WORKING WITH YOUTUBE QUALITY - HOW TO GET THE BEST RESULTS
helloooo, i recently feel as though i have found the key when it comes to dealing with youtube quality and i thought it was worthwhile sharing!
i'm finding that when you're stuck with 1080p videos only, (although there is a lot more 4k downloads these days, thankfully) the quality is pretty poor. BUT, this is speaking exclusively about the quality of youtube 1080p - if you use a site such as sharemania, that's usually acceptable and good quality and doesn't deliver poor results.
but alas, this is about youtube, so let's get into it! this process will simply go over all the ins and outs of working with youtube quality, and will not look into the entire giffing process. i'll be using photoshop 2025, but it should work on any version!
Download your video.
firstly, start by downloading your video with 4k video downloader. (<- this will lead directly to a dl of 4k video downloader if you don't have it already! link is all safe and official <3) i can't really think of any other downloader because i haven't used any apart from this one. it's safe and secure and does a really good job.
you'll want to choose the 1080p option that is the BIGGER file amount. not every video will have that, but i believe that the bigger file size is the youtube premium 1080p. take what you can get with them 😭
2. Load frames, crop, convert to smart object...
just get your normal prep work done! make sure to leave out sharpening. you should essentially just be here:
(if my process looks a bit odd or if, on the other hand, you'd like to know my process, you can check that here.)
3. sharpening.
THIS is the point that changes how your youtube file comes out. often times, you'll find the gif comes out with chunks, squares and overall poor quality. kind of like if i used my regular sharpening:
chunky! gross! trashy! i'm seeing too many pixels and things aren't looking the right way that i'd like. (tbh, it's not the worst i've seen - but you can definitely notice when there's light.) if i went on as it is now and continued to colour it, it would continue to look bad.
so, here's what you'll do.
i use multiple sharpening actions, for different purposes: one for hq downloads, so any movies, tv or downloaded/4k music videos, one making icons and the other for lower quality media and photos. the one that i typically use for youtube quality is @/anyataylorjoy's sharpening action (which many gifmakers use, so i wouldn't be surprised if you do already have it!) which is what you'll use. apply the action, using the 'sharper' lot.
^ that's the settings.
4. sharpening pt 2. (noise)
now, you'll need to add noise to offset how harsh the rest of the gif still comes up.
apply these exact settings onto the gif and ensure that monochromatic is enabled.
sometimes, 2% noise might make it look worse, or not be enough. i personally wouldn't go to anything more than 3%, (i don't think you'll ever want to use 3%) and wouldn't go lower than 1%.
it's grainy looking at the moment, just as is. from here, i'll colour it, and then if i think it's no good, i'll go back and clear the noise filter and toggle it. that's just how the process works, don't stress if it doesn't always go your way 😭 that's just gifmaking!
here's the final product!
and here's another example too, i know this one has a lot going on colour wise, so it can be good to look at it working on something with less bright colours:
as compared to before! before shows the gif was really smooth, as compared to in chappell's, were the lighting was just kind of messing with everything. you're more likely to come across videos that are that weird smooth quality, so i'd say that 7 times out of 10 you'll be applying these settings to something more along the lines of doechii's!
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hi! so an anon asked how i did the blending on the first gif in this high school musical set! i use photoshop 2025 on a mac. you'll need basic gif-making knowledge!
step one: picking what to blend!
so for this, i picked a close-up shot of sharpay and one that was further back. i feel like this is a good way to go about blending in a lot of scenarios, but whatever works for you!! i also picked the close-up based on her dialogue, which i used as text on the gif!
step two: coloring
for the fully colored gif, i colored it as i normally do. if anyone needs a more in-depth basic coloring tutorial, let me know! but one tip that i honestly forgot about until looking at this again was that i added a gradient map layer and set the colors to black and pink (ff00a2) but then changed the opacity to 20% and set the blending mode to soft light. it gives the gif a little more pinkness to it!
for the black and white gif, i just added the same coloring from the colored gif and added a gradient map layer set to black and white.
step three: one document
now that your gifs are colored, you can put them in one document. these gifs are cropped to 540x540 and resized to the same. to do this, just convert your gif and coloring layers into a smart object and copy and paste. also make sure your gifs have the same amount of layers!
