Virtual and Augmented Reality – vital to UK Manufacturing @InnovateUK @KTN @RollsRoyce #ARVR #Wearables #manufacturing
It may have come to prominence in the gaming industry & creative industry sector, but Augmented Reality (AR) and Virtual Reality (VR) are now also an important part of manufacturing and assembly processes; enabling efficiencies in product design processes, in remote collaboration and in workforce training.
This was exemplified by the ‘Augmented Reality and Wearables Technology Marketplace’ event from InnovateUK and KTN being hosted at Rolls-Royce, in Bristol this week. This well attended event, was full of people from industry, from academia and included the forerunners in wearable and Augmented Reality and Virtual Reality Tech.
Paul Stein, Rolls-Royce Director of Research and Technology opened the event with insights about how Rolls-Royce is utilising Augmented/ Virtual Reality in various parts of its business. For example, in its design and manufacture of small modular reactors, the technology enables engineers to visualise a component before they actually manufacture it. It also provides a virtual illustration of how specific parts of a reactor can be accessed, or how it can be serviced and maintained.
Brian Waterfield. Virtual Reality and High-end Visualisation Technical Lead provided an outline of how Jaguar Land-Rover have used Virtual Reality to assess different design concepts in the creation of the new Evoke Land-Rover. He talked about the concept of the ‘Digital Twin’ where there is a virtual factory as well as an actual factory; where a change in one assembly-line environment will make the same change in its ‘twin’ environment.
Together with some excellent key-note talks, there was also an exhibitor space, where delegates could try out the technology from the different companies who were there. Ron Edwards, MD of Serious Games International showed how the Coventry-based company is helping blue-light organisations learn about, and optimise, their operation in hazardous environments using their ARVR technology. Springer tried out their headset, virtually transporting us into a helicopter, flying around an oil ring. The graphics were stunning and the demo showed how real this experience feels to the user. The applications to industry were easy to understand.
The team at mo-sys showed their StarTracker VR in action. StarTracker sensors attach to any VR headset and track its full motion in real-time, by tracking small stickers (stars) randomly stuck to the ceiling. On a large TV screen, the audience saw what the headset-wearer was seeing in front of him – a working engine in full detail. It was fascinating watching him, walking around in empty space with his headset on, but in his virtual world, he was walking around the engine. This was another great example of how the technology can be used for training and design purposes in the manufacturing world.
Finally, we had a peek in the Soluis walk-in immersive black dome. There is no need to wear a headset for this technology, as the whole dome becomes an interactive portal. This dome technology has been used for a variety of projects from enabling architects to view their installation designs at the British Museum to providing training for Astra Zeneca.
The event was very successful in showcasing the important role that this technology is already playing in manufacturing and construction in UK. Stephen Browning, Head of Digital Economy at InnovateUK, said that
‘this technology has the potential to transform many areas of the UK economy’
InnovateUK want to help to get this technology into every part of the UK economy. Browning said:
‘we want to try to make the UK the leading centre for the application of this sort of technology’.





















