Replaying Nancy Drew without Cheating - Part 12: Last Train to Blue Moon Canyon
Finishing this game is bittersweet, because I truly think that this is the last game in a line of absolutely brilliant games; everything that comes after this is the new era: Nancy flying off to some foreign land on an assignment that is absolutely insane and that no one would entrust to an 18-year-old girl from Nowhere, USA. Not to say Iâm not excited to continue with this project, but I think this may be the last game with that ~*nostalgic magic*~
This was definitely a favorite in my house growing up - my sister and I could never reference it without screaming âLAST TREN TO BLOOO MOOON CANYONEâ in the most obnoxious way possible. We were appropriately creeped out by Camilleâs harrowing doll collection. We were shocked (shocked!) by the First Big Twist (Lori? kidnapping herself??). We did not understand why a letter from Abraham Lincoln would be worth literally murdering Nancy (kind of get it now, but damn). Overall, just lots of great memories playing this one.
It certainly holds up on a replay as well. Great puzzles. Cohesive backstory. And this is a game of firsts: the first time we get to play beside the Hardy Boys! (I always had a thing for Joe, but what 12-year-old girl didnât?) The first time the setting of the game changes (I mean, we are on a train! Going across the southwest!). The first time a game has THIS many characters (4 suspects on the train alone, plus the incomparable Fatima, and of course Frank and Joe). The first time we have a cooking mini game!!! Itâs SO GOOD!
As far as cheating goes, I did not feel the need to cheat, except for once, when I had 5 gemstones and was still searching fruitlessly for the zircon. The exact type of thing for which I would have taken to the walkthroughs back in the day, the old me impatient, not deigning to be held up for even a moment. Love that I am learning to slow down and be more meticulous by disallowing myself to cheat. Is this project making me a better person?? (spoiler: no, that ship (train?) has sailed (left the station?))
ANYWAYS, drumroll please! Here are my thoughts on this playthrough of one of my favorite games of all times, Last Train to Blue Moon Canyon!
1. This is certainly not the first game to do an opening cutscene, but I think it is probably the game to do it best. You get to meet all the characters, hear the background for WHY you on are on the train in the first place, and kickstart the whole mystery with Loriâs disappearance (**Lori screams!**). Absolutely brilliant.
2. Hilarious that during this cutscene, Nancy is supposedly sitting awkwardly in the corner, on the floor??, nowhere near the table where everyone else is parked. And of course, she is so unimportant that no one can remember her name. Classic.
3. Unpopular opinion, maybe, but Charleena Purcell is a complete menace. She refuses to admit that she remembers talking to Nancy while Nancy was at Shadow Ranch (and I played that recently, and called her an excessive number of times. Thereâs no way she doesnât remember). She has the audacity to treat everyone like they are beneath her while dressing like THIS (what is with the weird pink flower brooch thing? That does not go with the rest of her insane outfit at all?). Sheâs a woman in her 60s and is still bragging about her gift for research and whatever else (insecure much?). She also just casually steals an idea from Lori and plops it into her most recent bestseller without a modicum of credit and thatâs supposed to be fine? As much as I cannot stand Lori, I think I honestly hate Charleena more.
4. For some reason, the fact that you find Lori in the caboose very early in the game was very surprising to me this playthrough. I know that this wasnât the actual mystery ultimately, and you needed to find her to get the letter that will help you do basically EVERYTHING else in the game, but I remember bumbling around for a lot longer before I found her. I think part of the reason is because I did not understand that scale puzzle in the least as a kid, which is sad as someone who ended up receiving a Bachelors in math about a decade later. Now, the scale puzzle is one of my favorites.
5. Also hilarious that Lori is shocked that Nancy is the one to have found her. Uh, no one else was even looking? No one else even cared? The Hardy Boys, for being two other amateur detectives (not to mention members of American Teens Against Crime!), did a whole of sitting on their asses while I was running between cars and rewatching that transitional cutscene over and over and over again.
6. There are actually a lot of animated scenes in this game, including the most iconic one OF ALL TIME! Is this whole process physically possible? Hell no! Does it look cool as fuck? Hell yes!
7. Also, the dolls, despite being scary (especially that one that croons âMamaâ whenever you pick it up....*shudder*), is one of my favorite puzzles in any game. It is epic, since you have to gather clues to figure it out throughout the entire train. And the fact that it ties right into the Big Puzzle, figuring out Jake Hurleyâs elaborate spinning rainbow contraption, makes the whole game feel really nicely tied together (which is always good, especially since some of the games coming up are particularly disjointed).
8. I never expected Tino Balducci to be my favorite out of everyone on the train, but after this playthrough, here we are. For some reason, I find him more sympathetic than ever. He is secretly still in love with Lori, but is a typical machismo who canât really be honest about his feelings. His sense of self worth is directly tied to how successful he is as a detective, so he has to put up a front constantly about how good he is, and how on it he is. John Grey is kind of just there (also, the comment about Charleena being a romance novelist and how it isnât honorable...sir, you are on a ghost show), Charleena is a plagarising bitch, and Lori is an attempted murderer. At least Tino has some layers to him. And TINO BALDUCCI is an amazing name. Good job there, Her.
9. I loved the fact that we could get off the train at Copper Gorge and go to a few locations within the town. It would have been better if you could explore a bit more, but I understand that the purpose of the stop was to get the pickaxe, and more information for finding the mine. Fatima is probably everyoneâs favorite character in this game, and I get it. Nancy Drew games have no shortage of wacky characters, and itâs part of what makes the series so beloved even decades later.
10. Cheeseburger. I can just imagine the game developers in the office at 3am, drunk, coming up with all the silly Copper Gorge scenes (au-to-graph), and peeing themselves laughing at this one.
11. The cooking mini game!!! This must have been a huge hit, because same variation of it comes up in lots of upcoming games. And I will never fail to create a burger with 20 pickled herrings and hot mustard for the chefâs choice. *Chefâs kiss*
12. The ending was good. Not GREAT, but it was good. I swear, I have never once understood that board puzzle and how youâre supposed to know the order to pull them out, and as of this playthrough, I STILL didnât. I did the same ole same ole this time, randomly pulling boards and using about 20 second chances until I finally figured it out. APPARENTLY, youâre supposed to use the rocks towards the beginning of the cave to figure out the order, but no thanks, Iâd rather get crushed to death 2 dozen times than think for half a second about Nancyâs not subtle clue here that these symbols MAY be important.
13. How did Jake Hurley die in his mine, when there was the mine cart and a track to get out right there?? Plot hole?
14. Finally, one of my favorite parts of this game is the very end. âJake spent his whole life searching for gold when all along he possessed something far more valuable: his uncanny knack for making friends.â AW! A beautiful sentiment, and Iâm not even being sarcastic! It was fun that instead of searching for and finding a pile of jewelry (The Haunted Carousel), or a giant diamond (Treasure in a Royal Tower), or gold hearts (Secret of Shadow Ranch), or gold bars (Ghost Dogs of Moon Lake), the âtreasureâ in this game is a letter from Abraham Lincoln mere hours before his assassination. Just another way that this game is different and out of the box.
Wow, what an absolute masterpiece. Iâm sad itâs over, but all good things have to end. Itâs officially time for me to leave the United States and jet off to PARIS, FRANCE to shadow a crazed woman in a creepy mask and expert martial arts skills. See u soon!