step four: blending
so now decide where you want to place your gifs. for this i placed the colored gif in the front (to the right) and the b&w in the back (to the left). it looks like i expanded them to make them look how i wanted. (i did make this a while ago!) but feel free to play around with it! make sure you hit shift and then expand with your mouse where the transform boxes come up!
within the layer order, the b&w gif should be on top of the colored gif. so while you have the black and white gif selected, create a layer mask. then use the brush tool (make sure foreground color is black and background color is white) and start erasing the middle and any harsh lines. my brush size was around 166. this is another great tutorial on the gradient method if you find it easier!
step five: adding pink color
now you're going to create a new layer and place it above the colored gif. set the brush color to pink (ff00a2). i usually like to make the brush size bigger for this. start using the brush on the edges and in the middle. then create another new layer and place it above the b&w gif. use the brush all around the edges and the middle. you then have to set the new layers to "color" so the pink is brighter and just pops better.
here's a pic of my layer order if that helps!
i hope this helps! and if anyone has any questions, let me know!
How to Retexture Sims 3 Hair: 2026 Guide (it's shockingly easy)
here is my guide on how to retexture hair for TS3!
this tutorial assumes you have some mild knowledge of Photoshop. the version i'll be using is Photoshop 2023.
i'm using windows 11 via boot camp on a 2020 intel macbook pro, which obviously isn't exactly ideal for gaming, but it (sort of) works for me lol
this tutorial is therefore made with windows in mind.
what you'll need:
any version of photoshop (like i said, i'm using photoshop 2023)
nvidia dds tools (download here - unfortunately you need to create an account. i strongly recommend creating a "burner" email for situations like this)
your texture (there are multiple options such as pooklet and shockshame. this is the one i use. it's my edit of the shockshame texture. don't mind the weird file name; i made this when i was 15 lol)
a control (this is the one i use - by pastry-box)
actions (here and here)
s3pe (download here)
s3oc (download here)
and, of course, whatever hair you're going to be retexturing. for this tutorial i will be using coolsims 94, which you can download here if you want to follow along)
get your hair file
first, get whatever hair you want to retexture. like i said, i'm using coolsims 94. if it's in sims3pack file format, you must convert it to package format using the sims3pack multi-extracter.
2. create a folder for your hair retexture. name it something easy to remember and relevant.
3. open the hair in s3oc. it will look like this. click on the string of numbers with "CASP" next to it.
now, click "Clone or Fix..."
4. the following screen will appear. check all of the boxes shown.
create a unique name for the file. it should include your URL or online handle, whatever it may be, to indicate that it is your retexture.
now, click "Start" and save the file to your newly created folder.
5. after the new file has finished saving, open it in S3PE.
look at the resources tagged "_IMG" and find an image that shows a grey/silver hair texture.
right click and Export > To File. save it to your newly created folder with whatever name you want, but make sure to include the .dds file extension at the end!
6. open the file in photoshop.
then, open the texture you downloaded.
drag the texture to this image.
hit CTRL + T to activate transform options. transform the texture until it matches the bottom texture well (it doesn't have to be perfect).
7. right click your new layer and create a clipping mask.
repeat these steps until the image looks like this:
8. save the image... File > Save a Copy.
make sure you save all these .DDS files as DXT5!!!
9. return to the image. load the actions. then, play either the Adjust Shine or Specular action from Shockshame.
this boils down to personal preference: use the adjust-shine action if you want more shine on your hair, and the specular action if you want less.
save again as another new file, and you're already done with this step. how easy!
10. now, on to the control. this is the hardest, longest step - except it isn't very hard or long at all!
go to your History tab in Photoshop, and return to Flatten Image.
11. play the hair control action from degg-degg. your image should now be all green, like so:
12. go to Select > Color Range. the green background should now be selected.
13. go to the Layers panel and drag the lock to the trash. then, hit the Delete or backspace key on your keyboard.
the image should now look like this:
12. drag the control you downloaded onto the image, and use CTRL +T to adjust it in the same way you adjusted the texture in the first part.
go to the Layers panel, create a clipping mask, and change the opacity to 70%.
repeat these steps until your image looks like this:
13. save this image, and you're done with the Photoshop steps, and almost done with the retexture!
