Guards! Put the blond man in spandex in situations!
Welcome to the Star Spider Grace AU Pilot! Here’s the previous Initial concepts . Me & Sam have been brewing this concept and now we’re both into too deep. Dunno how many chapters I will draw but anyway-
NEXT (ISSUE #1 / ISSUE#2 (already on my ko-Fi!)
Fics inspired by this concept:
Project Evolution by @sam-i-am-27 : THE fic. Sam and I have been coming out with most of the concepts together (both for the comic and the fic) but this is their own work so go check them out! Since we draw/write each at our own pace some stuff are/will be different.
Your Graceful, Neighbourhood Spiderman by @var1an-onl1n3
Friendly Neighborhood Star-Spider by Daisy_yellow
Uncover: to lay bare, disclose, reveal by @foxinsheepsclothing-ao3
Darn it, let’s do this one final time! By @therivergirl
One and Only Star-Spider by Finding_7th
With Great Power by overarainbow
Your Friendly Neighbourhood Astrophage by S0me_Idi0t
If you find more let me know! I'm only tagging those who explicitly credited me, as there are other spiderman AU fics on ao3 not necessarely related to my version
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The way each character in Clair Obscur: Expedition 33 is a different exploration of grief. Every single person, grieving in their own way.
Aline: the most obvious. Dissolving herself in the last true ensouled possession of her loss, until she and it are so entangled it's almost impossible to pull her out of it.
Renoir: fighting against his grief by fighting against Aline's grief. Refusing to accept losing anyone else but making it her problem over and over and over again, scrubbing it all clean like it never mattered because it shouldn't matter, not when the loss has already occurred. Trying to rip Aline from her grief by force, refusing to confront his own.
Clea: so level-headed. So much rolling of her eyes at Aline and Renoir. So much anger. Letting them duke it out, disappearing while they aren't paying attention so she can take care of the problem herself. So dead set on revenge that anyone else's grief is seen as petty, childish, unworthy unless it's combatting the problem: her own grief.
Sciel: grief so intense it drives her out into the ocean, hoping she'll drown because she can't think of any other way to fix it. Everything around her has become too much, too soon, too loud, until she is convinced it's the only choice left to her. Ultimately, this is the reason she can wear the Mask of the Axon and be unaffected: she has done this, past-tense. It was already the worst it ever could be. Acceptance, slow and steady but sure and ongoing. Accepting that death is a friend, so even the choices that should piss her off drive her to comfort those around her instead.
Lune: the grief of a life never lived, a life whose outcome was only ever going to be one thing, a life she didn't even choose for herself. Turning away from everything and everyone until all that was left was what was laid out before her because she can't bear the burden of legacy and have a life of her own. The mourning of a life that was supposed to be her own but never felt like it actually was hers to live. A constant, aching grief of feeling you cannot afford distractions, so you cut yourself off from all of it and tell yourself that it doesn't matter. All you know is protocol: keep going, follow the rules, tomorrow comes - these are the only things that matter. That can matter to you. Don't think about how heavy it feels.
Maelle: the grief of estrangement. Knowing she had parents she would never truly meet, gone before she could form true memories of them. Then being left orphaned, passed from foster to foster, experiencing a constant I am not wanted here, nor anywhere I go until it is all she knows. Even to the point that no one takes her on as an apprentice, leaving her to be a runner between warehouses. Feeling belonging for the first time ever with Gustave and his sister and Sophie, but knowing that, this year, she will lose one to the Gommage, one to responsibilities, and one to the Expedition. Chasing after the one place she has left to go - with Gustave, to the Continent - because she can't, she can't take that grief anymore. To say nothing of everything she discovers.
Gustave: grief in real time. A love had, a love held, but lost twice in Sophie. Once to the only choice it felt like existed in a terrible circumstance, the other to that same terrible circumstance. Losing everyone on the beach and ending up alone. A grief so driving that, the first time he has a chance to be alone and time to really think about anything other than his own immediate survival, he puts a gun in his mouth and is about to pull the trigger before Lune steps in. Thereafter, trying to be hopeful for the sake of everyone around him and especially Maelle. Trying to make the best out of a bad circumstance, the way Sciel learned to do before even stepping onscreen.
Monoco: the grief of watching someone you love age and lose their memories. Losing their memories of you, even after you have fought tooth and nail to keep them alive after everything they did for you. Knowing what it will cost you and paying that cost anyway. Watching as the person you love slowly becomes less and less themself, until they don't recognize you at all.
