Yâknow what Iâm really annoyed by? A lot of things really, probably too many things, but today Iâm talking about nat 20s and nat 1s. Primarily the way theyâre treated.
I like my games to follow rules; I wouldâve voted Liam OâBrien for DnD Beyond president. Without rules, weâre just sitting around a table talking about fantasies, but with rules weâre playing a game. And some of the rules are built around realismâor at least they ought to be.
You canât fly by rolling a 20. You canât do something impossible, because itâs impossible. I understand that some find it funny and/or entertaining, and more power to âem for that, but itâs actively boring and ruins part of my fun. I like stories, and I want to feel like Iâm in one. I want to be a fighter in heavy armor standing in front of a hydra. I want to be a Druid bringing the forces of nature to bear. I want to be a wizard changing the fabric of reality, a rogue creeping through the shadows, a ranger tracking down my quarry, whatever, but it needs to feel vaguely realistic for me to enjoy it, and autosuccess on impossible things because I rolled a 20 breaks my willing suspension of disbelief. If you follow the rules itâs so much more fun; they designed the rules to be that way.














