-pom had called for a crew meeting to decide the next destination, you hadn’t expected your heart to drop the way it did when the holographic projection lit up. The name shimmered faintly above the table — your homeworld.
You froze.
The others talked amongst themselves, the distress signal blinking on the screen like a heartbeat. “It looks like a small planet,” March said, tilting her head. “Not one I’ve heard of.”
“Nor I,” Himeko added. “But the signal indicates a large-scale attack. Civilians are trapped.”
Your stomach twisted. Civilians. You knew exactly what kind of attack that meant.
When the vote came around, your hand was the only one to rise for “no.” You didn’t explain. You couldn’t. Not without unraveling everything.
Dan Heng’s gaze lingered on you — steady, quiet, observant as always. You avoided it, focusing on your folded hands.
In the end, the vote was unanimous enough. You were going home.
For days afterward, you could hardly sleep.
The rhythmic sway of the Express, once soothing, now only amplified the dread that coiled inside your chest. Every time you closed your eyes, you saw flashes — the glowing golden eyes of the demons that had dragged you down, the searing pain when the ritual began, and the cold emptiness that followed.
You still remembered the hunters arriving — the flash of steel, the sudden silence. And then waking up days later, neither human nor demon.
You’d been something in-between.
A mistake.
You thought leaving would help. You thought distance would dull the shame. But even here, surrounded by starlight and laughter and a quiet boy with a soft smile that made you feel human again, the truth always lingered beneath your skin.
And now you were going back.
When the Express landed, the air was heavy — damp and smoky, carrying the metallic tang of ash.
“Stay alert,” Dan Heng murmured, his spear resting easily in his hand. His voice was calm, but his eyes scanned every shadow.
You nodded, keeping close to him. That simple act — walking beside him — used to make your heart flutter. Now it just reminded you of what he didn’t know.
The deeper you went into the ruins of your old city, the more memories clawed their way up. Broken signs. Cracked streets. The faint echoes of music — your band’s old poster half-torn on a wall. You looked away quickly.
Then the ground shook.
March yelped. “What was that—”
A roar split the air.
Demons — three, maybe four — burst from the shadows, their eyes glowing the same infernal golden you remembered.
“Get behind me!” Dan Heng ordered, his voice sharp.
But before you could respond, one of the demons lunged. Its claws scraped across your arm, and a searing heat surged through you. You gasped, stumbling back as something inside you stirred — the thing you’d buried so deeply you’d convinced yourself it was gone.
Not now. Please, not now.
The marks flared to life before you could stop them — dark patterns blooming across your skin, glowing faintly beneath the surface.
“[Name]!” March’s voice cracked, full of panic.
You met her eyes. You saw the fear there — not directed at the demons, but at you.
That was all it took.
You ran.
You didn’t stop running until the city was far behind you and the forest swallowed you whole. The trees blurred as tears stung your eyes, the weight of your heartbeat pounding in your ears.
You’d tried so hard. Months of hiding, months of pretending. You thought you could keep this part of yourself locked away forever.
Now it was out. And there was no taking it back.
You sank to your knees, pressing your hands to your face. The faint glow of your markings flickered across your skin like dying embers. You hated them. You hated yourself.
“Of course they’ll turn on you,” you whispered. “Why wouldn’t they?”
The Express crew were kind — but they were also cautious. And Dan Heng… Dan Heng was a guard, a man who had dedicated his life to protecting others from danger. From people like you.
A twig snapped behind you.
“Don’t,” you said hoarsely, not looking up. “Please. Just… leave me.”
“I can’t do that,” came a quiet voice.
You froze.
Dan Heng stood a few feet away, spear in hand, though the weapon was lowered. His expression was unreadable, shadows cutting across his features.
“Dan Heng, I—”
He stepped closer, and you flinched. The markings along your arms pulsed brighter in response.
“Don’t come near me,” you said quickly. “It’s not safe.”
His gaze softened, just barely. “You think I’m afraid of you?”
“You should be.” Your voice cracked. “You don’t know what I am.”
He studied you for a long moment, the way he always did when he was searching for the truth between words. “Then tell me.”
You almost laughed. A broken, bitter sound. “I’m half-demon, Dan Heng. They tried to turn me — and it almost worked. Everyone said I should’ve been killed before it finished, that I was dangerous.” You looked away, shame burning through you. “They were probably right.”
Silence hung heavy between you, broken only by the sound of wind through the leaves.
When he finally spoke, his voice was calm — steady in the way that only Dan Heng could be. “You said they thought you were dangerous. What do you think?”
You blinked, startled. “Why does it matter?”
“It matters to me.”
You met his eyes then — deep, steady that seemed to see straight through the darkness inside you.
“I don’t know,” you admitted. “Sometimes I feel like it’s only a matter of time before I lose control. Before I become… them.”