Verso: good gods. holy fucking shit. Need I even fucking describe what his man is grieving constantly, all the time, forever? Fucking hell, man. What the fuck.
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Gustave's eyes turn blue immediately after Renoir attacks him, and they're a very similar shade to Verso's. It's like whatever part of Alicia is still present in Maelle is being reminded of her real brother's death in that moment
Verso and Gustave are the only two characters whose themes don't have vocals (I count the bow wows at the beginning of Monoco's as lyrics lol)
Alicia/Maelle's theme features a piano and a cello pretty prominently , the instruments of Verso and Gustave respectively
In addition, Alicia/Maelle's main instrument seems to be a combination of the violin and vocals as they both feature heavily in songs related to them. Maelle's virtuose stance almost looks like the stance of a violin player, and the word virtuose often relates to music, so presumably that represents her, and the vocals could represent Alicia in an ironic way, seeing as the fire took her voice from her
On the subject of instruments representing particular characters, the primary instrument of each act's overworld ost matches the the characters they're named after (so act 1 - Gustave being a cello piece, act 2 - Verso with the first instrument you hear every time you go to the overworld being a piano, and act 3 - Maelle featuring the violin and vocals more than other aspects throughout the song)
In the real world, Aline's greenhouse is at the top of the manor and Renoir's atelier is at the bottom, mirroring how they're trapped above and below the monolith in the canvas
Verso and Maelle both have skills that reduce their HP to 1 in exchange for powerful effects symbolising their self sacrificial tendencies :(
The motif of the 5 descending notes you find throughout the game and in most of the Dessendre's osts symbolises the 5 remaining members and their descent (the word dessendre obviously meaning descend in French) into, arguably, the worst versions of themselves after Verso's death
Having 5 party members is probably an intentional choice to make you feel the absence of the 6th. It feels odd or like someone's missing when you call in reinforcements after the first party is taken out and only 2 show up cause your brain is kind of expecting there to be a 3rd member. It makes you feel the loss of Gustave more acutely, and also, once you realise each party member represents one of the Dessendres, it mimics their loss of Verso
The Mask Keeper might not be a representation of Verso, but of Renoir. It's a bit hard to explain, but he frequently quotes Renoir, acts as Visage's "attendant", treating him as the main act (maybe Renoir wishing he was more enthusiastic about Verso's passion for music than he was?) and only taking centre stage once he falls, he and Verso have slight witty back and forth, sort of like how the real Renoir and Verso were said to be, and is the only axon not to be summoned in the final fight against Renoir, where Visage is summoned instead. This isn't without holes, the main ones I can think of being that they outright call the Mask Keeper the real axon, he has the same weapons as Verso, and then there's Verso's line when he's defeated, but seeing as the Visage area is kind of all about not truly knowing who's behind the mask, who's to say the Mask Keeper isn't wearing a "Verso mask"? A kind of representation of Renoir wishing he could trade his years for Verso's and taking up his mantle as a form of repentance? Maybe a bit of a stretch, but I think there's some merit in it
For the whole game, the camera movement is restricted and you can't even look up on the overworld, until you reach act 3 and gain the ability to fly. You play through most of the game putting yourself in the shoes of the people of Lumière, feeling incredibly small, restricted in where you can go & what you can do, and grappling with things you don't fully understand. Then act 3 hits and you suddenly feel like all the shackles have been released. You know exactly what's going on now, you can reach unfathomable damage numbers in combat, you can fly and have complete freedom in how you traverse the world, even where to point the camera, giving you a sense of power akin to how a painter would feel in their canvas, or better yet how a child feels in a playground, which is what it was supposed to be in the first place
The canvas is a window and mirror to the player too. When you hit act 3, if you've really engaged with the game and that feeling of being in a playground, you find yourself unwilling to leave; you keep trying to find more areas to explore, more pictos, more ways to make yourself overpowered, more ways to beat up Simon in 3 seconds. You end up in this cycle of refusing to just stop playing the game because you're having so much fun, because you love these characters, because you don't want the canvas to be destroyed, and in doing so you're acting just like Maelle and Aline. And it's not necessarily a bad thing, games are made to be played after all, but act 3 is definitely made to reflect their feelings, the allure of the canvas, and why they're so unwilling to let go I think
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