shooooooot this game looks coool!
I havenāt even played the first one, but I bought Oxenfree and Oxenfree II pretty immediately after seeing this trailer.

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shooooooot this game looks coool!
I havenāt even played the first one, but I bought Oxenfree and Oxenfree II pretty immediately after seeing this trailer.

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Battle Chef Brigade
Developer: Trinket Studios Publisher: Adult Swim Games Rrp: £15.49 (Gog.com. Humblebundle and Steam) Released: 20th November 2017 Available on: Gog.com. Humblebundle and Steam Played Using: An Xbox 360 Control Pad Approximate game length: 12 Hours
In a world filled with monsters mankind has done the only thing one could sensibly do... it hunts and eats them, often with a lovely garnish. The thing is that might seem like a stupid premise but I honestly have no doubt in my mind that had monsters existed that this is exact the answer we would have come up with. In Battle Chef Brigade you play as Mina (and later a different character), a budding chef who wants to become part of the Battle Chef Brigade. However joining the Brigade isn't a simple as signing a piece of paper. Only the best are allowed to join and so a competition is held where all the hopefuls compete and the winner gets the honor of taking their place among the Brigade.
So the question is how does this game portray the act of becoming a Battle Chef? What mechanics does is use? Well actually it uses two very different game styles, its one part 2D side scrolling brawler and one part match three puzzle game. The match three mechanics are used in the cooking aspect of the game. What's interesting is that you are the one who decides what gems get added to the mix which is something I don't think any other match three game has done. If one has I'm unaware of it. Of course in order to cook you require ingredients, that's where the brawling comes in. You have to hunt for the ingredients of your dishes, killing all sorts of monsters and harvesting fruit and vegetables. This is all done with a timer counting down of course, so everything from hunting, planning, cooking and serving the dish must be done before the countdown has run its course.
You have to challenge other contestants in the competition to a duel in order to advance. You can only do one a day and its best to issue a challenge after you've exhausted all the jobs you can do for the day so that you can perhaps buy some equipment first.
Wait did I mention jobs and equipment? I did indeed. There are tasks you can perform in the hub town that will pay (as well as teach you some of the mechanics of the game). That money can in turn be used to purchase equipment that you can take into a duel which may make your life a bit easier. You can change the equipment you would take into a duel at any point before a challenge is issued. This means that you have to make sure you have exactly what you need upon your person before. This can be quite difficult especially as you have no idea before hand who the judges are and what their tastes as like.
As I just mentioned your duels are overseen by a judge (or judges in some cases), these judges will request a specific taste to appear within the dish, these are represented within the match three mechanic as gems. The gems have three levels, and three of a lower level can be combined to create one of the next level. They will also want specific ingredients in the dish meaning that you have to hunt down a specific creature and include at least some of its components in your dish. This can be quite problematic as sometimes a judge will demand a taste that the ingredient just doesn't provide. As the game progresses it becomes quite challenging with poison and fragile ingredients making an appearance. I have to say that I really do love the art style of this game, especially the way the background artwork is created in beautiful watercolours. The animation of the characters is smooth and there wasn't a single character that I didn't enjoy, at least on some level.
This game is great, I wasn't sure what to expect walking into it because I've seen so many games with match three mechanics that just do the same thing over and over. This one though is very different, the brawling is fun as is the act of cooking! It helps that the story is also pretty engaging as well. If this appeals to you perhaps try; Sundered Ironcast
Did this one for Afro Ninja Productions
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Making a game look pretty and the little things that make a big difference.
The past couple of weeks have been very time consuming, locked into making Neon Odyssey, the 2d sidescrolling game Iām working on refined and polished. Something that has had its challenges and, I imagine will continue to do so as we proceed to work on this project.Ā
More messing with platform tiles. These are explorations in theĀ āno-depthā flat-top style.

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Metal Slug - Analysis
Taking a look at the 1996 arcade classic.Ā
Finalized ingredients to be collected during the game
āWandering Soulsā: A Brief Rundown
So ive been working on a game idea for a long time, and i figured id share an explanation here since this is where ill be posting all my art and ideas. Im not overly good at writing or explaining things so it'll be alittle choppy at times but here i go.
āWandering Soulsā is a 2d sidescrolling hack nā slash with party management elements. Think like a cross between the combat of Dust: An Elysian Tale and the group management of something like Valkyria Chronicles. It takes place in the Hereafter, which is interpenetrated as a grim fantasy version of the human afterlife. In this world, people dont age (i mean its not like a Soul can get older, can it?), therefore you will meet many oddball characters from all kinds of different time periods and locations. As you leave for a mission/quest, you pick 3 characters to take with you and can switch between them during combat and exploration.
You play as a girl named Felicity White, a 11 year old orphan who recently died from an infected wound on her eye. As she explores this new life after death, she slowly discovers (through the help of some new friends) that she is the legendaryĀ āSoul of Prophecyā, destined to save the Hereafter from a looming and currently unidentified threat. Being a young girl with no knowledge of the afterlife, she has absolutely no idea what to do or think about this. But as she faces the many horrors throughout her journey, she makes many allies and learns many things. Will she be ready to face off with the worlds unknown threat by the end?
A few minor notes for explanation purposes (and to make certain characters more clear):
- Their are 5 types of Souls: Blue, Green, Purple, Red, and White.
- Each type of soul has its own respected Lord, AKA the first of that type of soul. To make it more clear, the Firstborn created all other souls, and the Lord souls basically defined the separate colors of souls.
- Blue souls are described in text asĀ āthose who can do no wrongā, they're basically the good guys. Their Lord is called Gale, Blade of Redemption.
- Green souls are created through sins, they are cruel and sadistic in nature but are not always beyond redemption. Their Lord is called Scrow, Embodiment of Corruption.
- Purple souls are people who entered the afterlife with broken or disfigured souls, who are pieced back together by their Lord Xene, Spirit of Forgiveness. They are known for being hard to predict and showing signs of a loose grip on sanity, as its a constant battle between the fragments that hold them together.
- Red souls are exclusive to a group called the Chained Lady's, girls who have been twisted and transformed by the Firstborn, the very first and most powerful Soul. They are the designated guardians of said soul, aswell as the executioners of souls whoĀ āhave gone too farā.
- The White soul is the Soul of Prophecy, there is only one (or so it is said), and its unimaginably powerful, supposedly more powerful than even the Firstborn. It is designated to save the Hereafter from a unknown looming threat.