Thank you @harmlessofferings for the sudden shotgun blast of inspiration. Once I was enlightened by this ship I knew i had to act immediately.

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Thank you @harmlessofferings for the sudden shotgun blast of inspiration. Once I was enlightened by this ship I knew i had to act immediately.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Welcome to the Epsilon Butterfly timeline.
first things first I do not own magic nor do I take any credit for the game. This blog has no intention of any copyright infringement and is purely fun fan content. now that's out of the way.
What is the Epsilon Butterfly?
Each timeline has a guardian time elemental. As its been showcased in 5th edition's Time Elemental. it appears the cannon timeline's elemental is a abstract semi-mechanical dragonfly, or possibly antlion.
In the Epsilon butterfly timeline it is exactly that. a simple fragile butterfly. All the time in this multiverse flows through this tiny ethereal butterfly, and such oftentimes it becomes a highly prized target by some ambitions individuals. We will cover the full ongoing story of the Epsilon Butterfly in farther posts. For now we continue.
What are the main Differences?
While the cannon story chugs forwards unyielding to me and free time to write this is bound to change. but for a small list of large differences
There is a large Artificial plane known as Calanfinty: its purpose is to suppress the growth of a Aether black hole known as "The Void" by siphoning trace amounts of Aether from worlds around the multiverse and feeding it to the void in the form of randomly generated strips of "planes".
On the world of Ravnica, A previously unmentioned district is very important to the overall well being of Ravnica as a whole. The 38th District.
During the Phyrexian Invasion of Dominaria the merfolk city of Slinn-Voda was completed by a device known as the Ichor Sylex which was crafted by a secondary group of phyrexians known as The Covenant of Dark Ichor lead by Morgimesh, The Dark Contractor.
A secondary Time Crisis happens directly after the Phyrexian invasion caused by a man known as The Prismatic Musician.
That's all I'll put for now. hopefully I will be able to weave these stories together to make my own universe of some worth.
My Goal
I hope to eventually have a series of stories, cards, and art to go alongside them. I also would just love to have people interested in my own little universe. I hope through this blog I can accomplish both. additionally i would eventually like my sets to be playable through table top simulator or cockatrice.
Feel free to join us over at
Check out the Magic: The Gathering: "Epsilon Butterfly" community on Discord - hang out with 44 other members and enjoy free voice and text
Here I will post full sets, as well as talk about my cards/lore. hop in, say hi, and feel free to brew some crackpot ideas. thank you for reading and I hope you find your way around.
Ravnica: The 38th District
Dimir
Despite its unassuming nature with few notable locations; The Dimid controlled districts are hubs of information and research. Littered with libraries on all subjects the dimir guild has expertly woven themselves into the 38th’s society; all the while they collect information and secretly pull the strings of not only the 38th, but Ravnica as a whole.The guildhall is known as The Underclock, where Mistini, the guild’s sphinx keeps a of nexus of Doomsday clocks for districts of interest. The four faces closest to Mistini’s chambers represent the 1st district, 10th district, the 38th district and a district whose identity is hidden, only two minutes till midnight. While the existence of the underclock is shrouded in mystery, high level dimir operatives oftentimes find themselves here during their missions, as it has become a hub of Dimir operations.
Moving on to the main civilian hub of the Dimir Guild, the Lamplight District. The district gets it’s monacor due to the Crescent Rock Prison Complex, This Azorius controlled Prison was constructed to shield the district from the sun. This effect has caused the district to be in a constant shadow, and subsequently develop a Horrible infestation of duskshell crawlers This compacted district houses most of Dimir’s civilian population. Don't be mistaken, although this is a tightly compacted civilian area doesn't mean Dimir doesn't have its operations held within plain sight. Libraries, stores, and even the birds themselves all work as spies keeping a close eye on anybody within the 38th. Under the surface of the lamplight district is a large portion of Undercity. This area was previously azorius territory and thus is a large network of bridges and waterways now known as The Waterlamp District. This has allowed the district to become quite the pain to traverse for those unfamiliar with its complex layout. The entirety of the Lamplight and Waterlamp districts are butted up against the golgari necro-district of Hangulg which emerged and swallowed a chunk of the district about thirty years ago. While the two gilded districts dont necessary get along, the larger enemy is the Azorius Senate who built a complex of prisons hovering over the districts. Until the fall of the Crescent Rock Prison Complex the two guilds have vowed to cooperate.
