Carrionette, he's got no strings but he has a knife (Dave Simons, AD&D 2e Ravenloft adventure RM2: The Created by Bruce Nesmith, TSR, 1993) I wouldn't be surprised if the author came up with this name first and wrote the adventure around it.

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Carrionette, he's got no strings but he has a knife (Dave Simons, AD&D 2e Ravenloft adventure RM2: The Created by Bruce Nesmith, TSR, 1993) I wouldn't be surprised if the author came up with this name first and wrote the adventure around it.

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396. Bruce Nesmith - AC7: Master Player Screen (Feat. The Spindle of Heaven) (1985)
Essentially a DM Screen for Players, this is a collection of tables of specific use to players and not the DM, you get Hit Roll and Saving Throw charts, Thief Abilities and Cleric Turning tables, Spell lists for Clerics, Druids and Magic-Users and lastly XP and level advancement table for all classes in D&D.Â
In a bit of a weird twist, for what is ostensibly a product for players, this includes a small adventure, but not a solo adventure, one which requires a DM and party to play through, so players shouldn't really read through it. Written by Bruce Nesmith (who would later develop such obscure games as Skyrim) you would get home from buying this collection of tables and then have 8 pages at the end that you really shouldn't read... not ideal design in my opinion. So, in reality this is really aimed at the DM who would have the tables available to players during game sessions, rather than players themselves. However, it does make sense for TSR to make it look like Players could benefit from buying this, from a business perspective, there's only one DM per table, while there's a whole bunch of players that aren't spending any money!Â
The adventure itself is just a small set up for a larger campaign that the DM would have to come up with themselves. The suggestion of the module is that the player would go through this tower known as the Spindle of Heaven, defeating tough opponents to, at the end, defeat a boss and learn a clue to achieve immortality. A hint at the future Immortals Rule Set. However the DM can make it about anything they want.Â
The immediate area the player can explore upon escaping execution at the beginning of The Elder Scrolls V: Skyrim is deliberately designed to funnel the player towards a handful of landmarks. While the order they approach each landmark in is variable, the intent is to show the player several different types of locations (small town, city, mountain range, dungeon, etc.) in short order, so they can understand the scope of the game’s level design even in a relatively small space.
"The master of Castle Ravenloft is having guests for dinner. You are invited . . ." (Dana Knutson cover for AD&D 2e Ravenloft adventure RM4: House of Strahd, TSR, 1993) Tracy and Laura Hickman's classic Strahd adventure was expanded and updated for AD&D 2e by Bruce Nesmith. New variable goals for Strahd make the adventure more unpredictable, and optional updated statistics make Strahd a more powerful genius-level undead opponent.
After several attempts at publishing Battlesystem as a mass battle warfare game, TSR produced a different man-to-man version as Battlesystem Skirmishes by Bruce Nesmith (1991). This book was again illustrated with photos of Ral Partha miniatures, and legendary gamemaster Duke Seifried provided much of the terrain.
The cover's tag line "The miniatures game for everyone!" probably was a response to many RPG players' reluctance to take on a project of painting more than one character at a time. I remember experienced painters at this time being astonished that anyone could paint as many as 6 or 12 similar figures for a game, much less 100s as pictured in the earlier Battlesystem rules.

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Come. Play. With. Me. -- In the small town of Odiare, Guiseppe the toymaker has wished a puppet to life. Now Maligno the mad marionette and his animated toys are hunting down all the adults, including the players' party of adventurers. (Brom cover for AD&D 2e Ravenloft adventure RM2: The Created by Bruce Nesmith, TSR, 1993)
Touch of Death -- Clyde Caldwell cover art for AD&D 2e Ravenloft adventure RA3 by Bruce Nesmith, TSR, 1991. A cropped and recolored portion of this was used as the box art for the SSI PC game Ravenloft: Stone Prophet in 1995.
Desert zombies are created and controlled by the evil mummy Senmet. They can "swim" through sand, leaving furrows like the wake of a boat on water as they circle closer to their victims. (Stephen Fabian, AD&D 2e Ravenloft adventure RA3: Touch of Death by Bruce Nesmith, TSR, 1991)