A game worth praise dancing for.
"The game is an action platformer. Hazel progresses by using her Weaver abilities to heal the blighted landscape and defeat enemies called haints – a Southern term used to describe ghosts or monsters. She’s aided on her quest by Crouton, her childhood stuffed toy come to life by powerful magic. He can take over enemies’ bodies, cause them to fight on Hazel’s side, and can squeeze into places she’s too big to reach."
"And it’s not just the narrative that pays homage to Black and Southern tradition and culture; the gameplay does, too. Instead of the much (and unfairly) maligned yellow paint used to denote a climbable surface, South of Midnight uses a very specific shade of blue — the color Black people in the South would use to paint their porches to keep evil spirits away."














