Muttering a prayer to the Emperor and Guilliman, Idaeus pushed himself over the edge.
Remember when Space Marines were religious warrior monks? Pepperidge Farm remembers.

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Muttering a prayer to the Emperor and Guilliman, Idaeus pushed himself over the edge.
Remember when Space Marines were religious warrior monks? Pepperidge Farm remembers.

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Fluffuary Day Five: Starry Night
With aching body and heart, Kajj cast himself out into the Black. And the Black embraced him.
Through the soft red glow of his personal atmo-shield, he watched as the universe stretched all around him, infinite and unknowable and vast. And yet… he recognized those stars. He recognized those patterns. There was a map in his head that would lead him to Home, if only he followed the glittering path laid out before him. As long as there was starlight, he could always find his way home.
Without the weight of artigrav pushing down upon him, the aches of his body faded away, swallowed up into the void along with anything other than the sound of his own breathing and the steady thrum of his coron beneath his chest. Nothing else existed. Nothing else mattered. If he twisted his body, even the Rapier dropped out of sight, leaving him all alone with the universe.
He knew that there were many that feared the Black. Knew, in fact quite intimately, that they were not incorrect to do so. The void of space was unforgiving and unfeeling, but it was that same uncaring nature that contributed to his love of it. The Black did not care for him, nor any of his problems. The Black had known death and life on such an enormous scale that one such as his hardly mattered, was hardly more than another tiny mote dancing along the cosmic rays. Insignificant, in the grand scheme of things. No matter what choice he might make, the universe would always be here. Crelean life might disappear into the fog of history, but the universe would remain.
How many civilizations had it seen? How many countless billions of lives?
Floating out here, he could almost feel a connection to them, a thin line of ancestry forged of stardust and unfathomable memory. An echo-ghost without a body, that perhaps had never had one in the first place, but was with him all the same. Sometimes, if he closed his eyes he could almost hear it whisper, hear it welcome him Home.
I recently ended up watching some Star Trek TNG, including part of the two-parter Chains of Command. A key part of that episode is that command of the Enterprise is shifted to another captain, Jellico, in anticipation of a major conflict with the Cardassians.
Jellico is a dramatically different leader compared to Picard, far more aggressive and militaristic, and his leadership style AND command decisions rub a lot of the bridge crew the wrong way. However, when the dust settles, he does have the upper hand and forces the Cardassians to back down.
The thing is... I saw a clip of this episode on YouTube and made the error of reading the video comments, and as far down as I scrolled it was nothing but praise for Jellico, that he was the right man for the job, and a lot of the commenters wanted him to stay on as captain after that episode. And that got me to thinking. There’s a scene in the second part, where Jellico and Riker have a fairly civil exchange of insults, culminating in each one saying they are unfit for their assigned roles. And honestly, I think Riker was the clear victor in that exchange. At one point, he says to Jellico, “You don’t provide an atmosphere of trust, and you don’t inspire these people to go out of their way for you.”
That might be the most damning condemnation anyone can give a Starfleet Captain. This is an organization that is constantly pushing the limits of everything; it’s in the opening narration of the show. People have to pull out all the stops six days out of every seven just to stay alive. As a quasi-military organization with direct and obvious parallels to the operations of naval vessels, a starship crew has to possess a certain of discipline; they have to be willing to follow a captain’s orders even if they don’t understand the reasons why the orders are given, even if the orders will get them killed.
But at the same time, the crew has to be able to trust the captain enough to follow those orders. They have to trust the captain’s judgment enough to listen even if they disagree. They have to trust the captain’s judgment enough to believe that if they are ordered to sacrifice themselves for the sake of the ship or the mission, it’s because there was no other way, because there’s something at stake much much greater than one life. If the crew doesn’t trust the captain, they might hesitate. Or outright refuse to follow orders, resigning on the spot. Or mutiny. The latter two can result in numerous personal and legal consequences, IF everyone survives, but the ship and everyone on it can die just from the first one, somebody second guessing the captain for a split second. That’s all the Cardassians / Romulans / Borg need to blow the ship to kingdom come.
This comes up in a roundabout, indirect fashion in the series finale, when a Picard who has just recently met his new crew due to timeline interference is ordering them to do something incredibly dangerous and they aren’t having it. He gives them a speech, and because he is THAT kind of leader, they follow his orders, and the spacetime continuum is saved.
Jellico would not be able to get the Enterprise crew to do the same. They don’t like him, and they don’t trust him. Like Admiral Hackett says in the Mass Effect Trilogy, you can’t order a soldier to believe.
Presumably, there are crews and ships perfectly suited to Jellico’s command style; that’s why he’s actually a captain, and hasn’t been reduced in rank after too many fuck ups... or official grievances filed with the Starfleet equivalent of JAG. But the Enterprise wasn’t that type of crew. If he had stayed on as captain after the current crisis was over, like so many of the commenters wanted to see, the Enterprise would have been on borrowed time.
Chains of Command
@katariisaam liked for a starter
“This is not necessary, Inquisitor.” “I think it is. I should know the volunteer recruits and the agents we’re hiring to help us, no?” Aylen looked at Cullen. The commander forgot that she knew very little about being a leader, that if they wanted her to be a good one she had to do so on her terms, and learn as much as she could. She would not learn anything about being Inquisitor sitting on a throne and letting everyone else do the traveling and fighting. “I want to meet them, and I want to know why they’re all here. Won’t it do me well to know the motives of the members of the Inquisition?” She raised her eyebrows at the man, but waited for no response as she moved across the large encampment. “What better place to learn than the field?”
She looked about, curious eyes taking in her surroundings. She had only recently been appointed Inquisitor, so she didn’t know a lot of people under her command... Which was such a strange thing to think. She was their leader, yet she didn’t know them or how to lead them.
But she wanted to learn and do her best. She had to.
The question was, would these agents, mercenaries and recruits want to meet an Inquisitor who had no idea what she was doing? They were approaching the place where Cullen said they were. Just how many of them? Would she live up to their expectations, or would they choose to leave and work somewhere else after the Inquisitor turned out to be a disappointment?
How can you be so understanding? He treats you worse than anyone.
Because I’m a professional peacemaker.

