I like the redesigns, I like the extra flavor they've added [being able to hold Mayu's hand to restore health and willpower is precious], I'm here for the new locations already even though I've only seen one.
Once again Kimono Box ruins my day lol.
Biggest complaint is that the controller prompts are for a playstation controller regardless of what you're actually using. Which makes my brain take a second too long whenever I'm told to press X.
I'm enjoying it immensely so far, even though I'm not that deep in yet.
Addition: shoutout to the remake for being well-lit enough that I don't have to blow out my brightness to see without the flashlight. especially good for when you're trying to get the drop on the villagers.
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I like the redesigns, I like the extra flavor they've added [being able to hold Mayu's hand to restore health and willpower is precious], I'm here for the new locations already even though I've only seen one.
Once again Kimono Box ruins my day lol.
Biggest complaint is that the controller prompts are for a playstation controller regardless of what you're actually using. Which makes my brain take a second too long whenever I'm told to press X.
I'm enjoying it immensely so far, even though I'm not that deep in yet.
Addition: shoutout to the remake for being well-lit enough that I don't have to blow out my brightness to see without the flashlight. especially good for when you're trying to get the drop on the villagers.
I like the redesigns, I like the extra flavor they've added [being able to hold Mayu's hand to restore health and willpower is precious], I'm here for the new locations already even though I've only seen one.
Once again Kimono Box ruins my day lol.
Biggest complaint is that the controller prompts are for a playstation controller regardless of what you're actually using. Which makes my brain take a second too long whenever I'm told to press X.
I'm enjoying it immensely so far, even though I'm not that deep in yet.
I know I haven't posted in a minute but I have been doing things.
I have a small queue of reviews to get to over the course of the next week or so. Including a book, Patho 3, and the new Crimson Butterfly Remake once I've played enough of it to form an opinion.
Approx playtime (total): 37-ish hours across 3.5 full runs. About 12 hours to beat the first arc blind/exploring all the nooks.
Endings acquired: 4/5 (I didnât get the UFO ending lol whoops)
Platform: PC (also available on console, but I played the PC version.)
I also got the deluxe edition with the soundtrack and the artbook because Iâm weak
Score: 7/10 (would be higher but⌠weâll get into it.)
You gave me a beautiful game about the inherent violence surrounding womanhoodâs societal expectations and then nerfâd it with itâs combat system wtf.
â
Allow me to start by saying in no uncertain terms that i adore this game. I do. I intend to talk about all of this in the back end of my review. The aesthetics, the sound design, the animation, the plot. All incredible. 10/10. I would have given this game a higher score on that alone.
But there is an elephant in the room I MUST address and itâs: the game handles like ass in combat. Which would be fine! Iâve played games IN THIS FRANCHISE with jank ass combat (lookin at you SH1). Fatal Frame had similar jank ass combat and long ass recovery animations. I can live with that.
What I canât live with are two things and itâs why my review canât be as glowing as I would like. One: too many mechanics for the type of thing youâre selling me. A silent hill game doesnât need a stamina stat, a sanity stat, weapon durability, limited inventory, AND timing-based counters and dodges. It really doesnât. You could pick 1-2 of those to keep and have a significantly better game. Like, I didnât even use the counter system after a point. I just stopped caring. Silent Hill is not and never has been an action game. Itâs a survival game. Which brings me to two: UNSKIPPABLE non-boss enemies.
The fuck do you MEAN I canât run past this monster thatâs not a boss during this ending sequence. Literally nothing took me out of the game harder than that forced combat while chasing the fog monster. Like, if it was narratively significant like ALL THE OTHER INSTANCES of forced combat before it Iâd forgive. But it fell short of that for me, all 4 times I did it.
NOW THAT THAT ELEPHANT IS OUT OF THE ROOM
Letâs talk about how awesome this game is.
Because it genuinely and truly is an incredible narrative experience. Terribly prescient and delightfully executed. I was absolutely DELIGHTED the whole way down. (Legit the ritual sequence had me screaming in all caps at my group chat. The aesthetics! The narrative!) The writers really captured what Silent Hill is in essence; battling your inner demons through a setting of personalized metaphor. It gives layers. It gives complexity. It gives a cast of deeply flawed and oftentimes terrible young people. It gives a metaphysical god-plot on par with the OG cult.
Itâs also a very heavily gendered game. Itâs an incredibly feminine game; in that it is a game about being a girl and the inherent violence faced as a result, which makes every review I read calling it âangsty teen dramaâ or âplotlessâ sound like a manosphere dogwhistle. Because itâs not those things.
Itâs a plot about a girl desperately wanting to be able to make her own life-altering choices without feeling like sheâs making them to cater to someone other than herself in a society that tells her that her happiness hinges on obedience and appearances. Itâs a game about autonomy and choice. About confronting internalized abuse. About how love changes you in monstrous ways, sometimes too much and too quickly. About balance and patience and making peace with yourself, your grief over a lost childhood, and your fear of the future.
