It is of little surprise to many that police officers are uniquely vulnerable to dark taint. They often blindly walk into tainted places with the intention of committing sin upon the innocent and malicious alike, with their government's approval of course. To say nothing of the cops who regularly commit full-fledged felonies and leverage their authority or that of their superiors to sweep their transgressions under the rug. But while mundane cops can be exceptionally awful people, a darkened cop is a different breed all together. Indeed, nearly every police force in the world has at least one clique of Crooked Cops who are banded together by a mission to indulge their most despicable desires with the iron fist of the law on their side. Crooked Cops are instinctually driven to abuse their authority in ways that will undermine the ability of untainted officers to make legitimate arrests against other darkened and to interfere in investigations that would expose Darkspawn and cult activity. Of course, like any organized effort by agents of the Outer Darkness, ultimately any group of Crooked Cops will fall apart over time if a Mnemosyne or Cataphract does not eventually take charge.
Attributes: Composure 2, Manipulation 2, Presence 3, Intelligence 2, Resolve 2, Wits 2, Dexterity 3, Stamina 2, Strength 3
Skills: Athletics 2, Brawl 2, Drive 2, Firearms 2 (Handguns), Larceny 1, Stealth 1, Weaponry 1, Animal Ken 1, Persuasion 1, Socialize 1, Streetwise 2 (Gangs), Subterfuge 2, Computer 1, Investigation 1, Occult 1, Politics 1 (Laws)
Derived Traits: Health 7, Willpower 4, Size 5, Speed 14, Initiative 5, Defense 4
Equipment: Kevlar Armor, Lt. Pistol, Sap
Vice: Wrath — A Crooked Cop often joins the force because he wants the legal freedom to inflict violence on acceptable targets.
Virtue: Loyalty — Crooked Cops barely respect the law, much less any pretenses of morality. But their twisted loyalty to eachother and the police institution is often absolute.
Merits: Danger Sense, Fleet of Foot 3, Small Unit Tactics
Umbrae: Cruel Confidence, Grip Onto Your Fear, Taste of Sin
Caligines: I Have You Now My Pretty, Liar's Heart, Shadowbolt 1, Zombie's Flesh 1
Been a while since I've posted on this blog.
Edit: I had just discovered that the number of integrity triggers that get ignored by Darkened determine how close they are to becoming a Mnemosyne relative. This required me to either increase the Crooked Cop's resolve or increase it's Integrity at the cost of how many acts of evil it can get away with doing. I settled for the latter.