14. return to your original hair package in S3PE. right click the image with the grey hair texture...
...and replace it with your new texture:
repeat these steps for all the corresponding resources tagged as _IMG. for example, replace the original red/green/blue texture with your new control, and the original specular with your new specular.
15. go to File > Save and you could technically stop here! you can load the retexture now into your game if you want.
but if you plan on uploading the hair retexture online, it's wise to create a new thumbnail.
16. make sure you've added the retexture to your mods folder.
go into your game. hopefully you have Pose Player, some good poses, and a few model Sims created. if not, download and create them.
17. now that you have your screenshot, go into Photoshop and crop it to exactly 256x256
(yes, i suck at preview pics... leave me alone hehe)
save it as a PNG file.
18. go back to your retextured hair in S3PE, and look for any and all resources tagged "THUM":
19. replace all those resources with your 256x256 screenshot. if there are any resources showing a child or toddler with the hair, then replace them with some screenshots of a child or toddler with the retextured hair.
20. save the new package, and... you're done!
see, i told you it would be easy.
create an account if you haven't already with a popular file sharing service (like dropbox, simfileshare, mega, etc) and upload your retextured hair files to share with others.
hopefully this is helpful for anyone who wants to learn how to retexture hair!
Coloring anon here, yes, I would definitely like to know more about how you color frame by frame and the other techniques you mentioned! It would be much appreciated, thank you!
Hi anon! I'd be happy to go over my preferred methods for colouring!
First resort (ideal):
Painting over shots with little movement (the first method in this tutorial)
Colour manipulation using selective colours (the second method in this tutorial; alternate tutorial -> i also sometimes add a hue/saturation layer on top to manipulate the cyans/blues as well)
Second resort:
Keyframes for shots with consistent movement where it's easy to hide "imperfections" (tutorial 1, tutorial 2)
Last resort:
Frame by frame colouring -> DISCLAIMER: the way I do this method is the easiest way I've gotten it to work for me but that also means that it's very inflexible when it comes to editing any of the colouring afterwards. Once you start colouring in frame animation mode you're basically locked in so you need your gifs to be exactly the way you want them prior to adding your colour
So in this tutorial I'll go over how I do my frame by frame colouring as well as how I create actions to automate the repetitive parts of this process! (Some resources that explain how to create actions are here: 1 2)
To use the select subject feature you will need Photoshop CC 2018 or later
Step 1: Preparing your gif with base colouring
So first you want to do your base colouring for your gif in timeline mode, which I've explained here. I keep my gifs short (ideally 40 frames or less) since this colouring process is tedious!
I make sure that in my hue/saturation layer, I turn the saturation in the yellow, green, cyan, and blue tabs all down to -100 (and for the yellows I usually add around +20 to +60 in lightness)
Here's my gif with the base colouring that I'll be starting with:
Note: turning down the saturation in almost all the colours gives you that nice silver/grey neutral background to paint on top of. It's a lot less noticeable when your painted layers aren't perfect
Step 2: Converting to Frame Animation Mode
I use the save action from this action pack to convert my gif from timeline mode to frame animation mode.
You cannot edit your base colouring from this point onwards!
Step 3: Using Select Subject
If you're recording an action this is the step you would *start recording*
This is what your window should look like:
Making sure your first frame and first layer are selected, go to Select at the top of your window and click Subject
You should then see the marching ants outline around the person in your gif
You then want to create a new solid colour fill layer (which can be found when you click that little circle icon at the bottom of your layers panel), and set the layer blending mode to colour.
The layer mask will automatically be created since you had the marching ants outline.
Since my person is in colour and not the background, I want to invert the layer mask by clicking on it and using command + i (or ctrl + i), and now this is what it looks like:
Note: Select subject isn't always perfect!!!, depending on how cluttered the scene is and how much contrast there is between your person and the background, select subject could either do a really good job like it did here, or screw up a little like it did here:
That's okay though because it still gives us a good base to start from! We can fix any issues by painting with black and white brushes on the layer mask.
Step 3.5: Create clipping mask
Thanks to @wolfchans for telling me about this because it gives us back a little bit of flexibility when colouring frame by frame! Instead of merging down, we can make a clipping mask instead. Right click the solid colour fill layer and select create clipping mask.