Ravnica: The 38th District
The Boros Legion
The Boros Legion much like the Azorius Senate were at one point the only two guilds not actively at war with eachother within the 38th. Due to this the two guilds have formed quite the strong relationship over the millennials. After the event known as “The Shinx’s Seizure of Power” Mithallis Athornin took command of the legion in place of its previous guild master. Grand Legionnaire, Kerel Trovutch. Immediately he began to reform the ranks of the legion, Imprisoning much of the corrupted ranks within the newly constructed Azorius prison “The Cresent”. This was to prevent sympathy for the individuals due to guild affiliation. Similarly the guilds prison known as the Gallows, housed many of the Azorius Judges arrested during the power seize. Mithallis Athornin eventually would move the guild hall to his newly established collage during the implicit maze, as he felt the guild should have a more central guildhall in order to encourage guild cooperation.
**The Mithallis Athornin School of Abjuration and Evocation**
The Mithallis Athornin School of Abjuration and Evocation was established during the events of the implicit maze, and has sense became the main guildhall for the guild. This was an attempt to bridge the lack of casters within the 38th’s boros legion, in order to help with the Maze event.. Athornin set up the collage anointing himself as the headmaster. He focused the school’s teachings on a mix of Azorius and Boros law magic. With a variety of specialty magics offering specialized degrees in fields such as auramancy, Hieromancy, and Lawmagics, amongst others. The School like it’s name suggests focuses its teaching on the larger schools of Abjuration and Evocation with it’s yearly valedictorians required to display an expertise in both major schools.
***Fortbay Square***
Fortbay Square is the main military hub and previous Boros guildhall within the 38th, The large fortress acts as the central command of the 38th’s Boros Legion. The Wojek Forces of the 38th take care of the fortress sence it’s demotion from guildhall. The fortress used to act as the standing guildhall prior to the events of the implicit maze. The rooftop acts as both stables for the many flights of pegasuses, but most importantly Flight Lawsky, and aslo as the hangar for quite a few airships. Flight Lawsky's general, Commander Forzrand Lorris, recently went missing during a public investigation of the 38th Simic combine sparking a new source of contention between the guilds. The Courtyards are vast training yards for the guild. The interior of the fortress is an entirely self-sufficient community stretching miles into the undercity.. In place of a catastrophic event the fortress is able to house nearly all of the 38th’s of the boros legion safely inside for however long is needed.Â
***The Gallows, Maximum Security Prison***
The Gallows boasts itself as the inescapable prison. Despite this the Gallows has had far more recorded breakouts and riots then the Azorius Crescent Prison. This has not stopped the guild pride. The building is a massive 25 story arch with every square inch devoted to incarceration. Its arch design allows for a multilane road to pass underneath. Additionally the prison is located on the edge of the 38th. In the case of a breakout the convicts have easy escape from the 38th’s jurisdiction into the 39th’s territory.
***The Armory Cube***Â
The Armory Cube is a huge shopping district with an intense focus on warcraft. The plaza is connected to Fortbay Square by a large multi lane road. The Armory Cube is responsible for supplying much of the 38th’s guilds with a great number of their arms.Â
RAVNICA: The 38th District
The Spire of Guilds / The Trials of Ravnica / Crescent Rock Prison
The 38th District, commonly known as Innovation District, or since the events of War of the Spark, The District of Trials. The district's main draw for any Ravnican dweller tends to be the safety of the district. On top of the guildmasters working together, most of the district's proper city is controlled by the two guilds of law, Azorius and Boros guilds. The district is divided down the center by *Innovation Boulevard* where the Izzet and Simic guilds stare each other down in an ever-ongoing competition of advancement. Selenya, Along with The Boros and Azorius guilds, to prevent the growth of the Gruul territory. The Rakdos, Dimir, and Golgari guilds are left to fight and claim the land. or are alloted specialized districts near one of the law guilds. This leaves Orzhov. Orzhov being the black sheep of the district has allowed for little interference from outside parties and has allowed them to gain near complete financial power over the district, allowing for the creation of stuff such as The Sleepless Market Macroplaza. And many many ways to spend your cash.
**The Spire of Guilds**
The Spire of guilds is nearly as old as the district itself. Crafted by Azor himself after the creation of the guildpact. Azor detained the previous guild leaders, replacing them with specialized clones of himself Azor left the district in the hands of the one thing on the plane he trusted, himself. These clones, while specially crafted to fit the ideologies and aspects of the guilds they held, still maintained the traces of Azor causing each guild to hold the morals of law higher than the average district’s guild masters. The Guild Sphinxes meet at the Spire of Guilds. The Guild leaders are as follows
**Amzorette, Arbiter or Azor:** The clone closest to Azor himself. Amzorette held the highest esteem for her creator and his teachings. Attempting to replicate his leadership to a T, she was successful up until her tragic death at the hands of the previous guild leader of the Senate, Grand Arbiter, Heptrisa III, who struck Amzorette down with a powerful spell causing Amzorette’s body to transform into a flock of doves. After four years of temporary leadership provided by a trusted guild liaison the guild found Androphit, a sphinx planeswalker who shared a love of order and knowledge.
