dreamed about an RTS that had a "command unit" that the tutorial made a big deal out of the importance of building, insisting you would "gain the advantage" by doing so. but it was just a little jeep that seemed to be bugged because it didn't do anything and it was super expensive. regardless the game focused really hard on it, whenever you built one the voice over would go "now we can gain the advantage!" if an enemy command unit (which also seemed to do nothing) was onscreen, it had obnoxiously huge UI elements telling you to attack it and make them "lose the advantage"
the campaign was really hard, so you didn't want to waste resources building this thing, but if you didn't build it and you cleared the mission the game would give you the lowest ranking because you didn't gain the advantage. even worse, every time you LOST a mission without building one, you would be forced to replay a tutorial on how to build the command unit
anyway this was probably an allegory for something but don't forget to build the command unit so you can gain the advantage