So the people calling this game plotless can gtfo.
Having a game like this come out in this current atmosphere on social media is such a huge move too. But thatâs a meta for another day. This is a review.
Silent Hill F is just beautiful to look at. Itâs well lit with a lovely set of color palettes in the town; appropriately dim and moody in the shrine. The monster designs are visually arresting and work well in service to the story. It leans heavily into its setting to gorgeous effect. Itâs smooth and cinematic. No complaints.
Akira Yamamokaâs presence is really felt in the sound track and Iâm so glad he was on for this. I feel like having that auditory familiarity helped with the transition between settings from the original American-set Silent Hill, to this new one.
It really gave me everything I wanted as someone whoâs been a Silent Hill fan for 20 years. It was refreshing and enjoyable. Broke a couple tropes for the franchise. And just generally felt like a good new direction instead of rehashing the old material. Frustrated as I was with the combat, I donât regret a cent or hour I spent on it, and Iâm likely gonna knock out a couple more playthroughts to try and platinum trophy it in the future. Weâll see.
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Again, not the full formal review but I feel possessed to say this as a pursue the remaining endings and form a whole opinion.
There are a lot of people reviewing this game that... don't understand what a silent hill game is. Y'all are telling on yourselves.
I'm not saying its a flawless SH game either. The combat is ASS. Like all the worst parts of an old school J-horror with more bars to keep track of. Fuckin' pass.
But I've seen more than one review where it's like "it doesn't explain anything to you?" "it's just blah-blah-blah" and I'm sitting here like bro have you... played any of the other games besides the remake??? Literally half the lore is hidden in notes, environmental storytelling, and all the little shit peppered around. It's about later context changing earlier statements. Implication and metaphor. Silent Hill is one of those franchises where what the game actually says is weak sauce compared to what you can weave the metaphors into. What lenses you can put on it.
And so far F has delivered on that front. It gave me what I wanted as a fan of this very specific breed of storytelling SH does so well. So when someone's like "the characters are boring and there's no plot" I'm sitting here like ??????!?!?! did we play the same fucking game?!?
idk man. I s2g these are the same people that said SH2 was about sex that I popped off about before the SH2 remake launched
Legit give me SH3 combat with this story and I would be over the moon. As it is, I'm still thrilled, but if I have to fight ONE MORE OF THESE BROODMOTHER BITCHES TO PROGRESS. /jk
Apologies again for falling behind on reviews. Lifeâs been a roller coaster since April.
Positive news: Iâm getting a new computer that isnât second hand, refurbished, and/or a laptop. In the hopes that this will actually⌠yâknow⌠increase my productivity literally any amount.
Young twin brothers vow to protect each other when their mother comes home with her face obscured by bandages, which make them question her identity.
(Spoken language: German)
Director/Writer: Veronika Franz (Director/Writer), Severin Fiala (Director/Writer)
Runtime: 1h 41m
Production houses: Ulrich Seidl Film
Where to watch: Tubi
Score: 5/10
Kids will never not be deeply, unsettlingly creepy.
It was a slow build but honestly it was pretty good. There was always a part of my brain that was like âthere is an American version of this movie thatâs a comedy played for laughs.â
I canât say I loved it. It was lacking in a lot of ways. The dialogue was stilted at best and not in a super interesting way. It might have even been better served as a short film. It was due a lot of edits.
But the wide shots, the set design, all those things really served the feeling of isolation and madness. The whole movie was really good at making you always feel unsettled in an uncanny valley sort of way I can appreciate. Which is why it gets a 5 instead of a 4.
Good chance my queue might run out of posts again. I went on a trip out of state and coming back home with a plane full of kids has gotten me HILARIOUSLY sick.
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I wasnât mad at this one. It does a lot of fun things and the actors are wonderfully intense, especially Leo and Mathias in later portions of the movie. There are some very fun set pieces and the premise is decent. I love the use of color grading to depict objective reality vs play
But it was also just⌠mid. A bit repetitive at times and the core premise is good, but the impetus for the actual plot we follow is⌠bleh. Very rote.
Itâs a good way to kill an afternoon (or in my case a morning) though.
Ella Blake is a stop-motion animator who is struggling to control her demons after the loss of her overbearing mother.
Director/Writer: Robert Morgan (Director/Writer), Robin King (writer)
Runtime: 1h 34m
Production House: BFI, bluelight
Where to watch: Shudder
Score: 7/10
Expertly straddles the line between mainstream and arthouse horror.
Okay but seriously holy fuck this was a good one. Like genuinely. It gives independent arthouse film. It gives mainstream descent into madness. It gives animation.