**Mathalis Athornin, All-Knowing Tactician:** The closest to Azor in terms of appearance Mathalis Athornin is a master at both Abjuration magic and Evocation magic. So much so he began a collage within the district and is overseen by him directly. Magister Athornin has recently adopted the precognition magic, developed by the Azorius Senate, into both his guild’s repertoire and his own personal arsenal.Â
**Mistini, The Enigma Eyes:** Mistini’s Cloning process was done secretly as the Dimir guild had not been revealed to the public yet. As a protective measure Azor did not grant Mistini any eyes so she could not escape her imprisonment. After her ascension to guild leader she had two magical gems put in place of her eyes, This did not allow her to see the world as normal eyes would. Instead she could sense through the physical world and see the magical and life-holding essences of the creatures. She uses this along with her magical prowess to control the the choices of the councilÂ
**Sollithris, Rotheart of Golgari:** Cloned, Killed, and Subsequently resurrected, Sollthiris takes his role as the Golgari leader extremely seriously, taking care of the swarm ensures the best for ravnica as a whole, he encourages that the Golgari citizens of the 38th to pay no mind to the political turmoil of the heart of the hive in the 10th districts. He is not without fault though, secretly he has Golgari sink large portions of the city back into the depths in order to gain more land within the city proper.
**Ragormiroars, Wingless Riotmind:** Ragormiroars had his wings ripped off soon after his creation. During the pain Azor connected his consciousness to the wilds themselves. Azor instructed Ragormiroars not to lead Gruul but instead to act as its permanent representative and diplomat. Ragormiroars has stayed true to this order and allows the guild to work autonomously.
**Domahelix, The Meteor Oracle:** The Overcharged clone of Azor Domahelix was gifted with a natural precognitive ability to sense the future of the plane of ravnica, This power has only increased with the creation of the thousand year storm. With her insane magical prowess Domahelix has taken to calling upon the meteors to the enemies of her guild. Domahelix is rarely around to actually run the Izzet guild as she tends to be assisting other districts with whatever crisis they are currently experiencing.
**Teimaiser, Appraiser of Minds:** Teimaiser’s role within the guild of Orzhov is to maximize the profit and maintain the guild's ghastly records, The guildmaster is rarely seen outside of his office above The Sleepless Market where he secretly reads and manipulates the minds of citizens below.
**Sulacas, Ringleader of Madness:** The tragic tale of Sulacas is happily known across the guild of Rakdos within the 38th. A sphinx created by Azor to lead Rakdos, Imbued with the blood of Rakdos himself. Sulacas started his new role with the intention to increase the trust in the rakdos guild within the 38th and possibly the larger guild’s representation. This plan failed spectacularly when the guild fed him to their hidden god hidden deep underneath the surface. The blood of Rakdos fully imbued itself to Sulacas in this moment. Reviving him as a demonic sphinx and bursting from the “god’s” gut, Sulacas had lost the veneer of Azor, his goal has since become to become the thorn within the side of the 38th district. Still yet he happily attends the guildmaster meetings held at the Spire of Guilds.
**Hallirallis, Ingenious Biosmith:** Azor was quite cautious and cruel in his creation of Hallirallis as he knew the dangers the Simic guild possessed. Granting Hallirallis with too much innate intelligence would horribly backfire causing the guild’s scientific pursuit to skyrocket possibly to a hight even the guildpact couldn't handle. Due to this Azor gifted Hall Skyclaim with the egg of Hallirallis. It was entirely up to the Simic guild to teach their guild leader. As Hallirallis grew and developed her own theories she began to experiment on herself. Eventually she found herself splicing herself with a Kraken found within the original oceans of Ravnica. Her overall goals for the guild are heavily guarded but some speculate she plans to become the Prime Speaker overtaking Vannifar.
These sphinxes are what holds together the “order” within the 38th district. As it was hinted at earlier Amzorette had met an untimely demise at the hand of her predecessor, During the four year absence of a guild leader the guild liaison Jaieminsat was sent from the 10th district to oversee the guild’s operations during this absence. Just before the assassination of Ispera, the Azorius Guild Master Androphit, A sphinx from amonkhet, arrived on ravnica with knowledge of Bolas’s master plan to invade ravnica. She was searching for a way to help prepare the people of ravnica. Yet with no knowledge of the plane she wasn’t sure where to try first. Androphit used her intuition and traveled to the largest building she could see. The Spire of Guilds. Androphit resided at the spire of guilds for nearly an entire month formulating every aspect of her plan, awaiting the guild leaders to return; and upon return she made her intentions clear and her goal obtainable. She wanted to train the people of ravnica to fight against the incoming invasion. Despite the overwhelming pushback and scrutiny Androphit layed out her plan to hide the training in plain sight by setting up a series of trials. The five trials would test the skills of Ravnica and showcase the core of each of the guilds Those who prove to be skilled Ravinicans would go on to attempt the Five Trials of The Gods from amonkhet from inside a harmless demiplane. Finally Androphit also utilized the mind of the weaker human liaison. Androphit forced the memories of what she saw during the hour of deviation into the mind of Jaieminsat. The powerful man was reduced to a screaming crumpled ball. His terror of the memories he now had, had convinced the rest of the guild leaders. They would allow her to set up the trials as she saw fit. But in return she must stay on ravnica as the active Azorius Guildleader until either her demise or the Invasion ends in victory. She was happy to accept. Androphit’s first order as guild leader was the construction of the five trials and her new guildhall, each a huge stone pyramid. The trials are as follows.
