Showcase Posters - Studio
(Work completed by Jessi http://plutonicbct.tumblr.com)
seen from United States
seen from Malaysia
seen from Saudi Arabia
seen from United States

seen from United States
seen from China
seen from United States
seen from Norway
seen from Hong Kong SAR China
seen from United States
seen from China

seen from United States
seen from Egypt
seen from United States
seen from United States
seen from United States
seen from United States

seen from Austria
seen from Germany
seen from China
Showcase Posters - Studio
(Work completed by Jessi http://plutonicbct.tumblr.com)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
orange drop shadow
Since the last post, Iâve been printing out, making suggestions in pencil, going back into inDesign to try out suggestions and repeating the cycle. Iâve now done three of these cycles and am very close to printing (printing this Friday). In addition to my own suggestions on the design, Iâve been getting Eda, Liam and Dan to get different perspectives. Slowly but surely a quality product is on the way.Â
Charles (Mr Blood) taught me about bleeds - printing bleeds that is. And how since Iâve got images that go right to the edge I need to add a bleed so nothing is chopped off once I print.Â
Iâve changed the final page (previously the âvisual guidelineâ page) to just about the chapters. There really wasnât enough visual branding stuff to do a full page on, so instead Iâve focused it just on what each chapter contains and the meaning behind their respective colour.Â
Dan helped out with ideas of what to do for the first few pages of the book since I just had it going straight into the content. This way there is a lead into the book. We are booked in to bind on Tuesday morning and once that is finished Iâll be stencilling a design on the black cover (black with white design for impact) and making acrylic advertising blocks.Â
The Instagram will also need to get up and running, but I have to put all my efforts into finishing the book currently. Unfortunately Eda is too busy to help out with that side of things. Once again, working with other uni students outside of BCT is difficult because they can only help you in their spare time, which at this stage of the year does not come very often.Â
Cut and Polish: 16/10/2020
Exciting week so far, I began the day by working on the visual instructions for the side of the model. The old one was just a basic prototype image, a place holder if you will. So I began looking through a website called âthenounprojectâ, they have a large selection of images and icons to work with although they arenât free to use commercially thus I will have to reference them all individually and much to my dismay I will probably forget about this by the time the hand-in comes around so Iâll be referencing them all here so I donât have to write them all out at a later date, so please skip over this next part unless you want to see the raw images, which I doubt.
(Michiels, 2020)Â
Michiels, Tony. (2020). stack [Image]. https://thenounproject.com/search/?q=stack&i=38086Â
(Lauk, 2020)
Lauk, Icon. (2020). Arrow [Image]. https://thenounproject.com/term/arrow/1966953/
(Imam, 2020)
Imam. (2020). triangle [Image]. https://thenounproject.com/term/triangle/2452132/
(Colourcreatype, 2020)
Colourcreatype. (2020). triangle [Image]. https://thenounproject.com/term/triangle/2836922/
(iconpacks, 2020)
iconpacks. (2020). curved arrow [Image]. https://thenounproject.com/term/curved-arrow/3067945/
(Kipasangin, 2020)
Kipasangin, stock. (2020). crank [Image]. https://thenounproject.com/term/crank/2905753/
(Kevin, 2020)
Kevin. (2020). grip [Image]. https://thenounproject.com/term/grip/741337/
(Kevin, 2020)
Kevin. (2020). hold [Image]. https://thenounproject.com/term/hold/736838/
Any way now thatâs all done we can move onto the the more exciting aspects. The finalized instructions! I used all the images linked above to create our visual instructions for the side of the structure. I cut and edited them to fit my purpose and made images that represent the action at each stage of construction. The instructions make sense to me, Zed and others that know the projects concept but the issue that arises is that the images are to vague for users who donât know anything about the project which is exactly how the users will be interacting with it. Iâve learnt that good visual instructions like in airplanes and instruction manuals take top notch designers and hours and hours of work to narrow down instructions that give a good visual representation of the actions. We donât have that kind of time or skill since we arenât professional designers, thus we have create a base set of instructions that are understandable with explanation and in future if our project was to be produced then we would employ designers to construct proper instructions. The instructions are below:
