I designed a deviant Stygian Zinogre for fun and called it Stygianprince Zinogre. I bet his fight must be intense as hell!
Check out my Patreon for the HD version and more :3
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I designed a deviant Stygian Zinogre for fun and called it Stygianprince Zinogre. I bet his fight must be intense as hell!
Check out my Patreon for the HD version and more :3

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I absolutely adore the new legendaries in scarlet and violet. As soon as I saw each I knew they needed stat blocks
A disturbing monster for a Ravenloft D&D campaign. This is version 1.0, feedback is appreciated. Thanks to @quibbs for bringing my nightmare to life.
The... doggos.......
Space twinky by Dollocity

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Thank you for this gift WyrmWood, you are saints
(I may or may not have been converted titans from Titanfall to DND monsters)
Feather Golem (CR 1/8)
Submitted by Pomrania
Large Construct
AC: 9, HP: 32, Speed: 30 ft.
STR 8; DEX 9; CON 14; INT 3; WIS 11; CHA 1
Vulnerabilities: fire damage.
Resistances: piercing damage.
Immunities: psychic and necrotic damage.
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned.
Senses: Darkvision 120 ft., Passive Perception 10
Feathery Cloud: Whenever a creature hits the Feather Golem with a melee attack within 5 ft. of it, the creature must attempt a DC 12 CON saving throw. On a failed saving throw, the creature starts to sneeze uncontrollably. Until the end of the creature's next turn, the creature gains disadvantage on attack rolls and ability checks.
Actions:
Multiattack: The Feather Golem can make two Tickle attacks.
Tickle: Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 4 (1d4-1) bludgeoning damage. When the Feather Golem hits with this attack, the creature must attempt a DC 12 CON saving throw or begin to laugh uncontrollably. That creature gains disadvantage on attack rolls and ability checks until the start of the Golem's next turn.