Last week I gave you this picture of an angel. You gave me a bunch of cards and not one of them featured the word Angel or even Creature on the type line! The winnerās today were delayed because of car trouble which still isnāt completely resolved, but enough of that. The winners!
@blackdeckwins
A unique green draw card with huge potential upside, this last minute entry really managed to steal the day. Iām still kind of falling in love over here. Congrats on the bonus point!
@conorace
So this card managed to check my reading comprehension but now that I am awake and able to read properly I see a cool pseudo Ghostly Prison or something along those lines. It doesnāt prevent attacks and blocks, but most creatures wonāt have the power to do anything useful. But there are other avenues open (especially with green and white) to get around this with pump effects. Youāll receive one bonus point!
@tonric
Maybe itās because I learned to play Magic with a group of four friends, or because one of my firstĀ ārealā board game experiences was Diplomacy, but multiplayer politics have always drawn me. Cast at an opportune point in a game, this relatively simple card can change the course of the game. Thatās good for a bonus point!
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Happy Turkey Day all you US folks! Happy Thursday rest of the world! Iāve been lazy/overwhelmed with other stuff this week so Iāve got a cornucopia of designs to share with you today. Letās get right to it!
@ozthearistocrat
A flavorful enchantment that gets better with equipment. Refers to Sigarda and her new position as head angel of Innistrad.
I love this unique interaction of caring about equipment on an aura. Iām not certain but I think with double strike this could be an uncommon build around card, And this definitely isnāt a creature, satisfying this weekās challenge.
Two points!
@ubervores
Well I couldnāt call it ponder, and meditation didnāt feel right so here we are with Lost in Thought. Ā So when I saw this art I immediately thought enchantment (you can imagine my excitement when I realized that fit nicely with the bonus challenge.) So the flavor here is supposed to be that the angel has stumbled upon this lost artifact by the lake and is letting her mind wander to consider how itās come to rest there. Ā I wanted to capture the feeling of sitting with your feet in the water daydreaming you think up a whole lot of stuff but you donāt do anything (hence the not casting of spells) and generally someone else puts you back to reality (hence the get hit lose it clause).
I thought the drawback was an interesting potential way to balance out the number of cards drawn and I like making it an aura to give it some flexibility. I was thinking of making it a blessing because I like the curses of innistrad but it didnāt seem quite blessing enough and it definitely wasnāt a curse.
I think somethingās missing here and I assume it close toĀ āAt the beginning of enchanted playerās upkeep, that player draws a card.ā If so this is certainly a unique design with multiple things it can do. Iād be really concerned about this though in a mill deck--three mana so my opponent canāt cast spells (is maybe drawing more than normal) and Iām not going to deal damage to them anyway. Due to the presence of noncombat decks I think this needs a CMC of about 5.
Thanks! Two points!
@morbidlyqueerious
Iām actually kinda proud of this design because itās lenticular. Ā On the one hand, it rewards you for not attacking with creatures and instead leaving them behind to block, which really sells the idea of White being peaceful. Ā On the other, White is the color with vigilance, and I can imagine a player discovering that combo and getting extra value. Ā White is also a color with token creation and hordes of small creatures, so they get more value out of this than other creatures.
Those are absolutely some cool things to keep in mind with a card like this. Generally cards like this are wordedĀ āAt the beginning of your upkeepā so you get the untap step first. Given how this works, it might be better to change this to an end of turn effect so it doesnāt get confused with other upkeep triggers and so it retains the functionality of forcing you to choose whether or not to attack or keep creatures up. Iām uncertain on costing for this but imagine itās close, if just a little high (2W might be fine).
Two points!
@conorace
No comments
Iām honestly not sure what the goal of this card is. Creatures with justice counters have 0 power. Alright, if I can force those counters on my opponentsā creatures then weāre going somewhere. But that first ability has aĀ āmayā clause that lets everyone choose whether or not to put such a counter on one of their creatures. Why would anyone do that?
Please let me know if Iām missing something big here. This does meet the challenge for the week! Two points!
@outerspace-messiah
This started as rewarding you for each creature that didnāt attack on your turn instead of having to tap them. However, I found not only does tapping them prevent durdling (which leads to a slow game), but it also provides a flavorful way to show something resting, as resting creatures wonāt be watching out for things to block.
I love this space people are tapping into of forcing players to choose between attacking with their creatures or getting some other value from them. This particular card can fall right into curve and get immediate results with a board presence youāve already built up. It wonāt do anything for you if youāre behind, but this sort of wording gets around summoning sickness so it can still have an impact pretty soon. Personally I canāt imagine choosing the 2 life over pumping a creature all that often, but Iāve also certainly had games where that would save me where my 1/1 being a 2/2 would accomplish nothing.
Two points!
@amtgplayer
Just a very controlling planeswalker that hates even the idea of creature combat.
Alright, planeswalkers are inherently a lot to take in, so Iām going to go through this step by step.
1. 4 CMC in 3 colors and it enters with 4 loyalty. Base line, ignoring that planeswalker development concerned depend heavily upon the environment they are in (which is why the latest Tamiyo was Bant, because there were so many planeswalkers in the environment), I think itās good for another loyalty counter or two to start.
2. That first ability is, to be blunt, not something I want to pay 4 mana for. Certainly not with the life gain on it so if I am locking out my opponentās biggest threat Iām also building up their life total to possibly insurmountable levels. The best use of that is probably to trade the attack of a big creature of my own for life gain but thatās mostly a bad tactic.
3. The -4 is powerful and interesting. Obviously best used on utility creatures. I am willing to pay 4 mana to remove my opponentās biggest threat and maybe get some additional utility. I believe this ability is doing the bulk of the work for this walker and Iād only really consider using the +1 the turn before doing this if I think Herre will be on the board for a turn. And then only because of the potential to use her to steal a second creature in a few turns. I really think that first ability needs to be rehashed.
4. The ult is worthwhile and unique. All three abilities are flavorful and screamĀ āFOG!ā Personally I look at Herre and see something that is potentially quite frustrating to play against, but also balanced really well to the point that I think sheās still quite fair.
For my money this is a solid draft of a planeswalker, an incredibly difficult thing to design. Thereās a reason Wizards often assigns a team of people to tackle these but youāve done a commendable job!