Next up the physical model! Before we laser cut everything Zed said he could get his hands on some small actual tie downs for the model, this will give it a realistic feel for the showcase, studio and Lexus hand-ins. Now the laser cutting I did have to wait around for a whole day to get it done but it looks awesome. the model is an exact 1:5 scale making it 500mm in length. Itâs cut completely from 9mm MDF. On one of the sides the instructions are engraved and other is the SHELL logo, small description and our slogan that Zed thought up, âA space to stay, not waste to stayâ. Images of the model are below:
As I mentioned in the previous post we were thinking about making a book to go along with out project, this would be mostly for showcase but would also serve as an artifact for the hand-in for studio and may even be used for the Lexus showcase. The book will have pages for each major section of our work, a basic outline that I have mocked up is listed below:
book:
Intro
concept
research
development
prototypes Â
restrictions and problems: not a designer
Final materials and design
Final renders and model
Closing statement
This would be a good artifact to have to show the project off at a later date. Zed has began working on the studio hand in which can be repurposed for the book and the Lexus submission and since Zed is much better at creative writing than I am Iâll leave most of the work to him.
Final Fabrication Reflections
Week 13: 22-26/10/18
The whole fabrication process has been super hectic, stressful and challenging. Here is what I learnt:
1) You got to plan for the unplanned
While I did a pretty thorough construction plan and basic timetable, things still went wrong which ended up eating more time.
Things take time
Before heading into final construction, I had completely forgotten about the prototyping phase for construction. While I had done cardboard mock-ups, I still had to do iterations on how that would translate into the final materials. So, although I had planned to leave a month for final fabrication, the prototyping phase took up about 3 weeks of that. Thus, in the end I was left with about 1 week for final fabrication. At the time, I thought that would be just enough time, now I realise that this was not enough time at all because things took longer than I expected.
On top of that, my design has a lot of complex components and I didnât fully realise was how long each component would take. Especially regarding the mass production of the blocks. Making a few blocks was a very quick process, however, making about 120 was a very long process. And upon reflection, to save time I couldâve worked a bit smarter. E.g. instead of cutting up all the blocks and then gluing them, I couldâve glued the arcs all together and then cut them up once they had dried.
Thus, in future, Iâve should slightly over-estimate how long each element takes so that I leave sufficient time for each.
Planning a Plan B is important
Before going into construction, I didnât create a plan B. So, when things got behind, I had to think on the spot about what I should prioritise next. Upon reflection, as a result, I may not have made the most informed decision compared to if I had considered this beforehand. For example, when I was running out of time near the end of the week, I pushed the first coat of stain to Friday afternoon. Now, I realise I should have prioritised the functionality of the design over the aesthetic, and I could have left the staining till Saturday afternoon/Sunday morning. Â Had I planned for this earlier, this would have bought me 2 more hours in the 3D lab to really work on the slider mechanism.
Thus next time, I should make a contingency plan of some sort as well as fully prioritise what is necessary to fulfilling the purpose. Which leads ontoâŚ..
2) Going back to the purpose.
Amidst the whole process of sorting out the fabrication, it was easy to lose sight of the overall purpose of the project. Thus, it was a matter or prioritising the different agents of necessities i.e. functionality vs. aesthetics. I donât think I did this particularly well because I was rushed and this was reflected in the overall design of the kinetic table.
Upon reflection, there were some aspects of the design that were more complicated than they needed to be. For example, I couldâve fulfilled my purpose in a much simpler way by just creating a rectangular table. While this wouldnât have necessarily fulfilled my aesthetic desire, in the end I would have more easily gotten a working prototype that people could interact with. Â
This then leads ontoâŚ.
