Sure thing! Metal Sonic would obviously be a Tech element Skylander, and I think he'd fit best as a Core Skylander, as no gimmick group really fits him.
Stats:
Health: 350 (Level 1), 1050 (Level 20)
Power:Â 40
Speed:Â 75
Armor: 50
Critical Hit:Â 30
Elemental Power: 25
Core Abilities:
Primary - Claw Swipe: Metal Sonic gives a sharp slash with his claws. Press the Primary button 3 times in a row to perform a combo attack, doing a two handed tearing motion with both hands.
Secondary - Plasma Laser: Using the plasma pulse laser on his stomach cavity, Metal Sonic fires a long range laser that will deal multi-hit damage to enemies and slowly push them back. The laser will stay active as long as you hold the button, but if you keep it out for too long, Metal Sonic will overcharge and start dealing damage to himself.
Upgrades (Ordered by cost in gold to purchase):
500 - Tertiary:Â Speed Boost: Metal Sonic pushes himself past his limits and grows even faster. While in this state, Metal Sonic can't use his normal attacks, but pressing the primary button while in this state will have Metal do a Spin Dash attack that will pierce through enemies. The Speed Boost has a meter with similar length and recharge speeds similar to Wind-Up or Pop Fizz, needing to reach full charge again before it can be re-used.
700 - Enhanced Titanium Plating: Metal Sonic gets a +5 boost to Attack and Defense.
900 - Rivalry: Metal Sonic's desire to always be superior grants him a damage boost while a second player Skylander is on the portal.
1200 - Missile Shot - Pressing the secondary button while in Speed Mode will have Metal fire a missile from his palm that homes in on the closest enemy.
Upgrade Paths:
Path 1 - Optimized Animatronic: Metal Sonic becomes sleeker, faster, and more clearly designed for raw speed than ever before!
1700 - Aerodynamics: Metal Sonic's Speed Boost lasts longer and has a shorter cooldown.
2200 - Mach 3 Artillery: Metal Sonic's Missile Shot travels faster and deals higher damage.
3000 - Keep Momentum: Metal's Spin Dash deals more damage, and recharges the Speed Meter upon hitting enemies, letting Metal Sonic stay in Speed Boost mode indefinitely, assuming he can keep hitting enemies.
Path 2 - Chaos Slugger: Metal Sonic prioritizes the raw power of his servos, enhancing his body until his firepower knows no limits.
1700 - Emerald Crushing Claws: Metal Sonic's Claw Swipe deals increased damage, and the three hit combo now always lands a critical hit.
2200 - Automatic Offense: Every 10-20 seconds, a missile automatically emerges from Metal's back, homing onto the nearest enemy to deal decent damage without input.
3000 - Chaos Laser: Powered by the energy of a Chaos Emerald, Metal Sonic's Plasma Laser no longer can overheat, and deals higher knockback to enemies, slowing them down while they're inside of the beam.
Soul Gem:
4000 - Ultimate Machine: When Metal Sonic defeats an enemy, he analyzes their data and copies what makes them strong. Defeating a fast enemy gives him +1 Speed. Defeating a tanky enemy gives +1 Defense. Defeating a high power enemy gives +1 Attack. Defeating a support enemy gives +1 Critical Hit. All of these stat boosts go awat when the level ends.
Other Stuff:
Not many extra details this time, especially since he's a core, but obviously his catchphrase would be "Hue hue hue hue hue"
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My promise from the post Piper still isn't allowed to see because she hasn't finished the game lol.
also DO NOT CLICK PAST THE CUT UNTIL YOU'VE GOTTEN MONARCH WINGS!
PIPER PROOFING...
...
..
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beep boop
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..
...
EZMY
"..." (See how the king has fallen now)
Background
Element - Dark
Species - Unknown
Gender - null
Role - Sensei
Family - the Gendered Child, the Abyss, the Pale King, the White Lady (We still have no idea what any of these mean -Ryeo)
World - New Hallownest
Appearance
Just short of 6'0" without their horns. Cloak is slightly too long for their body, but doesn't interfere with their footwork. Body subdues most Light, details difficult to see, but claws and branches are implied. Body appears to be segmented/insectoid.
Weapon (modified nail) is attached to forearm by armored piping.
Complex pump system built into chest cavity (heavy scarring and reopened wounds indicate severe wounds in past). Plated armor installed over head wound. Note that head wounds fracture like ceramic instead of flesh. Three ports on back seem to be for wings.
