Hello! I really like your artworks and conlang stuff. Right now I'm learning Yongasabi and have been reading the doc on it. There was a part on there that caught my interest:
"A Yongasabi board game called maho is especially popular to play during Red Festival. The scavengers often play an adapted version of maho involving gambling, which Artificer prefers and is very good at."
Will this be later documented, as in further details on the game itself? The idea of a Yongasabi board game sounds awesome to me.
Artificer likes gambling but Saint is kicking her ass
A few years back, I had developed a fully functioning system of fortune telling for one of my characters, and I thought that that could be developed into a game somehow, like the reverse of tarot cards, which were made for games first before they were used for fortune telling. I marked that down in the document and didn't give it too much thought after that. So funny thing, when you sent this ask, it got me thinking about Maho again.
Anyway, I went ahead and did that. Maho now a fully functioning board game from the Undergrowth AU.
Maho Maho Also called Maho or Maho Jumon Maho Maho, or just called Maho, is a turn-based board game combining strategy and chance. It is pl
As a little bit of additional context, the color red in Yongasabi culture represents danger, wisdom, and worldliness. It is strength and resourcefulness. In essence, while yellow represents harmony and detachment from the world, red represents the ability to navigate the world. This is why Maho is popular to play during the Red Festival, because it represents complex worldly interactions in the form of a game. At least, that's the explanation common explanation. In truth, people just like to play games.
Anyway, thanks for asking, this was a fun weekend project. Some people might think this level of worldbuilding is pointless for the story, and it probably is, but it's honestly just fun. Sometimes the benefit to the story is secondary.