MetalF135HCo Interdimensional robot supplier- Snapshot
Guard model: M5-7UM80
in development

seen from United States

seen from United States

seen from Germany

seen from Switzerland
seen from Türkiye
seen from China

seen from Türkiye

seen from Germany

seen from Türkiye

seen from United States
seen from United States

seen from United States
seen from United States

seen from India

seen from Türkiye
seen from China
seen from Russia

seen from United States

seen from United States

seen from Germany
MetalF135HCo Interdimensional robot supplier- Snapshot
Guard model: M5-7UM80
in development

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#METALF135H - Guard robot - GF-T3R0 Unit release - detail of specs newsletter
METALF135H - Interdimensional Robot supplier company pressent
Guard type robot - GF-T3R0: air support guard
Equiped with ♠ Patroller AI, optimesed for patrol and the custody of key locations ♠ Energy Blindage ♠ Tero protocol ♠ Depletion protocol
#METALF135H - Guard robot - #SO-P5P0
METALF135H - Interdimensional Robot supplier company pressent
Guard type robot - S0-P5P1: Enforced focus on hand to hand combat.
Equiped with:
♣Patroller AI, optimesed for patrol and the custody of key locations
♣ Equiped with RL TW1N-B0X-G10-V3
♣♣ R punch, L punch, LR-D-Punch and Uppercut attack program
♣Energy Blindage
♣Elastic muscle
♣Depletion protocol
♣♣Energy cushion, Energy Glow, motor system lock
Unit release - detail of specs newsletter
#pixelart #gamedev #assetPack
#MetalF135HCo Interdimensional robot supplier- Snapshot Guard model: GF-T3R0 Guard model: S0-P5P0 in development
METALF135H - Guard robot - M1-L1C0 Unit release - detail of specs newsletter
METALF135H - Interdimensional Robot supplier company pressent Guard type robot - M1-L1C0: simple enforcer robots with a basic ai
Patroller AI, optimesed for patrol and the custody of key locations
Equiped with Standard G-SPARK-ARM-01 for single round
Energy Blindage
Depletion protocol

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
MetalF135HCo Interdimensional robot supplier- Snapshot
Guard model: M1-L1C0
> Link to the bundle sale on itch.io! < 25% discount on all my packs on itch - or get the whole library at a vertiginous 50% discount: 17$ for all my library (regularly sold at $32.96!).
More news coming tomorrow! Patreon - itch.io
This asset pack contains 12 high-quality doorbells, each available in two configurations: a single combined mesh and a separated version with button and base/housing as distinct parts. Every doorbell includes two texture variants – clean and dirty – to match a wide range of environments and use cases. Designed for games (FPS, horror, etc.), architectural visualization, and other interactive experiences. Example interaction blueprint included.
It took way more time than I anticipated (overall over 100h of work so far, around half on modelling/texturing the other half on UE side and publishing). But it was also super fun project to work on.
A few random notes:
Before tackling that project, I would never suspect that making such simple objects would be fun
Geometry is relatively simple, the most effort was in texturing
I used Blender 4.2 for the first time in production. I had quite a few issues with it. Most related to the new autosmooth behavior. I think I got the hang of it now though, but I still spent more time on this part vs what was before. Also, somehow usdc/z export was crashing Blender in 4.2 for me, so for that I used 4.4.
Other tools I used: Marmoset Toolbag 4 (still haven’t upgraded to 5) and Substance Painter 2024.
The Unreal Engine version on Fab supports 4.27+, but most renders are from 5.4 and 5.5. At one point when I was working on this pack I did a comparison of renders with the same camera setup between UE4 and UE5. I was actually surprised how better the UE5 renders are. Not only they did reflect better lighting parameters (like temperature), but also were just crisper/more clear.
At one point I needed tillable concrete material for wall. I made one in SP, which is not the standard way of doing those, but I’m quite satisfied with the result. The wall in UE renders (and in video) is using that material.
I used RD Lighting Kit for UE. It did save me a lot of time on making the renders look good!
The blueprints I added were relatively simple, but I felt that they needed to be documented. It wasn’t that much work to write the docs, but it wasn’t fun part of this project :stuck_out_tongue:
Aside from Fab I plan to also release them on Unity Asset Store (and probably in few other places).
ArtStation link: https://www.artstation.com/artwork/XJ4wZ0 Fab link: https://www.fab.com/listings/35db0717-fd1a-4d39-a200-4c73b19f5ae6
On both sites you can check out more renders, but on Fab there’s also 3d preview.