Personality
For all their bravery in battle against the Doom Raiders, the Darkness, Kaos, and all of Skylands' villains, Ezmy runs from the past. Ezmy is fiercely loyal and always deeply respectful, no matter what they think of those around them.
Biography
A Soul haunted. Born with emotions duller than their peers, a slave to their instincts, and with no voice to cry for help, Ezmy had nothing to their name, not even their name. They tell nothing of their family or homeland.
Taken in by a great sage with three students, they easily became his star student and adored interacting with their new brothers. Giving in to their wonders and worries for the horrible fate hanging over their head was the last mistake they ever made... Or so they thought.
Granted new life and new masters, they draw their blade as a Skylander far from home. Forever bound by the ancient code of the legendary Nail Masters, they must pass on their teachings to those worthy. Anything to forget the past.
Relationships
Adrianna and Oscar - Nobly fulfills their life debt to the ones who, if barely intentionally, brought them back from the dead a second time, long after their Master and brothers' passing. The first to receive the teachings of the Nail Masters. Ezmy chivalrously defends them, their image, and honor on and off of the battlefield. Completey convinced they are some of the most important kids in Skylands and will go to the ends of the Realm for them, even if it costs their second chance at life.
Master Eon, Jet Vac, and Sonic Boom - As the resident Father and Mother figures of the Skylanders, Ezmy harbors deep doubts of their intentions, but trusts their rage when bigger threats rear their big, ugly, floating heads.
Sonic Boom's kids and JuJu Jr. - Can't stand the lack of restraint, integrity, and discipline.
Blackout, Nightfall, and Knight Mare - Has found a long lost kinship with the only other Dark Skylanders, holding a great admiration for their skills and willpower. Ezmy remembers well the tale of their own fall and their brothers, but can't help some fondness for them and seeing parts of themselves in their struggles against their pasts and dreads.
Spotlight and Stormblade - Good friends and fighters via Blackout and Nightfall.
Gameplay
Ezmy can't heal by eating, only with Lifeblood Circulation.
Basic Abilities
Nail Sage's Lessons - Press Attack 1 to swing the Injector Nail, press 2 more times to perform a 3-piece combo. (Based on THK's main combo) Gain 1 Lifeblood Pod for each attack. Hold Attack 1 to perform a Great Slash, costs 15 Lifeblood Pods, gives 1 Lifeblood Pod per hit.
Lifeblood Circulation- Press Attack 2 to stab an enemy, press repeatedly to inject and extract Lifeblood Pods (minimum 3, max 5). Hold Attack 2 to Focus. Costs 15 Lifeblood Pods, must have 45 Lifeblood Pods (max) to heal. Lifeblood Organs are on chestplate, head, and Injector Nail. Nearby enemies are wrapped in Void Tendrils, regain 1 Lifeblood Pod per hit.
Basic Upgrades
Channeled Injector Nail - Increase Injector Nail damage.
Lifeblood Wings - 700 - Extra Lifeblood Organ on left arm. Increase max Lifeblood Pods to 60. Increase movement speed and decrease Nail Art charging time.
Born of God and Void - 900 - Increase strength in areas strong in the Undead and Life Elements as if they were strong in the Dark Element.
Brothers Mato and Oro's Techniques - 1200 - Jump and press Attack 1 repeatedly to perform a Cyclone Slash. Can move while attacking. Costs 15 Lifeblood Pods, gives 1 Lifeblood Pod per hit.
Press Attack 3 to sprout Lifeblood branch legs and perform a Dash Slash. Costs 15 Lifeblood Pods, gives 1 Lifeblood Pod per hit.
Path 1: Lineage of Lifeblood Root
Improve Lifeblood abilities
Void Tendril Brambles - 1700 - After performing Attack 1 combo, press Attack 1 again to perform a straight bramble attack. Costs 5 Lifeblood Pods. Gain 1 Lifeblood Pod per hit.
Extra Lifeblood Organs - 2200 - Extra Lifeblood Organs to back. Increase max Lifeblood Pods to 90.
Lifeblood Rebreather System - 3000 - Extra piping and medical pump systems added to armor. Decrease cost of Lifeblood attacks and Lifeblood Circulation to 12 Lifeblood Pods, decrease minimum Lifeblood Pods required for Lifeblood Circulation to 30.
Path 2: Lineage of Pallid Sage
Improve Injector Nail attacks and Nailarts
Coiled Injector Nail - 1700 - Increase Injector Nail damage.