If you're recording an action, it's at this point where I would *stop recording*
Step 4: Fixing the layer mask if needed
So now I want his jacket and t-shirt to also be purple, and to show his fingers behind the glass. I make sure the layer mask is selected, and paint with a brush at 60-70% hardness (painting with black erases the colour, painting with white shows the colour). User smaller brush sizes to paint smaller details!
This is what my canvas and layer mask look like now.
Step 5: Repeat
Now I click on my second frame and second layer, and repeat steps 3-4. As you can see, using the clipping mask allows you to still see and edit the colouring of the previous frame, just make sure you click on the right frame and it's corresponding layer when you're doing further editing.
This is where an action is super helpful in cutting down all the repetitive steps and clicks you need to do. So at this point I'd just play the action I created and paint on the layer mask as needed.
Repeat for all your frames and then you're done! After this I convert it back to timeline mode again so that I can add my text and do any other effects such as blending or transitions. Hope this helped!!
I would appreciate a tutorial for the first gif blending and colouring
Hi anon! thank youuu, i'll leave the tutorial under the cut ૮(˶˃ᆺ˂˶)
As always, basic knowledge on making gifs is required to do this type of edits. I linked some useful guides on my previous tutorial here.
PART I: BLENDING
STEP 1, BASE GIF
I recommend getting ready the gifs you're going to use before any try on blending them. And which ones are right to blend? That's just depends on the scenes you're working on. On this gifset, I made two previous blends that didn't make it to the final version cause I didn't like how it turned out. It's all about trial and error.
For this specific blending, as I'm working with only 2 gifs, I'll start editing first the base and then the one "blended". Adjust your BASE GIF in your canvas as you want.
I sized mine like this cause I imagined the second scene of Glinda behind this one.
STEP 2: BACKGROUND
i followed becca's coloring tutorial for this part, except I didn't add any adjustments yet. only coloring the background for a later gradient blending.
STEP 3: BLENDING
Duplicate your other gif into the canvas and change its blending to screen
Now add a layer mask (the button marked with red in the picture) and, with a soft brush at 200px/300px, start erasing whatever you don't want. Remember black is 0% opacity and white is 100%.
STEP 4: THE BLENDED GIF
The problem I noticed by this point is that my background coloring on the BASE GIF was kinda irrelevant cause now the BLENDED GIF completely covered it (。•́︿•̀。) and I also wanted this one to be pink. In order to do this, I created a gradient map layer and made it as a clipping mask so it wouldn't affect my main gif.
PART II: COLORING
STEP 5: BASE
For the base coloring, I always follow this tutorial cause it's literally how I learned how to do it. Honestly, check all maziekeen's tutorials (she made A TON) cause they are so good and your learn a lot. However, I tend to give my personal touches like adding another vibrance layer if i feel like it, cause I like the colors to pop; or skipping steps if I don't think they fit my gif/style. Anyways, this is the result for now:
and these are my settings
i tried to translate as much as possible (,,>﹏<,,)
STEP 6: SMALL TOUCHES
Could leave the gif as it is, but when I was working on it, I felt like something was missing. So the last step is to apply/paint some small touches of pink (or whichever color you're working on). This trick I learned it from this beautiful and very detailed tutorial from dani (she is awesome!! and her tutorials and gifs are flawless!!)
Create a new layer, use the soft brush tool at 1000px, zoom out your gif and start painting out of the canvas (you can totally paint inside if you feel like it) Play with different opacities and blending modes of the layer, this is literally how I created all these gifs. I know it sounds stupid ajskjas but it's true!! Try what best fits the structure of the gif. The first one I made is with multiply at 60% and you can see how much the gif changed already.
The second being color at 100% and the third one hard light at 30%
STEP 7: THE CHERRY ON TOP
Finally I added an animated overlay from this post. Changed the blend mode to screen and erased a bit of it on glinda's face creating a layer mask and with a soft brush. Added my texts... and that's a wrap! :D
I used the same process on gifs 3 and 5 ⸜(。˃ ᵕ ˂ )⸝♡
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I got a couple of asks on how I did the text transition in this set. I'm going to explain as best as I can (with image references).
*Disclaimer: this assumes you have a basic understanding of giffing with video timeline, and keyframes. If you're new to keyframes, check out this tutorial by @userpeggycarter before proceeding.
