Basically, every Player gets access to majyyk in their weaponization, the aspects defining which kind of Majyyk they are able to use, Seers and Mages both get extreme boosts in their majyykal abilities in order to balance their rather weak combatitive abilities. This doesn’t mean that every player uses majyyk in their weaponry, just when using Spellcaster-type weapons (Wands, Rods etc.) these types of majyyk will be available to them.
Clock Majyyks, an advanced form of majyyk that allows the user to manipulate time, especially helpful for players that can’t stay in fights for too long, this majyyk revolves around the manipulation of the “time” of objects, of non-living things and non-sentient living things. The user can fast forward an object’s “time” into the future, making it decay rapidly or rush to attack an opponent. This majyyk can be even used to stop an object’s “time” by freezing it in midair. The user can also rewind a damaged object’s “time” to restore it to its original state, like turning ice back into water. These players would be great at one-on-one battles, concentrating on keeping one for locked down while attack them with all they’ve got to make for a quick battle without any losses on their side.
Spatial Majyyks, a form of majyyk that bestows a player the ability to create, shape and manipulate physical aspects of space within an area of their choosing, including an area and whatever is inside it. Advanced players are also able to generate and redirect space in a number of ways, from affecting the course of gravity, inverting the dimensional properties of whatever the user can visualize, and even create holes in the fabric of reality itself in order to teleport. These players would be amazing at disrupting the flow of the battle, making the enemies unable to hit them and their team and redirecting all attacks back to them.
Lumination Majyyks, like our canon Seer of Light, Rose Lalonde, these players have the ability to manipulate and utilize light in various ways. Occasionally, a certain technique is used to cast a Light spell. When used for offense, the majyyk can take the form of a sphere-like object that can be ejected at the opponent or as a beam that can be blasted. Light can also be emitted from the caster’s body; depending on the brightness or heat that the light emits, it can be capable enough to blind an enemy or cause the surroundings to explode. These players would excel at decimating waves of opponents at once.
Umbral Majyyks, With this Majyyk, the player is able to fade themselves shadows to move swiftly, dodging efficiently and to make surprise attacks. While they are in shadow form, the user’s senses are heightened to a large degree, and they are still able to see as if they were above ground. The player is also able to use their shadows offensively, materialising them and using them to cut and cleave away at their opponents, this ability is stronger the darker the area is. The ability to use this form of majyyk makes a good base for an assassin.
Invigoration Majyyks, players with access to this majyyk are able to utilize a powerful healing majyyk, the user’s power is capable of performing various feats, such as draining poison from an infected victim. By using a lot of energy, the user can even revive people that are in a near-death state. With the use of this majyyk, the user is also capable of restoring the body internally and externally including a patient’s fatigue and body stress. These players could just swing themselves into the fray and beat up everyone while regenerating all their health, true unkillable tanks.
Curse Majyyks, this form of majyyk allows the player to cast powerful curses on their targets, like serious ailments that chip away at their health and end in death, this form of majyyk is the most destructive and dangerous and should be handles with caution. Players with access to this form of majyyk would be able to destroy whole armies of pawns in mere seconds, but struggle when fighting larger adversaries.
Gust Majyyks, This variation of Majyyk enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Majyyks grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such majyyk lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales. These players would excel at fighting one-on-one, able to hit their adversaries hard while maintaining a clear distance.
Sanguine Majyyks, this form of majyyks manifests itself in extremely strong crowd control abilities, stunning and rooting their enemies in place for long times, the player is also able to take control over others bodies, making them attack themselves / other enemies, allowing them to be an instigator to fights between their enemies. These players are incredible disruptors and are strongest when facing multiple enemies.
Soul Majyyks, this variation of majyyk allows the player to manipulate and interact with the souls of their enemies, their attacks wouldn’t cause physical harm, but would be able to pierce the soul directly, they’d also have the ability to control lost souls nearby and order them to attack their enemies, like inciting a mass of invisible and intangible beasts to home in on a single enemy. These players would excel at ravaging huge amounts of enemies at once, becoming stronger with every kill.
Cognizance Majyyks, these majyyk users would be able to mindcontrol others and make them their personal servant, although their powers get weaker the more beings they control at once, the less intelligent their prey the more they could control, these players could either opt to have one huge pet or many small beasts. These players would probably not even be near the fight itself, rather letting their beasts fight for them.
Faith Majyyks, the unwavering faith of these players would allow them to use massively destructive and diverse majyyk, they’d be able to wish anything they’d need into existence at any moment in time, reality would warp around them, and the domain in which the fight takes place would change to give the player an advantage. These players could just flail around on the battlefield and leave vast destruction in their wake, a true powerhouse.
Fear Majyyks, this majyyk would give the player the ability to break even the most strong willed enemies passion and will to fight, they’d be able to scare any enemies they’d face and stop them from fighting against them, most would flee the scene upon seeing this player. They’d have access to illusions as well as taking over some of the abilities these illusions would have, they’d have a voice of thunder and a bone shattering shriek that’d leave many adversaries unconscious. This type of player would excel at demoralizing their adversaries and then cull the helpless and immobilized prey.