Great Sage Sly's Technique - 2200 - After performing Attack 1 combo, press Attack 1 again to perform a spinning attack. Gain 1 Lifeblood Pod per hit. Gain maroon shell armor.
Brother Sheo's Brush - 3000 - Increase range of all Nail Arts. Brother Oro's Dash Slash shoots Lifeblood Pods to the sides. Brother Mato's Cyclone Slash and Great Sage Sly's Technique spreads Lifeblood Brambles, gain 2 Lifeblood Pods per Bramble hit. Brother Sheo's Great Slash shoot Lifeblood Pods ahead.
Soul Gem Ability:
The New Great Sage - Sly's Basement - 4000 - Increase Lifeblood Pod gain from all sources by 1. Decrease Lifeblood Circulation time. Perform Nail Arts or Lifeblood Circulation back-to-back to gain a damage bonus for a short time.
Battle Cries
"..." (I've felt worse)
"...!" (Bear witness!)
"..." (Stand my opponent, or my student)
"..." (No clean hands)
"..." (Never forgive, never forget) - when switched in
"...!" (Ah, a Mask Shard) - when leveled up
"...?" (Where's the Geo?) - when opening a treasure chest
"..." (I'm unfamiliar with this... 'gold')
"...?" (Do you still witness, my Sage?) - when viewing stats
"...?" (Shall this suffice?)
"..." (This is the young Masters' amusement, not my own) - when selecting hat
"..." (At least young Maria may find some enjoyment)
"..." (Cast off this insult)
"..." (I'll pass) - giving a nickname
"..." (My name is my own choice)
"..." (You really were the lesser of the two) - defeated
"...?" (...Brothers?)
"...?" (...Great Sage?)
"..." (My duty... fulfilled)
"..." (Hold fast... my memory)
"...?" (...Father?)
Trivia
Ezmy is the first mute Skylander.
Favorite color is maroon.
Enjoys smoking and drinking with Spyro and Cynder (favorite is Sake).
Ezmy is fluent in American, European, Skylands, Hallownest, Hive, and Greenpath Sign Language and military hand signals.
Asking if Ezmy is a knight, samurai, or ninja is a common way for the Academy's teachers to get their classes out of their hair (if they don't mind the noise)
Ezmy's star students are Oscar, Eugenie, George, and Chill.
For anyone unaware; there's a theory that Broken Vessel/Lost Kin is the "Ezmy" Sly mentions when you find him in Forgotten Crossroads. Their attacks look like they're trying to Dash Slash, he asks them how much deeper they have to go (iykyk), and are found just above the King's Brand door.
Okay, I’ve posted about my childhood Fright Rider and it’s horrific unfinished paint job, but until I think of a new repaint idea, I have a couple spare Skylanders I could customize as well.
I have Tree Rex with a broken chip (I think the lights still work, I’ll have to double check). I kinda want to do something mossy with some mushrooms maybe to make him look like an overgrown tree, but I’m open to ideas.
I also have a spare Zoo Lou which I have no ideas for whatsoever.
I also have a spare series 2 Double Trouble that I hope one day I can put my redesign on the base when I finish my Double Trouble redesign. But I can still obviously repaint the figure too. I do really like Royal Double Trouble so maybe I’ll paint it to look like Royal Double Trouble?
finally finished repainting this second glow-in-the-dark sonic boom i had. wanted to redo the “lisa frank” paintjob i gave my first one, do it better.
old one on the left, new one on the right. both are nicknamed “Lisa Dank”
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I would like to be more active on this blog again, so posting this so that people know my Asks are going to go back to being answered again! I will be emptying all the old unanswered asks, but send in requests of non-Skylanders characters to make Skylanders movesets for, or send in Skylanders that you'd like to hear my headcanons for!
The first of the custom Skylanders in the Twin Skies project, this is Pumpkin Spice! (Art by @soda-tab-society)
Pumpkin Spice: Life and Fire Twin-Type skylander
Catchphrase: "Spice it up!"
Concept: A Twin-Type Skylander, the form's of Pumpkin spice are both a sentient pumpkin creature, and the living flames of a Jack-O-Lantern.
Origin: Pumpkin Spice was a recruit to fight against the forces of evil, but when caught by the forces of King Kaos, he was scattered across the multiverse, reforming as a two in one spirit, able to hide within his armored pumpkins or burst forth as a flaming nightmare. He has a fun loving personality, a prankster who loves to startle and mess with people. He takes great delight in battle, using his lack of self preservation in order to use his flower bazooka to its ultimate capabilities.