Step 1: Go through, make your gif, color and all that jazz. if you're not familiar with giffing and need a guide, check this one out by @cal-kestis. Be mindful of the number of frames you have, as it is extremely important when keyframing begins. Make sure you have an even number of frames, or you will have an uneven transition. For this gif I'm at 60 frames total, and I'd be careful exceeding 70, as if you need to go back and delete... It just sucks, so be mindful!
You'll see my gif and coloring under a group I titled "base" - and I highly recommend putting your gif/coloring/etc. into groups, as it will make the timeline a bit cleaner, and it's a little easier to find everything you need. But when you're done, you should be here:
*Quick note 1: Make sure your gif is in 8-bit mode. If you aren't familiar with bit modes, that is a tutorial for another time. For now, you can change it here:
Step 2.1: Pick your font/placement/etc. I really recommend being 100% on whatever you pick, along with the size. I've encountered problems when I move the font after the fact with alignment, so it's best to look your gif over to ensure you're satisfied. For this set, I went with Figtree, placed dead center.
I want to add to this by saying, thus far, I have found that white is the only color that works for this. I'm playing around with some other options, but black is 100% a no go. If you find a way to get that working, let me know. I'll amend this tutorial.
Photo of text settings, along with where you should be now.
Step 2.2: Since we're transitioning into a new set of words/text, you need to get that text ready as well. Shorten the length of time the first piece of text runs to halfway (I have 60 frames, so I cut it to 30).
Step 2.3: Duplicate your text layer, type your other text. The two texts should show for length of time, as you have an even number of frames, meaning you can divide by 2. Move it over to the end of where the previous text ends. If that makes no sense, it should look like the below: (again, folder for the typography to know where to reference. I have a small organization addiction so.. creator's choice)
*Quick note 2: I do not recommend changing to a new font or size with this, it won't look quite right. Of course, experiment away! This is just a small caution based on my own experimentation.
Now, to get to the actual fun part...
Step 3.1: Duplicate the first text layer. For this gif, it's the one that says "it didn't change anything". Once you duplicate it, you'll be turning it into a smart object. This is so the filter we apply works. Repeat for the second text layer. Lil gif below:
Quick note 3: I recommend going one text bit at a time, and also would tell you to put each typography layer into its own folder. This is really important for later, so doing it earlier is better.
Step 3.2: We will now apply the filter. To do this, you're going to click the smart object version of our text, then go to Filter → Stylize → Wind. For the gifset I made, I used Method → Blast and Direction → From the Right. Click "OK" and the filter will apply. Duplicate this for the other text layer.
Step 4: We now begin the keyframing. I highly recommend the rule of 0.3, which is when your transitions are over the span of multiples of 3 (i.e. if you start at frame 1 with 100% opacity, frame 3 will be at 0%). We'll be doing 6 frames from 100% to 0%, and vice versa, for this transition. This was the best time I found for this transition, but it's a matter of preference. Just follow that rule of 3.
Step 4.1: Click the smart layer of the text we made on the timeline, then click the little arrow on the left of the name of the layer. You'll see this:
See the little clock next to Opacity? Click it, and you get this lovely little yellow diamond. This is how we control the visibility of the Wind layer. It will start at 100%, keep it there.
Click the arrow on the right of the play button 6 times (aka get to the 6th frame), click the stopwatch again. While on this frame, and the yellow diamond clicked, change the opacity of the Wind layer to 0% It'll look like this:
You will repeat this, in reverse, at the end of the text layer.
Quick note 4: Sometimes, Photoshop is moody. To get the diamond on frame 30 (or whatever frame # the end of your text layer is), put it on the frame prior. You can then nudge that diamond over 1 frame. See below:
Repeat the process for the other text layer.
Step 5: We're basically done! Change your gif from video timeline to frames, maybe do a quick play through to make sure all is well.
Quick note 4 (it's the last one I promise): I have heard from many that when they work with keyframes, they end up with duplicate frames. I, personally, have not encountered this issue. I do not know if it is because of the version of Photoshop others are using, PC vs. Mac, or some other secret third thing. I recommend that, when you check your gif, verify if there are duplicate frames. The keyframe tutorial I linked earlier goes into further detail, and here is another lovely explanation from Nik, the master of all things keyframe transitions.
