@natew000 A turn-1 discard spell that doesnât look at the opponents entire hand. Needs to be at least somewhat playable in 1v1 formats.
Thanks for the prompt! It was pretty fun coming up with variations on this theme. My hunch is the black border common or the uncommon are the most playable but Iâm not too sure. Solomonâs Baby is my baby of these designs. I thought of it as if black had a Fact or Fiction type spell.
Awesome, I was expecting 1 card, but you delivered 5!
Brain Dicer feels like a pretty fair card. Competitive players wouldnât like the randomness, but it serves a nice role of being pretty good on turn 1 and being much better when theyâre down to 2-4 cards in hand.
Iâll Show You Mine looks like it would play as a straight Thoughtseize in most games, with the downside changed from losing 2 life to revealing your hand. I think itâs overpowered.
Thought Slice also feels like a very good card, but more situational. Deathâs Shadow decks would latch onto this as a way to pay any amount of life with Thoughtseize upside. You definitely donât want to full price cast this and reveal a bunch of Lightning Bolts.
I love Solomonâs Baby. I canât see any logic flaw that can be exploited â it seems like it works even at 2 cards in hand, and of course at 1.
Excision is underpowered. You never want to pay 3+ mana to choose one card. Maybe if it had delve?
I find it interesting that all of these involve revealing some number of cards. Iâve been trying to figure out a good punisher mechanic to make it work with no reveals, and itâs tough. Here are some of my thoughts.
Punisher Discard B
Sorcery
Target opponent discards a card, then loses 3 life or life equal to that cardâs MV, whichever is smaller.
Random Discard B
Sorcery
Target opponent discards a card at random, then all players lose life equal to its MV.
Curse Discard B
Enchantment - Aura Curse
Enchant player.
When Curse Discard enters the battlefield, enchanted player exiles a card from their hand.
At the beginning of enchanted playerâs upkeep, that player loses X life, where X is equal to 2 minus the MV of the exiled card. (If X is negative, that player loses 0 life.)
I want to look at your designs first. My response to your comments on my designs are below, as well as one more design idea at the very bottom.
Punisher Discard definitely shows how hard a spot this is to get right, but it feels like this is close. Drop a big card you canât cast early anyway and lose 3 life. Drop a land you donât think you need and lose nothing. Then again that might put the wrong emphasis on dropping a land for some players, Iâm not sure.
Actually a lot of that goes for Curse Discard as wellâwhile putting the opposite emphasis on what you discard which I think might be the right way to go to avoid a newer player dropping a land they really should have kept. Plus thatâs a novel and cool idea that feels so much like a curse. Itâs delightful.
Random Discard is the miss for me. Mind Knives, Mind Shatter, and Mind Twist are the closest comparisons I see, admittedly without any downside, all putting randomly discarding one card at at least 2 mana. And my issue here is turn 1 random discard could hit a land that player was counting on and effectively knock them out of the game. And then the punisher bit doesnât even matter since a landâs MV is 0. Iâd look at addressing that specifically. Maybe if it hits a land that player puts the land back into their hand? Or they can set aside any number of lands first (obviously theyâd have to reveal those) and then randomly discard from the rest?
Oh yeah, I interpreted the prompt to mean some of the cards can be seen, just not the whole hand. I do like the sort of mental games when you get to reveal cards to choose from. Like is there any way I can misrepresent my strategy with what I show you right now?
Iâll Show You Mine was inspired by the specific ask that got this ball rolling, mainly the idea that if that player doesnât like revealing their hand to Duress, maybe itâs an appropriate constraint for the person casting it. But yeah, itâs not really much of a cost.
I never considered Deathâs Shadow with regard to Thought Slice. Not sure, but if it needs a fix it could be switched to you may pay up to 6 life or something like that. It also can be used to turn on Fateful hour turn 1. ;p
Excision with Delve is probably a good spot. Or even just drop the X bit and say you can exile cards from the graveyard as an additional cost to see more cards.
An alternative design that just occurred to me is Duress minus the reveal bit unless you pay a kicker cost. So B for your opponent to discard a card or like BB to look at their hand and pick one.
Meant to reblog this here, so for posterityâs sake here it is.















