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@splat-fiery
Because I’ve lost control of my life
reblog for the blessed 100k
IVE ONLY HEARD WHISPERS OF THIS POST
A classic image.
@we-are-scribe

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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DJ Octavio, age 24, watching as a group of stupid squids and a crab takes over the entirety of Arowana Castle.
Good evening, squids and kids! Today, we bring you a video by "Eurogamer" who got unique early access to Splatoon 3!
This video covers 3 stages of the new Campaign Mode, 2 Turf War battles, and some Salmon Run footage.
You can find it [here] or in the video down below.
Be warned: SPOILERS AHEAD!
ok so now that the splatoon fandom is officially rehydrated heheheh
can i puhleaseee get some new splatoon/gaming/nintendo blogs to follow :*)
just interact with this post at all if you're also shifting into squid mode rn i need the content ♡
With the Splatoon 3 Direct over, new information regarding the Splatlands has come to light! You can find the official Squid Research Lab report [RIGHT HERE!] Which goes in depth even farther than the direct did!
At the moment, I will not be going I depth about the direct, as the report above does that better than I ever could. However, I have a few things to share!
The Hero Mode now has several things confirmed. The level design is reminiscent of Kamabo Co. Tests. Callie and Marie appeared, along with Captain Craig Cuttlefishand Captain Three.
The new idols, Deep Cut, now have confirmed designs! Along with their debut, we were given the confirmation of Tricolor Splatfest Turf Wars and 3 teams on Splatfests!
This will be all for this post. Please read the research report at the top of the post for more information!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Our octo on the ground has been inking all the turf they can, and uncovered some wallpapers for all your squidphones!
[HERO MODE]
[OCTO EXPANSION]
Below, you'll find research from our lab octo for the Splattershot Jr. Welcome to the first entry of Mod Fiery's weapon rambles...
Splattershot Jr.
Required Level for Weapon: Level 1
Category: Main Weapon
Class: Medium Range Shooter
Sub: Splat Bomb
Special: Ink Armor
Range: 35/100
Damage: 22/100
Fire rate: 75/100
Base Damage: 28
Ink Consumption: 0.43%
Stats taken from Inkpedia
Weapon Variants: Custom Splattershot Jr, Kensa Splattershot Jr.
You can find even more data about the Splattershot Jr. here on Inkpedia.
(Image from Inkpedia by Nintendo)
The Splattershot Jr. is a lightweight weapon, and the first weapon you receive from Ammo Knights in Splatoon 2. It has a wide ink zone and a medium distance range, along with a good fire rate. Overall, the Splattershot Jr. is a well rounded weapon and is great for newly joined Inklings and Octolings.
The Splattershot Jr. replaces the Ink Tank with what seems to be a baby bottle. (An adorable touch, as Mod Fiery believes)
The Splattershot Jr. is good for close combat, dealing okay damage to the enemy, while also being great for inking turf thanks to its wide ink zone. It's a good beginner weapon in order to get a handle on the game's mechanics and understand the basics of shooter weapons, while also giving the ability to be a fearsome opponent in the hands of players with more experience.
The Splattershot Jr. itself, while not very flashy, is a great weapon, and, in the hands of anyone, is great for beginners and pros alike.
Defense
The Splattershot Jr. is a great weapon for defense and offense alike, due to it being more geared towards beginners, it's better on the defensive side of things. That being said, it's still great on offense.
The Splattershot Jr. is great at inking a large area with little effort, making it great for building up your Special. It had a low ink consumption rate, allowing you to fire up to 255 shots before running out. (Inkpedia) Along with that, you can apply Ink Saver (Main) in order to get more life out of your ink consumption.
Its great ink consumption rate makes it an amazing backliner, and it's special, Ink Armor makes for a lovely support backliner.
Mod Fiery's recommend abilities for defense:
For a good defense, it's important to have abilities on your gear to help aid you. Our octo in the lab, Mod Fiery, has a few abilities that could give you an advantage against the enemy's fire!
Ink Saver (Main) would be a lovely ability to keep your ink up, and keep you high and dry.
Special Charge Up will allow your Ink Armor to charge up faster than ever, and keep your teammates out of hot water!
Main Power Up increases ink coverage on the Jr. and will let you cover more turf faster.
Special Power Up is a must for when you have a weapon with Ink Armor! It'll save you teammates in a jam, since it applies the Ink Armor much faster!
Offense
While the Splattershot Jr. is more branded for defense due to its defensive special, in the hands of a pro, it's a great play for offense. It's not suited for an overly aggressive style of play, though it's possible to pull off an extreme amount of splats if you know what you're doing. Paired with the Splat Bomb, it's easy to turn the tides in your team's favor.
An easy way to trick the enemy is to keep them preoccupied, whether that me with a teammate, a bomb, or your special. A great way to do this is to move fast, ink territory, and keep them on their toes. Never let them know your next move.
Mod Fiery's recommend abilities for offense:
Once again, the local lab octo has something cooking up! Here's Mod Fiery's suggested abilities for offense.
Special Power Up as said in the defense section, it's crucial no matter what playstyle you use to have this ability. It makes it a lot easier to deploy Ink Armor.
Ink Saver (Sub) if you don't sleep on your sub, then you should know that it's a great idea to throw those things out there! Ink Saver Sub will help you with that.
Sub Power Up would be a lovely addition to this if you use your sub.
Ink Resistance Up would help keep the enemy ink off your back and your head up high!
Special and Sub
The special and sub of a weapon are a crucial backing to the playstyle you choose. Here, Mod Fiery will briefly get into some tips about using the special and sub of the Splattershot Jr.
Splat Bomb
The Splat Bomb is a well rounded and basic sub weapon that's easy for beginners to use and get the hang of. You can simply throw it, or you can roll it against the ground in order for it to inksplode faster.
Despite being basic enough for beginners to get the hang of it, it's a great sub that can be used for a lot of things. This combination of Splat Bombs and Ink Armor has the chance to be great. Are you up for the task?
Ink Armor
The Ink Armor is a defensive special meant to keep you and your teammates out of trouble. Though slow to work without abilities, it's a great shield to have when rushing the enemy line!
Base Duration
Deployment: 2 seconds
Active: 6 seconds
(Inkpedia)
Keep in mind, while your Ink Armor is activated, you're able to be spotted even in squid form due to your eyes glowing! This cannot be reversed by Ninja Squid. Ink Armor cannot be applied to those who are in the middle of a Booyah Bomb or have the Rainmaker.
Ink Armor is good for when you're about to head into enemy territory, or when you're going to make the push in Ranked! Use it wisely, too early or too late, and you might be washed out by the tide…
Testing, testing...
After some long and grueling field testing, the results are in! With the Splattershot Jr.'s testing over, all that's left is compiling results. I'd say our testing was quite successful...
[Splattershot Jr. added to the queue]