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Authorial April: Day 3
Did some more work on my cultural document, answering questions about life, death, and hatchlings in the Vincam Empire.
WORD COUNT: 2,226
Created a relationship map for Authorial April!
My god. These assholes are all so toxic.
Authorial April: Day One
I'm currently working on a culture document! Well. Mostly I am filling out a questionnaire. But maybe I will make it look pretty later. Today's progress is 800 words!
WRITTEN TODAY Word count: 800
Do average people believe old tales, or do they dismiss some that have a basis in fact (e.g., Troy)?
Generally speaking, Vincam people are fond of mythologizing their past, especially considering their long history of warfare and brutal acts against other races and fellow creleans. As with most peoples, their stories tend to paint themselves in a far better light than might be deserved and reinforce a feeling of colony cohesion and pride. As a general rule, Vincam are conditioned all of their life to consider the actions of their leaders to be righteous and just, and to not question their "inherent superiority." There are always those who go against this rule, but generally they are the Vincam who have survived long enough to see the cracks beneath the pretty paint that their cultural stories wash over their history.
Do wild and rebellious young people dress any differently from anyone else? Are they allowed to?
Short answer? No. Due to extensive use of genetic cloning, clothing style and color is used as a major indicator of identity and dressing outside of allowed norms, especially for an on-duty Vincam, could have potentially violent results. The long answer is that people generally find very subtle ways of rebelling. They might wear a certain pattern of warpaint that is more aspirational than truthful, or they might pick up offworlder clothes to wear on their off-shifts that they feel better reflects the personal self that they only indulge when not working on their colony assigned tasks. Still, this rebelliousness is rare -- collectivism is the dominant cultural norm, and over expression of individualism is frowned upon, even during off-shifts. That being said, exiles from the colony tend to wear whatever style they desire, often adopting the clothing styles and adornments popular amongst those who would have ranked higher than them within the colony, with prominent use of golds and reds. Vincam exiles are not numerous but they do exist, often forming small bands of mercenaries or raiding parties.
How do they choose what work to do?
The creleans are a hive species, and the Vincam are no exception. Every Vincam is hatched for a specific job and purpose, which results in an unemployment rate of zero within Mother Siel's colony. In modern times, genetic engineering and cloning is used to obtain hatchlings who are physically and mentally suited for their designated positions, but that doesn't mean the system is always perfect. While Vincam are allowed to petition for transfer into another department, it can be a difficult thing to find a position that is open or to prove their worth to fill it. This sometimes results in rather violent solutions from desperate potential job-hoppers, which even then does not guarantee them a spot in their desired position. Vincam who are deemed unsuitable for their position or otherwise deemed unfit to work face discardment by the colony, which includes the removal of their implant to be given to the one who will fill the position they were unable to. This is a fate worse than death for a crelean that has established full integration with their implant, as their minds and bodies become accustomed to offloading physical and mental strain to it. Removal also leaves them at the mercy of their natural immune systems, which will be incredibly weak due to the implant having fulfilled that role for the entirety of their existence.