The use of sound and color to show different states of mind hit so good.
I donât even really have any complaints about the child actor. The visuals were appropriately bizarre and horrifying.
It really resonated with that feeling of not knowing what to do with yourself after finally breaking free of a toxic relationship, especially with a parent. Trying to find a place now that you have the freedom to do so but not having any idea where to start, where to go, what to do, and just losing your shit about it. It gives resentment. It gives frustration. it gives fear.
Itâs a very open sort of movie, and I suspect it wonât be for everyone between the violence and the visuals, but I personally enjoyed it immensely.
A feast for the eyes if youâre into the grotesque.
In 1930âs Oklahoma and the regionâs horrific dust storms, a woman is convinced that a sinister presence is threatening her family.
Director/Writer: Karrie Crouse (Director/writer), Will Joines (Director)
Runtime: 1h 34m
Production house: mad dog films, secret engine
Where to watch: Hulu
Score: 3/10
Ngl Margaretâs dress being in backward for a section kinda threw me, even though it seemed intentional.
This one was kinda mid. The red herring was kind eh. It was one step shy of being a Christian movie, and the payoff lacked punch.
Like Act 3 was pretty solid, but the rest of it was âmehâ. Not boring but not particularly challenging or risk-taking. It didnât lean in far enough and the tragedy of it didnât hit.
It has the bones of a good dust bowl movie. A good family annihilator movie. And a good suspense film. It just doesnât put any meat on those bones or do anything fun with them.
Which I guess makes sense for the dustbowl.
Though if you want a good Sarah Paulson movie involving her playing an obsessively overprotective mother: watch Run instead.
In a small Midwestern town, a troubled teen with homicidal tendencies must hunt down and destroy a supernatural killer while keeping his own inner demons at bay.
Director/writer: Billy OâBrien (Director/writer), Christopher Hyde (writer), Dan Wells (source novel)
Runtime: 1h 44m
Production house: Irish film board, Quickfire films, Fyzz Facility
Where to watch: Shudder
Score: 6/10
This one really managed to capture the sort of spacious, empty, liminal space style of midwestern gothic horror.
I watched this one a couple weeks back with a friend and I was 1) unfamiliar with the source material and 2) stoked to see Christopher Lloyd in a movie from 2016.
Honestly? I was surprised by this one. I didnât have a lot of expectations going in but it did some very fun things. Iâd wanted to hold off long enough to break down the midwestern gothic elements with my friend but that feels like itâs going to end up needing its own post.
It does cinematography so well, the use of color and no; the conveyance of time is great. The writing is solid and the acting is fun to watch.
I did often find myself going âTHATâS BECAUSE YOUâRE A BAD MOTHERâ periodically but honestly I think it added to the film. But that might just be me.
Itâs a good watch. I was never bored. And it fills a niche I donât see all that often.
When a man accepts an invitation to a dinner party hosted by his ex-wife, the unsettling past reopens old wounds and creates new tensions,
Director/Writer: Karyn Kusama (director), Phil Hay (writer), Matt Manfredi (writer)
Production House: Gamechanger Films, Lege Artis, XYZ films
Runtime: 1h 40 mins
Where to watch: Tubi, Peacock
Score: 6/10
Details fade but vibes are forever.
So I watched this one YEARS AND YEARS ago and have, much like other movies I'm reviewing for the queue/back catalogue, the details escape me now and I take that to mean I'm due for a rewatch.
What I do remember is that the vibes of this movie were incredible. It gave Modern Noir Clue meets Cult Indoctrination meets The worst People You Know Host A Bougie Dinner Party vibe. Logan Marshal Green is fantastic in it (but I love him in everything I see him in so I might be biased.)
It's this lovely warm suspenseful, tense, thing and while I lack the detail recall to praise specifics and writing it is definitely a movie I would be stoked to watch again, and I think that's a point in its favor.
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A mad scientist kidnaps and mutilates a trio of tourists in order to reassemble them into a human centipede, created by stitching their mouths to each others' rectums.
Director/Writer: Tom Six
Production House: Six Entertainment.
Runtime: 1h 32m
Where to Watch: AMC+ apparently? (I watched this back in 2010. So.)
Score: 3/10
I've seen every movie in this madman's coked out fever dream of a series. I've seen this one twice. And I'll be real with y'all, I'm worse for it but I regret nothing.
This.
This is a movie.
I'm not going to sit here and pan it because of what it is. It's honest about what it is. "We're gonna sew three people ass to mouth. This is what you signed up for." And you get exactly that.
It is shock jock horror. It is a cocaine-addled fever dream. It takes itself just seriously enough that it feels earnest but not so seriously that it's constantly trying to justify itself or pretend to be something it isn't.
It is the truest example of "Dead Dove: Do not Eat" the movie.