(As usual, if you would like to take part in the Twin Skies project, just DM me or join the discord through the link provided in my pinned post!)
Stats and Upgrades under the cut:
Stats:
In Life Form:
Health: 320 (Level 1) 960 (Level 20)
Power: 40
Speed: 50
Armor: 68
Critical Hit: 40
Elemental Power: 25
In Fire form:
Health: 320 (Level 1) 960 (Level 20)
Power: 70
Speed: 65
Armor: 35
Critical Hit: 50
Elemental Power: 25
Life Form Upgrades:
Core Abilities:
Primary - Pumpkin Bomb: Pumpkin Spice shoots a slow moving pumpkin from his Bazooka that will explode if it doesn't hit anything after a few seconds.
Secondary - Vine Snare: Pumpkin Spice summons a pumpkin patch on the ground in front of himself. Any enemy that steps on the patch will be stunned for a short amount of time, taking minor damage. If the enemy would be defeated by taking the damage, then they will not spring the trap. Only one trap can exist at a time.
Upgrades (ordered by cost to purchase, Twin-Types get less upgrades per path):
700 - Tertirary - Pumpkin Meteor: Pumpkin Spice causes a massive pumpkin to fall from the sky and land in front of him after a short delay.
1200 - Ripe Pumpkins: Pumpkins fired by the Pumpkin Bomb are larger and deal more damage.
Upgrade Paths:
Path 1 - Snare Master: A mastery of Snares and Patches allows this version of Pumpkin Spice to ensare many more foes!
2200 - Tri-Trap: Pumpkin Spice can have up to three Snare Traps on the ground at a time.
3000 - Infested Traps: The traps are infested with dangerous bugs! The traps deal twice as much damage and stun for longer.
Path 2 - Pump-Pain!: The Pumpkin Meteor isn't big enough for you? Then let's get crazy!
2200 - Watch Out, Dinosaurs!: The Pumpkin Meteor is larger, hitting a much wider area, and dealing slightly more damage.
3000 - Seed Poppers: When the Pumpkin Meteor hits the ground, it leaves behind three Pumpkin Seeds. When a Pumpkin Seed takes damage, it will explode, damaging all enemies around it.
Soul Gem:
4000 - Enhanced Orange Armor: Pumpkin Spice's Armor increases by twenty while in Life Form, and he heals a small bit of HP every few seconds while in Zones that boost the Life element.
Fire Form Upgrades:
Core Abilities:
Primary - Flamethrower: Pumpkin Spice fires a continuous stream of orange flames that deals rapid close range damage.
Secondary - Flame Jump: Pumpkin Spice leaps forward into the air and crashes down in an explosion of flames. This deals high damage, and Pumpkin Spice takes 10 damage doing this.
Upgrades (ordered by cost to purchase, Twin-Types get less upgrades per path):
700 - Tertiary: Blazing Ring - A circle of fire pops up around Pumpkin Spice. Enemies that touch it will take damage and be knocked back, and it will block projectiles. The ring shares one healthbar, and if any part of it breaks, the entire ring will be destroyed.
1200 - Spark Path - The Flame Jump leaves behind a trail of sparks and flames that deal lingering damage behind Pumpkin Spice.
Upgrade Paths:
Path 1 - Spicy Jumper: Pumpkin Spice never skipped leg day! Watch him bound to and fro, dealing massive damage in his wake.
2200 - Blue Jump: Hold the Secondary button to charge blue fire around Pumpkin Spice. Release the button to perform the Blue Jump. The Blue Jump deals massive damage and knockback, and Pumpkin Spice takes twenty damage.
3000 - Fireproofed Feet: Pumpkin Spice no longer takes damage when using the Flame Jump, and takes half damage from the Blue Jump. Bounce to your heart's content!
Path 2 - Gasoline Pumpkin: Boost the power of the Flamethrower and Blazing Ring even further, using powerful fire that can melt through anything!
2200 - Charged Flamethrower: As Pumpkin Spice uses the flamethrower, his bazooka will start to glow the longer its held. If the bazooka reaches maximum brightness, when you stop using the Flamethrower, the bazooa will fire a giant flaming Jack-O-Lantern that deals massive damage and explodes on contact with something.
3000 - Blazing Wave: After summoning a Blazing Wall, press the Tertiary button again to have the wall burst outwards, dealing medium damage and heavy knockback.