**The Trails of Community.** The Trials of Community hopes to nurture a love for ravnica its nature and its people as a whole, this represents the core of the Gruul and Selesnya guilds. Participants are sent all across ravnica in a series of goals to learn about the cultures of Ravnica, to gain the trust and protect those you have come to know. To have a Cartouche of Community is to wear an oath that says you will protect ravnica through and through.
**The Trials of Law.**Â The Trails of Law represent the core of the Azorius and Boros guilds. Participants of this trial are put through grueling investigations, and court cases. This trial stressed both body and mind. To ware this cartouche is to have a inside and out understanding of Ravnica's law and to enforce it in it's most just manor.
**The Trails of Records.** The Trials of Records represents the core of the Dimir and Orzhov guilds. Participants are tasked to uncover, acquire, and a near idyllic memory of Military, goverment, finacial, and property, records among others by any means necessary. This trial pushes the participants to the edge of debt and death. to ware this cartouche is to know how to steal, understand, forge, and manipulate any form of paperwork to their bidding.
**The Trials of Innovation.** The Trials of Innovation, seek to push how one thinks to the limitations of one’s mind. Representing the core of both the Izzet and Simic guilds. This Trial demands participants to solve the unsolvable and seek to improve on the perfected. To wield this cartouche is to never think inside the box, even on the simplistic of conundrums
**The Trials of Mortality.** The Trials of Mortality brings its participants to death's door then raises them onto the stage of life. Representing Rakdos and Golgari this trial asks it’s participants to push themselves as close to death as possible for the spectacle of others and to become comfortable and even respectful of one’s death and likely undeath. To wear this cartouche is to always have a plan for your death, and to live everyday as if it was your last.
After the completion of all five trials one may seek out Androphit at her guildhall, here they are given the opportunity to enter The Trials of Omniscience. Once accepted there is no going back, the participant is put inside a specialized detention sphere inside of the Guildhall’s main room. From here Androphit projects a one for one recreation of Naktamun and each of the five trials. Androphit creates projections of each of the gods and thousands of citizens. In the matter of just one week the participant lived though or died in the trials of amonkhet. Upon finishing the trials victorious the participant is gifted with the final cartouche. The Cartouche of Omniscience. To embolden oneself with this cartouche is to hold all 10 cartouches, and to be accepted into Androphit’s secret crop known as “Crop Akh-Id”. Those who are accepted into the Crop Akh-Id may commune telepathically with Androphit from however far the distance and are entrusted with protecting Ravnica from any cross-planar threats.
**Crecent Rock Prison**
A huge crescent shaped floating isle sitting on the verge of selensyan and Gruul territory. This island floats above the aptly named crescent district, this district focuses much of their energy on handling border disputes between the selenyan and gruul guilds. The prison itself is used as the main Azorius incarceration prison for the 38th. Due to its shape and position, the prison blocks out all the sunlight to the dimir district below, thanks to this it’s gained the nickname The Lamplight District. The prison is seen as a symbol of Azorius's hold on the district by many of the more oppressed guilds.

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Today is my Broken Sword Papercraft blog's birthday ! 1 year old !
Yeah :D
The purpose of this blog was to share with you the work in progress of my fanmade miniseries. But it's been almost a year that I released the second episode, and even if I have written almost the entire script long ago, I haven't done the graphics part (which is create an all new set, remake a new Lobineau, and also create 2 new characters).
This takes a lot of time, and I was busy enough (work and other projects) to pause it for a while.Â
So I'll try to go back to it from time to time, because I want to finish what I started, and I have lots of funny ideas to continue my story (and conclude it).Â
For those who haven't watched the first two episodes, there are here.
Enjoy and see you soon !
News about episode 3 and 4
Hi there, just a quick post to tell you that the script for episode 3 and 4 (I write them both at the same time in order for the events to be coherent) are moving forward.
Can't wait to begin shooting but first I just need to create 2 new characters, a new Lobineau and a new set...that's all :p
Finally the making of Broken Sword CmtG Episode 2 part 2 is available, but english subtitles are not there yet.
Le “making of” partie 2 du 2ème épisode de Broken Sword CmtG est disponible, en français. ;-)