There was a Star Wars movie in the style of Escape Room where a secret society kept playing each other in deadly traps that eventually ended with the final assassin manipulating Anakin subtly to fall to the dark side.
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There was a Star Wars movie in the style of Escape Room where a secret society kept playing each other in deadly traps that eventually ended with the final assassin manipulating Anakin subtly to fall to the dark side.

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The Room Destroyer (Trap idea)
Here's one for you DM's that want a powerful trap (Note please have an alternate route planed for the party if this item is planned to be used)
The players have enter a long room, & as they walk acrossed it, they step on some sort of pressure plate in the middle of the room. A bit after that & they start to hear rumbling. Soon enough a giant drill falls from the celling & lands at the begin of the hallway. The drill will begin to quickly make it's way to the other end of the room. If a player get's caught in it they will take 2d12 damage. Once the drill makes it to the end of the hall it will stop & the room will collapse in on itself.
Traps like this bottomless pits will kill your skelepals like flies.
Necro-Exsplosive Arrow (Trap idea)
Here's one for you DM's who want a very deadly trap.
The players are going through a higher level lair, when they encounter a good old fashion, arrow dispenser from wall trap. However, when one of those arrow's hits any target, it ignites & gives off an explosion's (players that are within 5ft of the expulsion must a dex save or take 1d10+4 damage), if.
Not only that, but if it actually hit's something organic, it will rot away ( 2d10+8 necrotic damage) but no explosion happens afterword. Of course if the arrow doesn't hit any target it can be re-used for later, so if you want a reward for your players, just make it so they can crack open a dispenser & steal the necro-explosives arrows.
un posto ideale per uccidere aka oasis of fear aka dirty pictures aka deadly trap (it, lenzi 71)

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Deadly trap story paper cover, Frank Leslie's Boys and Girl's Weekly Vol. 7 No. 182, April 16, 1870, "The Rival Crusoes", anonymous. Reprinted from Boys of England Vol. III No. 160, January 1, 1870.
The Steam Man of the West
Going to bed is a trap. Once you are in it is difficult to get out.