Step 5.1: Export, and give yourself a high five because you deserve it.
If you have any questions, don't hesitate to reach out! I'll try to clarify anything if needed. Happy giffing!
i was asked by @matthew-macfadyens for a colouring tutorial, so here we go ! i've been making gifs for almost 4 years now and finally feel comfortable and confident in my skills to make a full tutorial on my colouring process. there are so many different ways people colour gifs, and there's no wrong way, this is just how i do it ! i learned to gif by reading so many tutorials and picking and choosing what works for me, so hopefully this can help someone out !
if this tutorial helps you, please considering supporting me !
buy me coffee ♡
TUTORIAL UNDER THE CUT
what you'll need:
- photoshop ( i use ps cc 2023 & frame timeline )
- basic ps knowledge ( how to make gifs, how to sharpen gifs, general understanding of adjustment layers, layer masks and blending modes )
- a whole lot of patience
helpful resources:
the beginner's guide to channel mixer by @aubrey-plaza
giffing 101 by @cillianmurphy
gif making for beginners by @hayaosmiyazaki
colouring yellow-tinted shots by @ajusnice
becca's mega colouring tutorial by @nataliescatorccio
okay so, before we get started, this tutorial is for colouring only. at this point, i've already gotten my screencaps, imported them into photoshop, made the actual gif & sharpened the gif. the above image includes what my typical adjustment layer stack looks like !
STEP ONE: CURVES
a lot of people do the majority of their heavy lifting in curves...i'm not one of those people. i've never gotten the hang of curves and haven't been able to fully taken advantage of everything it can offer. i use curves to mainly brighten up my gif and to start my process.
i use the "auto" button in the curves function - this automatically corrects the curves for your gif ( mainly the brightness / contrast )
you can see that the auto curves has brightened up the gif and evened out the brightness/contrast. i just find this gives a better starting point for the colouring process.
STEP TWO: EXPOSURE
this step is for, you guessed it, brightening the gif more and evening out the contrast and blacks. i don't have any real rules for doing this, the amount i highten the exposure and contrast is different based on the scene and the show, however, i tend to stay around +1 on both exposure and gamma correction.
exposure effects the brightness of the gif and gamma correction effects the blacks and contrast. this step also effects the saturation of the gif, so it's important not to go too crazy. i often end up coming back to this step every now and again to adjust and fiddle with it.
for this gif, i put the exposure at +1.18 and the gamma correction at 0.85
you can see this step serves to add some more brightness and contrast - it also adds some more saturation, that we don't always want, but don't worry, that's what the next steps are for !
STEP THREE: COLOUR BALANCE
i use this step to do a lot of my heavy lifting - i'm a whore for colour balance. this serves to even out the colours and help neutralize the colours for an easier canvas. it's important to understand the basics of colour theory for this, i recommend checking out the channel mixer tutorial i listed above, because a lot of those steps applies to colour balance.
essentially, there's three separate profiles to edit on - highlights, midtones and shadows. in each profile, you have 3 colour sliders. the top one is your cyan to red, middle is magenta to green, and bottom is yellow to blue. the colouring of the scene will decide where to move your sliders.
for example: if your original scene has a cyan tint to it, you'll want to pull your slider to the right, towards the red to help neutralize the cyan. if your scene has a green tint, you'll want to pull it left towards the magenta. as you move the sliders, you'll notice that sometimes it brings out other colours you don't necessarily need, you can adjust the other sliders to help neutralize further.
i always do my main correction in the midtones profile.
since this scene has a heavy yellow tint, my first step was to adjust the bottom slider. i pulled the slider to the right towards blue at +22. you can see this helped get rid of a lot of the yellow, but adding in the blue warmed up the reds and made it more saturated.
to help with this, i pulled the top slider left towards cyan to help neutralize that red.
i pulled the top slider to -28 and you can see this cut out that heavy saturation and redness. it's looking a lot better, but now it's a little too green for my liking. this is where that middle slider comes in!
i pulled the middle slider to -6 towards the magenta to help counteract the green that came in. ( i ended up going back in and adjusting the bottom slider to +10 instead, as it was a little to blue )
you can see this step really did the heavy lifting, helping to neutralize the canvas so that it's easier to work with...but it's not quite perfect yet!