3) Keep it Simple Stupid
Throughout this process, I had to continually consider how I could simplify the design so that it could still achieve the same outcome but in a more efficient way. From this, I was reminded that the first idea generally is not the best idea and that there are other ways to do it. For example, with the sliders, I realised that I didnât need to use a dowel to support the slider, but I could instead just double the wooden insert leftover from cutting the base board
4) Two is better than One
So many of my friends were so kind and helped me out with my project where they could. This meant so much and really sped up the process. While I have really enjoyed working by myself this semester regarding the idea development and prototyping phase, for the fabrication, I really struggled to do everything by myself.
Shout out to Olivia, Carol, Andrew, Vaani and Sheena. You guys are the best :)
Overall, this has been a rich (and extremely stressful!) learning experience.
Some prototype work on our Monster Bird - Sound and Animation.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
This is my reflection and method that went towards my framing. This is also a photo of the final setup and the video trailer Vaani made.
Method
My contribution to the group involved working on the Augmented Reality research and implementation, as well as the app development and 3D modelling. I used Googleâs HelloAR as a base, to further develop and learn AR development in Unity.
https://developers.google.com/ar/develop/unity/tutorials/hello-ar-sample
I used âSpeedTutorâ to understand the basics of building the app, including learning to import UI, making the buttons, implemented the AR models and resizing them to fit the screen, as well as scripting the music to run throughout the play mode.
https://youtu.be/FrJogRBSzFo
At first, Vaani and I tried using MapBox SKD for the geolocation aspect of the app, although we didnât end up using it, we still would have liked it in our app. During the holidays, I looked at many tutorials to follow them, to have a map that in order to have a map that displays the accurate location of the user during the time of use. This was a difficult process and required more time and research, which why we postponed learning this aspect. Instead, we decided to have a still image of the map that highlights the three locations using a 'location pin,' to inform the users to walk to that site.
https://www.mapbox.com/
 Techniques used:
¡        Unity: I used this software for the App and AR development/building
¡        Fusion360: This was used to create the 3D models for the AR section.
¡        S8 prototyping: Iâve used the S8 Samsung phone to a prototype version of the app/AR/Stories.
¡        Mapbox: I used the Mapbox SDK for Unity to learn the geolocation part of the app.
Reflection
 Reflection
 This Semester I built an app with the help of my team members. I utilised Unity as my main tool for building the app and used ARCore to develop the Augmented Reality aspects. ARCore requires the use of a compatible phone which meant I had to purchase one. Using this technology meant our AR had a more interactive quality to it and was easier to use in Unity. This meant I had an easier time learning how to use ARCore.  Unity has a lot of online tutorials, utilising these resources meant I could rapidly prototype in unity to test what could work. We changed from Unreal to Unity which was one of the best decisions we made as a group. We tried using geolocation with Mapbox and while it didnât end up working it still taught us a lot. We used MapBox to build our static map and postponed using geolocation in this version of the app. If we were to continue building on this app I would implement geolocation.
I used Fusion 360 to build my 3D models. While I was able to create models fast and efficiently I could not export with the fusion textures. This is a fusion problem, but I should have thought about this and tried building these models in blender where I could add UV maps.
My blogging this year was always late as I never knew what to include. I spent a long time trying to write the perfect bogs and this meant I took a much longer time then I should have written them. Next year I hope to keep a constant stream of well-written blogs posted on time so I can follow what I had done. Taking progress notes and images was also something I forget to do and next year I want to try and keep better notes on my self-reflection during prototyping.
This yearâs group dynamics could have been better. At the beginning of the project we had good communication within the group and everyone was kept in the loop. After the mid-semester break, everything fell apart. We didnât communicate so there where miscommunication within and that led to hurt feelings and verbal fights. On the cusp of the biggest fight between group members, we decided to try and solve this with a private meeting where we could sort out everyoneâs grievances. While we came to a mutual understanding, feelings were permanently hurt, and the group couldnât function as well as it once had. I believe that this leads to a halt on the process and meant we didnât get things done in the way we wanted to. In hindsight, I believe that because of poor communication during the break we stopped behaving as a group. Next time I work in a group I would have to work on my communication skills. While this I liked this project as a whole there are things I could have done differently to achieve maximum productivity.