Soul Gem:
4000 - Halloween Flame: Pumpkin Spice's Power increases by twenty while in Fire Form, and he heals a small bit of HP every few seconds while in Zones that boost the Fire element.
With the Poll officially over, it is time to announce the title of the Custom 7th Skylanders game, and all that will come with it!
Skylanders: Twin Skies
The 7th game in the Skylanders franchise, and the 1st (currently only) game in the Custom Skylanders series, Skylanders: Twin Skies is a game based on duality and the Skylanders Multiverse.
Info on how to join and interact with the project at the bottom.
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Story:
Kaos never escaped from the prison that he was put into by the Skylanders at the end of Imaginators, and remains trapped in there to this very day. Recruits are trained, same as always, and the villains turned Sensei's do what they can to help, even if they still have less than moral opinions on some things.
However, what no one ever expected to happen was for there to be a new Kaos in town... Well, other than Sensei Kaos, but he's chill!
When a rip in the very sky itself opened up, and a battleship larger than some entire kingdoms flew through, no one knew what to expect, and were shocked to find a new Kaos at its helm. Going by the name of King Kaos, and wielding his ultimate weapon, "The Infinite Cosmic Destroyer of DOOM!". he has defeated the Skylanders of his own world, and begun traveling the multiverse, destroying Cores of Light in order to feul his ICDoD to conquer more worlds.
The newest team of Skylander recruits had infiltrated the Doom Ship to try and stop King Kaos, but were caught by him, and blasted out of Skylands by the ICDoD. This caused them to split apart and reform throughout the multiverse anew, taking on traits of their multiversal variants. Now, the Twin-Types, as they call themselves, can switch between their variants, being able to have two bodies in the same mind. The Skylanders and their allies must now work together to defeat their biggest and baddest foe ever before. And King Kaos? Well, he has some tricks of his own up his sleeve...
---
Gimmick Type:
Physical Appearance: Twin-Type Skylanders are a team of Skylanders possessing two elements. They can switch between their elements in the same way that the Nintendo exclusive Bowser and Donkey Kong figures switched between Skylanders and Amiibo: By twisting the underside of their base in opposite directions.
The actual base itself is split in two by the elements, one half being the first element, and the second half being the other element. The figure on the base will be shown in an action pose of their transformation between their different forms.
Game Mechanics: The Skylander's transformations have similar designs, but will play differently. Their forms have different stats, movesets, and upgrade paths. Each form's upgrade path has less upgrades individually, but combined they get more than normal.
They can use these form changes to open elemental gates they normally couldn't, get boosted by elemental zone buffs, and overall change their playstyles to match the needed course of action.
---
Example Figure:
One of the two Skylanders already fully designed for the project, this is Pumpkin Spice!
Pumpkin Spice: Life and Fire Twin-Type skylander
Catchphrase: "Spice it up!"
Powers: In life form, he uses pumpkins, primarily. Shooting pumpkins from his flower bazooka, creating extra massive pumpkins that crash from the sky, and snaring his enemies in vines.
In Fire form, he bursts free from his plant shell, becoming frailer but more dangerous. His bazooka now acts like a flamethrower, blasting out continuous bursts of flames. He can also create a wall of flames around himself, and perform a massive jumping flame stomp.
(Art by @soda-tab-society)
---
Meta Info:
So, you want to join in on the project? There are a few ways to get involved!
Firstly, I and @soda-tab-society are hosting a Discord Server where the community will be able to interact and concept directly, as well as talk about other Skylanders related things! Even if you aren't planning on contributing, if you want to be around to watch the project unfold, or just want to talk about Skylanders stuff, join the Discord!
Check out the Skylanders: Twin Skies community on Discord - hang out with 3 other members and enjoy free voice and text chat.
Now, if you don't have Discord, or don't want to join, people can message me directly, or send in Asks related to the project at any point! I won't really be taking many contributions through Asks, but Messages and Discord are fair game to offer things to the project!
For people just looking to watch from a distance, there will be several Tags that'll be listed in my pinned post that lets you search around for specific things as they appear!
A few things to note about that, though.
This will still be family friendly. No gore, maiming or murder would be involved in the game.
This is all volunteer work. No one is being paid for this, it's just for fun.
This won't be becoming a proper fangame, trying to make that work would be totally impossible. Unless some supergenius coder shows up and offers to make this thing, we're sticking to just making a fun community project.