He was quiet for a long moment. Then, softly: “You’re not them.”
Your breath hitched.
“You’ve been with us for months,” he continued. “I’ve seen you laugh. I’ve seen you risk your life for others without hesitation. That isn’t something a demon does.”
“You don’t understand,” you whispered. “You don’t know what it feels like—”
He stepped closer again, until he was right in front of you. His hand rose slowly, giving you time to pull away. You didn’t. His fingers brushed your cheek — warm, grounding.
“I know what it’s like to run from your past,” he said quietly. “To fear the part of yourself you can’t change.” His voice was low, almost fragile. “But you don’t have to face it alone.”
Your chest tightened. “You’re not… angry?”
He shook his head. “Why would I be angry at you for surviving?”
Something inside you cracked — a dam giving way. You closed the distance between you and buried your face in his shoulder, trembling as his arms came up around you.
For a moment, the world was still. Just the two of you in the quiet forest, your heartbeat syncing with his.
“I thought I’d lose you,” you whispered.
He pulled back just enough to look at you. “You won’t.”
When you returned to the others, the tension was still there — wary glances, uncertainty. But when Dan Heng walked beside you, calm and unflinching, it softened. The others followed his lead.
March was the first to speak, giving you a hesitant smile. “You scared us,” she said. “But… we’re glad you’re okay.”
You smiled weakly. “I’m sorry for hiding it.”
Welt simply nodded. “Everyone has their reasons. What matters is who you are now.”
And maybe, for the first time, you started to believe that.
Later, when the Express departed the planet — your home shrinking into the distance — you stood in the parlor car beside Dan Heng. Stars streaked past the window, casting silver light over his face.
He reached out, taking your hand in his. “You don’t have to keep running,” he said softly.
You looked out at the stars, then back at him. “Maybe not anymore.”
And for the first time in a long time, you let yourself believe it.
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Video games were quite popular with goths in the 1980′s, but game designers never had the darkly inclined in mind while coding. Goth games were strictly accidental. Since accidental-goth was better than no-goth, we were happy with whatever scraps were tossed our way. So drop you fav goth cassette tape in your walkman and dim the lights - here are the best goth console games of the 80′s, in chronological order.
Haunted House (1982 - Atari 2600) All other goth games are mere shadows of this one - how this amazing game ever came to be, I’ll never know. This was the game for goths - for years afterwards, we’d say things like, “This game is almost as fun as Haunted House.” You are the hero, a mere pair of terrified eyes, trudging through haunted Graves Manor. Your mission: assemble three pieces of a mystic urn to cleanse the manor and win the game. Your opponents: a bat, a spider, and the ghost of Mr. Graves himself. You can only carry one item at a time - will it be the skeleton key that opens locked doors, or the enchanted scepter which wards off evil, or one of three pieces of the urn - your life depends upon which you choose! To find these items, you need only strike a match to cast a tenuous circle of light - but be hasty - for the denizens of the dark are all to quick to snuff out lit matches, and the slow of foot & wit become permanent residents. Bwahahahahaha! If I had a dime for every hour I pissed away playing this game, I’d be rich enough to bribe Forbes to not list me on their richest persons list. Sadly, I’m a lover and not a banker, so along we go...
Demon Attack (1982 - Imagic for Atari 2600). Why they bothered making shooters after this one, I’ll never understand. The sound. The palette. The game play. Oh. My. Goth! You are stranded on a dark ice planet and must defend yourself from endless hoards of badass demons. Is this a curse or a gift? My wasted youth says it’s a curse but my nostalgic memory calls it a gift - it’s Demon Attack by Imagic.
Wizard of Wor (1982 - Atari 2600 & 5200). This was an arcade port that was decent, even on the 2600, but really sung on the 5200. We loved playing Wizard of Wor in the arcade, but we mastered it at home. Once quarters were no longer an issue, the level of skill we achieved was scary. Almost as scary as hunting the stealth-capable Garwors and Thorwors that would just appear right in front of you to rip you apart. The foreboding pulse-music would build in tempo as you hunted the dark minions down thus revealing the buzzing Worluk. If you were fast enough to get the Worluk, then the Wizard of Wor himself would teleport about trying to murder your trooper. Hell of a game, especially on the higher difficulty settings.
Night Stalker (1982 - Intellivision). Night Stalker was a remarkably dark game from the eternally cheery folks at Mattel. You are trapped in a dark maze, with a small bunker to hide in and only pistols that randomly appear in the maze to defend yourself from deadly spiders, bats, and killer robots. Each gun only holds 6 rounds, then you become defenseless again until you pick up the next one. The bats even hung from the ceiling when they spawned. There were several varieties of killer robots, eventually even one who could destroy your bunker. This game had a decidedly gothic vibe, with a pulsing beat in the background that really conveyed a feeling of dread. And the graphics were excellent for the time.