STEP FOUR: SELECTIVE COLOUR
a lot of the same principles around colour theory apply to selective colour! this is where i go to adjust the colours according to what my colour palette is. for this gif, the overall colour is going to be purple, so i'll adjust the individual colours with that in mind.
i only ever adjust my red, yellow, white and black profiles! sometimes i'll do the other colours, but that's only for tweaking the final colour. i normally don't touch them at all.
ps: you'll notice i prefer a cooler toned gif, and almost always go for a more magenta looking red/yellow.
i always start with my yellows:
in the yellow profile, i pull my cyan towards the left to -38 (this helps eliminate the green in the yellows) and my yellow slider to the left to -27 (this cools down the yellows. i top it off by adjusting my magenta slider to -10, to help lower the saturation of the yellows.
you'll notice this step got rid of most of the green undertones - that's because the green was nested inside the yellows, so by taking out a lot of the cyan and yellow, you're left with a warmer yellow as opposed to a cooler yellow.
next i go on to my reds. this step will mainly effect the alys's skin tone, but i'm going to do pretty much the same as above but with much less dramatic of a change. lowering your colours in your red profile too much can lead to a very saturated gif, which is not what i'm going for.
i pulled my cyan slider to -19, magenta to -9 and yellow to -15. you can see this helped add some more cooler tones to the reds.
the next profiles are your white and black profiles. i use white to brighten the lightest parts of the gif. no rhyme or reason here, i just pull the black slider towards the left...usually around -25. for the black profile, i always move the black slider towards the right. anywhere from +3 to +8, depending on the gif. for this gif, i did +8. this darkens the blacks and, in my opinion, helps the gif pop!
you can see this step got rid of the yellow tint, gave the gif a more neutral look and adjusted the reds to better compliment a purple colour scheme !
STEP FIVE: LEVELS
this adjustment has three toggles - i'm not 100% sure what each toggle really does, i just know that by pulling the leftmost toggle to the right, it darkens your gif, and pulling the rightmost toggle to the left brightens your gif.
this step is so hard to explain, but really i just pull the toggles around until it looks good...sorry !
STEP SIX: BRIGHTNESS / CONTRAST
this step is exactly what it says on the tin...it brightens your gif. this step is based on your scene and personal preference, there's no real guide to it.
i always pull my brightness slider to the right ( brighter ) and my contrast slider to the left ( less contrast ).
STEP SEVEN: GRADIENT MAP
this last step is something i learned from @nataliescatorccio ! i add a gradient map to the top of my stack, and choose a lighter colour of what i want my overall gif to be. in this case, i used a very light purple!
i then set the blending mode to "soft light" and lower the opacity to anywhere from 20-30%. for this gif, i did 30%
this step will help make your colour pop once you do your main colouring!
okay, so my actual colouring process is based in 3 layers. for this gif, i'm using a deep purple/mauve colour !
STEP ONE: LAYER ONE
between your brightness/contrast and gradient map layers, add another blank layer. change the blending mode of this layer to "colour" and set the opacity to 40%.
then, using a soft round brush with an opacity of 100% ( size of the brush is your preference, i typically use around 108 ), colour the parts of the gif you want coloured !
you can see this helps us get the canvas to a more uniform purple colour!
STEP TWO: LAYER TWO
for layer two we're going to do the exact same thing. add a layer above your previous, set to "colour" at 40%. we're going to go over the same areas!
you can see this helped get the purple so much more vibrant and closer to what our final colour is going to be!
STEP THREE: LAYER THREE
for our final layer, add another layer above the previous 2, set your blending mode to "multiply" and your opacity to anything from 60%-100%. for this gif, i did 60% !
now, our colouring is pretty much done but you can see that, now that our colour is down, alys's face is still a little too blue/green/yellow for the background purple. the next step, we're going to adjust and add final touches!
STEP FOUR: FINAL TOUCHES
at this point, i went back into my selective colour layer and adjusted my yellows & reds and went back into my colour balance layer to adjust everything overall.
at this point, i'm going to go in and add some adjustments layers above everything - i usually add some brightness/contrast, and a selective colour layer to darken the blacks.