Managed to pull together some art for the crate props.

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Managed to pull together some art for the crate props.

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Hello, all! I've been a burnt out recently and development is at a standstill but I wanted to share a bit about the project I've been working on. This seems like a good place as any to monologue into the void, so here it is:
Breakdown: Lorcana Unofficial is a single-player desktop application for building and playing with a collection of digital Lorcana cards against AI opponents in challenges and campaigns. You begin the game with 30 cards of 2 different colors (total 60, your choice of colors) and can build with whatever cards you unlock afterward.
Features: Card Browser - This program originally started as a fun way to look up cards and get some analysis and fun facts about how those cards related in the pool of available options. You can search by name or other criteria to narrow things down to the perfect cards. Card lookups also feature a Collection Tracker, so you can tally how many of each variant you own in your physical collections.
Deck Builder - Card searching gets extra mileage here in the deck builder, where you can load and save combinations of your cards however you like. There are no restrictions on deck-building (amount, color, etc), and all decks you design are saved locally.
Card Shop & Currency - One of the most fun things about a TCG is opening booster packs. The card shop comes with this option, and also randomly rolls 4 cards that aren't currently present in your collection, to give you some control over your buying power (all currency is in-game currency, earned through playing the game!).
Campaigns & The Game - Lorcana seems to be designed with a story in mind, and I built my program with the goal of allowing players to follow those stories. To that end, each campaign has levels to follow with plenty of challenges for the player to pit their cards against. Everything is tracked and displayed automatically, letting you focus on the flow of the game rather than the intricacies of remembering every single rule. Go forth and become the best Illumineer you can be!
Scalability: The game intends to release new sets fairly consistently, and as such, the program is designed in a way that allows me to update cards and campaigns without interfering with existing save data. :)
Other: Thanks to being an indie dev and agent of chaos I could potentially add any card I wanted (imaginary or otherwise) to this system, allowing for absolutely zany AI challenges or broken options for the player to use. Just something to think about (I think about Sephiroth a lot, he's kind of Disney canon, right?). Special thanks to VintageCCG's card creator for already inspiring a wealth of amazing community ideas for this game.
If you made it this far, thank you so much for your time (and potentially your interest). Once the system is in a workable state (and enough content is released for it to be playable) I will be providing playtest times in the future, before a full release, and would love your feedback.
Decided to post a GIFs of my old prototypes that I made in 8 years.
What would be a cave level without a cart? 🤔
I started working on this cart object last week. Here is the result of two hours of work so far.
Still a lot to enhance/polish but here is a first look before I play around with different gravity and speed values.
Probably too slow right now. I'll need to find a good difficulty balance while the speed of the cart will have an impact on possible mechanics.
More about that later..
Construct 3 physics puzzle toys challenge capx and gameplay

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My crane game “Reach Out (and grab a hold of your goals)” is finally available to play! It’s been a journey trying to learn how to use Construct 3 for the first time, and there are still things in this game that suffer from my inexperience, but I’m still pleased with the result.
“Sometimes you live with executive dysfunction, sometimes you're depressed, sometimes you're anxious, sometimes it's just really hard to live like a person! Maybe rather than seeing it like a challenge, imagine yourself reaching out to your goals, grabbing them, and putting them in a place where you can do something about it.”
This is the second game in my project to release 6 games this year, the first being Saltwater Shells.
~~~Play it now on itch.io!~~~
Blade Kitten: Bossa Nova is no more... Say Hello to Blade Kitten: MOBI!
Interesting bug when the scene gets initialized.
So here’s what’s happening
When the player’s X position is greater than the height of the screen (in this case above y > 667 pixels) the following happens
the player object gets destroyed
the system is instructed to reset all global variables including high score, position of the scrolling background, position of the randomly generated clouds (not seen in this gif), and position of the randomly generated coin
the system is then instructed to Restart the Layout which is why Absurb Birb appears right in the center of the screen.