Studio IV
A Sad Reflection
This project has been a big let down and a disappointment.
Conceptually, everything we need is there. We had the research, we were well informed in our decisions, we had a great project in our hands.Â
The execution, however, was not there.
More than half the semester was spent on research. Comparatively to last semester, it was a big step up, and gave us a solid foundation to base our project on. What we lacked was the time to go through an iterative process, to find out what works and what doesnât, as we did last semester.
Was it poor planning? I definitely feel this was a part of it. We should have spent some time, especially early in the semester, to plan out when we wanted to finish doing research, when we needed our first iteration, and when we expected to have a finished product. Instead, we took the âchug along until we know where weâre goingâ approach. Also, we started the semester knowing we wanted to continue with and improve on last semesters project, but we didnât really think about how we would go about this until the semester began. Perhaps taking some time during the break to really figure out what we wanted would have been smart, and time saving.
Was it poor advice? There was a lot of pushing from lecturers to continue with research, to really delve deep into our chosen topics, until we could talk about them with confidence. Of course this is important, and I understand the impact this had in our projectâs foundation. However, taking up over half our time with research really cut into our fabrication time, leading to the disappointing outcome we had. It was not bad advice that we were given. I believe that at some point, we really needed to take the advice with a grain of salt. The lecturerâs words are not law, we donât have to take on everything they say. We should have recognised when we were falling behind.Â
Was it a lack of technical skill? For me, definitely. I feel that perhaps the outcome of my contributions to the project wouldâve been better if I really had the skills necessary. Iâm not very good at creative writing. My narrative is a big let down for me. Last semesterâs narrative was cringy and ill-informed. This semesterâs is still cringy, but at least it was well informed right? This is an aspect of our project I wish I had more time to execute better. I would have like to playtest more to ensure my writing wasnât going to be cringy. I didnât allow myself time to do this though. My drawing skills also arenât the best. I tried to inform myself to ensure I knew the direction I wanted to take. I think what I would have liked from this was the time to iterate on designs, until I came to one I was truly happy with. With this technique, even with a lack in skill, I couldâve found a style which worked for our project.
Looking at our final product, Andrew and I both agree this was not the outcome we were wanting to achieve. These last few weeks in which we had finally settled on an idea, we worked our butts off to complete it. We were rushed for time. We rushed our work. We knew we werenât producing our best work, but it just had to do.
Donât get me wrong, I still believe in the concept of our project. As previously mentioned, we had the beginnings of a great project in our hands. I was excited for the potential our project had. We havenât completely missed our project goal, we did conceptually achieve what we wanted. But the work we did produce just isnât something we can truly say weâre proud of.
So, what do I take away from this whole experience?
More planning. Plan out the semester at the beginning. Set due dates. When it comes around to it, re plan. Donât let time be an enemy to my project work.Â
Research is so important. I cannot assume, I must learn, read, experience, talk to someone who does know what I need to know. Good research is fundamental for a great foundation to a project. But donât let it consume the project. Know when itâs time to put the research on pause and work on iterations.Â
Work on aspects of the project in which I have the required skills, or allow for the time to learn the skills I need. I always joke about how my best skill is being very average at every skill, but itâs coming to the point where I need to hone in a certain skill or set of skills. This may (probably will) require me to think about my future and where I want to head with this degree.
Although it is a bit heart breaking to end my second year in this way, this project has been a big learning curve. I can take away a lot from this semester, and utilise it in future.Â
I swear these summer holidays I will actually spend the time to learn something new, or work on the skills that I want to be good at.
Spent today working on the setup. The ultra talented Kelz designed the sign and matching business cards, and we got them laser cut on clear acrylic. I then put some of our spare led strip underneath the sign and hooked it up to the same battery as the dress.