Concept art for the Giant Sapsucker.
(Gotten from Zeekerss' Patreon page for the post "V70 Retrospective".)

Today's Document
One Nice Bug Per Day
Cosimo Galluzzi
d e v o n
KIROKAZE
sheepfilms
DEAR READER
dirt enthusiast
Peter Solarz
art blog(derogatory)
PUT YOUR BEARD IN MY MOUTH

tannertan36
2025 on Tumblr: Trends That Defined the Year

izzy's playlists!

Love Begins
Show & Tell
almost home
I'd rather be in outer space 🛸
seen from United States

seen from T1

seen from Brazil

seen from United States
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States

seen from United States

seen from United Kingdom

seen from United States

seen from Malaysia
seen from United States
seen from Singapore
seen from Brazil

seen from United States
seen from Spain
seen from Canada
seen from Algeria
@sphyrapicus-cursus
Concept art for the Giant Sapsucker.
(Gotten from Zeekerss' Patreon page for the post "V70 Retrospective".)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Concept art for the Maneater.
(Gotten from Zeekerss' Patreon page for the post "The Gigantic Version 60 Post".)
Concept art for Mineshaft interior development.
(Gotten from Zeekerss' Patreon page for the post "The Gigantic Version 60 Post".)
i really like seeing this sorta thing! theres so many fun little things in this game... keep up the good work!!!!
Thank you very much, that's very kind.
I haven't been posting a lot recently because I've been quite busy. I also don't have too too much to share at the moment (though I might have more once v80 comes out). But if anyone has anything interesting I could look into I'd be happy to post about it.
Lethal Company (2024), dev. Zeekerss

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
As babies, Maneaters are considered items and have similar properties as other items; they are programmed to be conductive, but will realistically not be stricken by lightning.
This is because at the start of a day, a timer waits 15 seconds to create a list of all spawned conductive items, and this list is never updated throughout the day. Maneaters, as indoor enemies, usually do not spawn at the start of the day, and will then not fit within that 15 seconds to be added.*
(This also means that any equipment delivered that day will not be struck by lightning.)
If a Maneater does spawn in the first 15 seconds, either naturally or artificially, it will be added to the list and struck by lightning when outside. This causes an explosion to "damage" the Maneater, decreasing its transform timer (which is also decreased by being outside).
Once the Maneater transforms, it will not stop being struck by lightning -- this is because the baby "item", while disabled, can still be struck by lightning, and moves with the adult Maneater. After 6 strikes, it will die.
*Occasionally, on the final day of a quota (0 days left), the spawn curve can be altered enough so that indoor enemies can spawn at the beginning of a day. This is still incredibly rare and difficult to replicate.
(Information provided by butterystancakes on Discord and ILSpy decompiling. Using Imperium for spawning, BringBackTheBaby for keeping the baby from constantly crying outside, and a Unity build of the current version. Otherwise completely vanilla.)
The ghost girl has an unused animation called "IdleDance", pictured above.
(Using a Unity build of the game to find and record this. Cannot be found in-game.)
Pictures of a butler in Dine's mansion.
When attacking a player, a butler will bare its teeth. Its fingernails are also more visible in this state.
(Using Imperium for AI manipulation and freecam observation. Otherwise completely vanilla.)
When a Thumper stops seeing a player, it will continue to search the area for a short while, before exiting chase mode and entering search mode. When entering this mode, it will play "thunder_normal_8" once, as opposed to a sound normally associated with Thumpers such as a roar.
In the video above, the player has just exited visibility and targetability from the Thumper. Soon after, it plays the thunder sound effect. It is unclear what the intended use for this sound is.
(Using Imperium for AI manipulation and night vision, as well as a Unity build of the current version to identify the sound effect's use. Otherwise completely vanilla.)
Pictures of the Bracken in a mansion's greenhouse.
Under direct lighting, the bracken's body is red.
(Using Imperium for AI manipulation, freecam observation, and night vision. Otherwise completely vanilla.)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
The terminal is equipped with the ability to identify what a player writes without them actually writing the whole thing. This is why players can route to moons or buy equipment without typing its full name, among other things.
The input from the player must have at least 3 letters, otherwise it will return with a "null word", and the terminal will display "[There was no action supplied with the word.]".
If the input has 3 or more letters, it will run through a list of keywords and first check if each word in the input is an exact match to the word. if it isn't, it loops through the string backwards, subtracting one letter for every check, and see if it is contained within a keyword. This is called a substring. If the keyword matches at any stage, it will return the respective data that matches the keyword (for instance, the input "arti" will attempt to route to Artifice). If it does not, it will return with null.
For example, this post by @pawrogi types in the sentence "hi guys im the scrungler", and the terminal returns "[DATA CORRUPTED OR OVERWRITTEN]". This is the typical return for an uncollected story log.
The first four words, "hi", "guys", "im", and "the" do not return with a keyword, as two are shorter than 3 letters and the other two do not have an associated keyword. "scrungler" is checked like this:
scrungler = [no match]
scrungle = [no match]
scrungl = [no match]
scrung = [no match]
...
scr = [scr]eams = matches keyword "screams"
Since "Screams" is the name of a story log, and it assumedly has not been collected on this save file, it returns with "[DATA CORRUPTED OR OVERWRITTEN]".
The main commands are an exception to this -- the game does identify substrings of a command (like "bestiary" and "sigurd") as a word, but it is not associated with a keyword and returns instead with "[There was no object supplied with the action, or your word was typed incorrectly or does not exist.]"
(Information acquired through ILSpy decompiling and BepInEx logging through in-game testing.)
(Inspired by @nutstompr's post)
All enemies play a sound upon exiting a vent, distinct from any "random sounds" that play without source in the main facility, as it actually signals their "spawning". Nutcrackers have an exclusive and distinct sound that plays when exiting a vent.
(Using Imperium to display the clock at all times + in real time, as well as preventing enemies from targetting/attacking. Otherwise completely vanilla.)
(Requested by @comedymasked and @installationwizard101)
quastion... i remember once a while back seeing a post about a special/unique noise playing from the vents when a nutcracker spawns (or just some sort of weird noise associated with nutcrackers in general, i don't totally remember). however i can't find the post and i don't even know if it's actually a real thing that can happen in vanilla in the first place. do you know anything about this/do you think you could provide or find a clip.. batting my eyelashes...
I'm making a post about this as we speak, as someone else also requested this (short answer -- yes, it is real), but if you're looking for a sound clip for anything else, I have a sound repository for every sound in the game, organized by source. This sound specifically is found in Entities/Nutcracker/NutcrackerVentCrawl.ogg, while the normal vent crawl is under Environment Objects/VentCrawl1.ogg .
A Giant Sapsucker "dancing", inspired by the American woodcock's "rocking" behavior. They have a 7% chance to dance every time they attempt it.
(Using a personally modded copy that plays the dance 100% of attempts for the sake of recording, as well as Imperium for freecam observation. This is otherwise completely vanilla.)
When using a walkie-talkie in front of the wall on Gordion, there is a 3% chance every 40 seconds to hear a random "Wall sound".
There are currently two sounds that have a chance to play -- FreeRefillsForever.ogg and Kola.ogg, in order.
Unlike player voices, these sounds can be heard while not holding the walkie-talkie.
(Using a personally modded copy that plays a sound with a 100% chance every 60 seconds for the sake of recording. This is otherwise completely vanilla and you can find it yourself if you want to wait long enough.)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming