Lunar Blitz is a VIC-20 version of Cosine Systems’ arcade-style game, originally released for the Commodore 64 in 1995 and later brought to the VIC-20 in 2006. It is a modern release rather than a game from the VIC-20’s original commercial era, and it reworks the familiar Blitz concept with a lunar landing theme.
The idea is immediately recognizable. Your craft moves across the screen while gradually descending, and you have to clear the obstacles below before you run out of space. In the original Blitz, the setup was a plane bombing buildings to make a landing strip; here, the same basic structure is moved to the moon, with the player clearing the surface before touchdown.
That change of setting gives the game enough of its own identity, even if the underlying formula is very familiar. It is still a simple one-button action game built around timing, planning, and avoiding a collision on the way down. Each pass leaves less room for mistakes, so a good run depends on clearing the right spots early and not wasting your chances.
As a VIC-20 game, Lunar Blitz is modest but clear. It does not try to hide its roots, and anyone who knows Blitz will immediately understand what kind of game this is. Still, the lunar theme works well enough, and the simple structure suits the machine. It is more of a small variation on a classic VIC-20-style idea than a completely new concept, but as a modern take on that formula, it is perfectly easy to understand and worth documenting.












