I recently wrote a class that’s essentially just a dnd Pokémon trainer but when you reach 15th level you can fuse with your monster and get jacked af
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@syncophantgreen
I recently wrote a class that’s essentially just a dnd Pokémon trainer but when you reach 15th level you can fuse with your monster and get jacked af

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Give your players an oppotunity to fail their quest... and if they do fail, give them the chance to fix it.
My dm really likes using the concept of wendigo in his campaigns but it has slipped more into bbeg archfey monster skulpts wendigo with other creatures. During our last session I polymorphed into a giant ape because our rest was interrupted and I couldn’t do many of my other spells because of close quarters. Well turns out the bbeg who we thought may have been watching us was watching us and informed his top brass of our combat tendencies so when i turned ape and charged into battle as an INT 7 giant ape I got shoved into the feywild and now I’m stuck there for at least one more session while the other two party members and a close npc try to figure out what to do with the bbeg we trapped in an iron flask.
You get to add any new spell you like to D&D but you only have 30 seconds to think of it. What do you add?
Go!
There are too many replies to respond to indiviudally but, in general, answers can be divided into the following five categories:
Transing your gender
Summoning tiny harmless things
A weirdly strong trend of anti-penis spells.
Clearly what was in eyeline
The most fucked-up shit you’ve ever seen in your life
Tag yourself I guess!
Given the fact I recently saw this unbanned by the Wizard council I feel like “summon ketamine ape” would be a good one
Fun homebrew rule to try out as a dm
Players don’t roll for HP they always have maximum on the die roll for level up
What this does for player and DM’s
Allows the dm to use more complex and tougher encounters that engage with the players properly
Allows dms to use slightly higher CR monsters with less fear of a TPK and still make fun encounters for both dms and players
Example of an encounter that I was able to do for my party that was enjoyable for my players as a difficult encounter but was able to be done with.
3 Giant Hyenas
3 Gnoll Flesh-Gnawers
1 gnoll pack lord (that had a 3 turn delayed entry to the encounter)
Downsides of the encounter
The Druid went down round 3 from a stray crit and struggled to get back into the fight but since he was a wildfire Druid who had gotten out his spirit he was still able to be engaged in the encounter.
Necrolossus Golem
Large Construct
Hp:250-500-750
(The hp is variable hp that can be used based on how difficult you would like the fight to be and so that it is simple to adjust on the fly if necessary)
AC:16
Speed:45ft.
Stats
Str:24(+7) Dex:5(-3) Con:20(+5) Int:4(-3) Wis:6(-2) Cha:5(-3)
Damage Immunities: Lightning, Poison, Necrotic
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: Darkvision 60ft., Passive Perception 8
Languages: understands but cannot speak: Common, Elvish
CR: Boss adjust and use as you see fit
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Abilities
Corrupted Anatomy, Berserk Trigger (only below 50% hp) : If the golem begins It’s turn with less than half Its original HP the golem tears a chunk of its own chest dealing 2d8 damage to itself and revealing a massive maw of sharpened teeth. After this has happened the golem must roll at the start of each of its turns a d6, on a 6 the golem goes berserk. On each turn while berserk the golem attacks the nearest creature it can see. If no creature is near enough the golem attacks an object. The golem’s creator, if within 60ft of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator who must succeed a DC 15 Charisma (persuasion) check. If they succeed the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.
Necrotic orb: The Necrolossus Golem has an orb radiating necrotic energy embedded in its head, at the end of each of the golems turns it takes 6 necrotic damage.
Immutable form: the golem is immune to any spell or ability that would alter its form.
Lightning Absorption: Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number hit points equal to the lightning damage dealt.
Necrotic Burst (only below 50% hp) (Corrupted Anatomy Active to fire): Whenever the golem is subjected to necrotic damage, it takes no damage and instead will fire it out in a cone of necrotic breath.(any necrotic damage from before Corrupted anatomy becomes active carries over and is fired as a free action when the corrupted anatomy ability triggers.)
Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
Magic weapons: the golem’s attacks are considered magical.
—----------------------------------------------------------------------------------------------------------------------------
Actions
Before Corrupted Anatomy Activates
Multiattack: The golem makes Two Slam attacks
Slam: Melee weapon attack: +9 to hit, reach 5ft., one target. On Hit: 2d8+7 bludgeoning damage
After Corrupted Anatomy Activates
Multiattack: the golem makes either two slam attacks or a bite and a gulp attack
Bite: Melee weapon attack: +9 to hit, reach 5ft., one target. On Hit: 1d12+7 piercing damage, on a hit the target must make a DC 15 Dex saving throw. On a failure, the target becomes grappled in the mouth of the golem.
Gulp: if the target has been grappeled by the bite attack of this creature, the target must make a DC 18 Str saving throw or it gets swallowed deeper into the maw of the creature becoming restrained and blinded, the creature gains full cover from attacks originating outside the golem. If the creature inside deals a total of 15 or more damage to the golem, the golem must succeed a DC 18 Con saving throw or regurgitate the gulped creature. While a creature is subject to gulp the golem cannot use gulp or grapple creatures with its bite action.
25% hp Only
Earth-Shattering Slam: All creatures within a 15-foot cone in front of the golem must make a DC16 Dex save taking 3d12 bludgeoning damage on a failed save or half as much on a success. All the ground in that area becomes difficult terrain.

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Ngl I miss playing my last character because he was such a snarky asshole but in like a wholesome way while being a Rogue Paladin he had a kind of brotherly relationship with my friends Lizardfolk Sorlock who looked like shin Godzilla and then became the living embodiment of nature