Dracula (1983 - Imagic for Intellivision). This game blew our dark little minds when it came out. Not only do you play Dracula, rising from his grave and running around trying to bite people, but you can turn into a bat and create zombies to defend you. Amazing! The production design, sound effects, and graphics were all state of the art for 1983 and the game play was seriously addicting. As Dracula, you must rise from your grave each night to feed on a certain number of victims. But watch out for the wooden stake throwing constable. You can create zombies to kill the constable or turn into a bat to escape, but a purple vulture will fly across the screen to try and catch you in bat form. Once you’ve fed upon the required number of victims, a white wolf will try to destroy you. Either way, you must return to the graveyard before sunrise or you’re dust!
Ghosts ‘n Goblins (1986 - Nintendo Entertainment System). Did you catch that three year gap between 1983 and 1986? Try living through it. The Great Video Game Crash nearly destroyed gaming entirely and totally nixed any goth games until NES finally saved us with the run-and-gun Ghosts ‘n Goblins. Another arcade port that was adapted to console very well, we were all enchanted by the graphics and design if not particularly by the music or sound effects. I still recall just watching someone else play and admiring the detail in the backgrounds and of the zombies, monster plants, and gargoyles. I never owned a NES since I found most of their games uninteresting, but this was one of the few that I loved and whenever over at a friends, would pop this cartage in for a hour or so. Ghosts ‘n Goblins was followed by the even better Ghouls ‘n Ghosts on the NES in 1988.
Castlevania (1987 - NES). Castlevania is legend. This game was such a huge success that we were gifted with two console sequels before the ‘80′s even ran out! For those living under a rock, Castlevania is a platform style side scroller where you control whip-wielding Simon Belmont, decedent of a legendary vampire hunter, who must fight his way through level after level of gothic loveliness and cool monsters before facing Count Dracula himself (perhaps the same Count from Intellivision’s Dracula?) By this point, game designers were fully conscious of the concept of production design, and games that should be gothic were intentionally designed that way from initial concept. I shudder at the number of hours spent playing this game and it’s sequels. It’s a wonder we managed to find time for that thing we did during most days...what was it called...oh yeah, school! The goth was strong with this one, and as with Ghosts ‘n Goblins, much with the gothic eye candy.
R-Type (1988 - Sega Master System). There were lots of space shooters and plenty of good ones, but R-Type always stood out. Perhaps it was the H.R. Giger inspired bosses or perhaps the insane level of difficulty, but it really spoke to me and my goth friends. Although only one of us owned a Sega Master System, this was always the ‘go-to’ game whenever we’d assemble at that particular friend’s place to swap music or games or just to raid the fridge. For years afterward, we’d use R-Type as the gold standard to compare the newer shooters and for the most part, the newbies just didn’t measure up. Kind of hard to top H.R. Giger, I guess.
Altered Beast (1989 - Sega Genesis / Sega Master System). I didn’t own a Genesis or Master System, but some of my friends did and Altered Beast was always a top choice for gaming. Even after it became ‘old’ to us, we’d play a round or two every now and then, just because it was so cool. A side scrolling beat ‘em up, your character is animated from the dead by Zeus, and you must fight your way through several stages to rescue Athena. Along the way, you find power-ups that make you stronger, until you finally become a werebeast. The werebeasts were a weredragon, a werebear, a weretiger, a werewolf, or a golden werewolf, each with unique moves and attacks. After each level, you’d revert back to normal. We always joked that whoever designed the game must have been able to read our minds to learn precisely what we’d love to see in a game.
Fester’s Quest (1989 - NES). Once the Sega Genesis had been released, it took a hell of a game to make someone drag their Nintendo back out, but Fester’s Quest did just that. Like most goths, The Addams Family was the family we all thought we deserved and any game that featured that creepy, kooky, & mysteriously ooky clan received our full attention. We loved this game because it was so cool and fun, but we also hated it because it was so damn difficult. Eventually, we all got through it, but once we did, that was it. Definitely low on the replay-ability scale.
There were many computer games we played as well, especially on the Commodore 64, that helped fill in the gaps between console games that would catch our interest, but those games are outside the scope of this console only list. Perhaps I’ll cobble together an 80′s goth computer game list but that will be more difficult because there are far more games to sift through. Perhaps I’ll do an arcade list as well, which will also be a bit of a challenge.
Once into the ‘90′s, the frequency of dark console games became a steady stream and then a torrent. Hardly a month went by without some new and interesting bit of gothic gaming candy to test our skills. And that trend continues to this day. I look back an marvel at our patience during those early times when we’d literally have to wait years between games that spoke to darklings. I’m glad game designers finally caught on - the best video games are goth video games.
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