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PUT YOUR BEARD IN MY MOUTH
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@smoky-quartzy

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A super quick trick for drawing draped fabric that my art teacher taught me in high school.
hii im sorry if this is abrupt but do you have any tips on drawing hands? :o
aa first off sorry for being so late in answering this!! ive been so busy, so this has just been sitting in my inbox ;v;i know i always say this, but im not super great w/ hands!! they’re really hard for me to draw too, i think because they’re so expressive! honestly the best way to get used to them is by studying and drawing your own hands until you’re familiar with their structure and how they work ^^ i’d recommend doing blind contours of your hands; they wont turn out great but it’ll definitely help you learn the basic anatomy of your hands. its also a good warm up for observational drawing (lol my teacher always made us do these before we could start our still lifes)ofc im sure you probably mean more stylized hands so i’ll try to break down some tips for drawing hands out of your head:(forgive these next drawings, i did them on a sleep deprived night at 3am haha)
These first two were drawn (pretty quickly) from observation of my own hand, while the two below were drawn from my head! Some noticeable differences are amount of detail put into each. In observational drawing you should be capturing each fold of the skin, and the wrinkles caused by joints bending etcIt’s hard for me to explain, but studying hands like this can help you understand the parts that make up a hand and in turn help you visualize one in your hand. You should try thinking about them in terms of 3D shapes instead of one whole object.
When i stylize hands I keep key features such as knuckles, and finger joints to make them recognizable, but I like to either exaggerate the “pointed” finger tip, or blocky shapes in the fingers. I’ll try to break it down as I visualize it:
Honestly, I’m still learning how to break down the body into shapes, but I think of the palm as a square with triangular bits coming out of it. I add a little circle on the side to represent the thumb joint too, since I think that’s definitely an important bit in making a hand read as a hand. Hands will jut out there to accommodate the thumb! When I sketch hands in my drawings I’ll often just sketch in a quick triangle and refine it during the lineart stages. I wouldn’t recommend doing that per say since its a pain, but practicing gesture drawings of hands where you use shapes to quickly sketch a base is a good idea!and for the (imo) fun bit, little tips to consider when you’re drawing hands!
The middle and ring finger tend to stick together!! Obviously that’s not always the case, but often times drawing them together can make a hand look more natural! On that note, the pink tends to be the odd one out and sticks out a lot! Consider the “webbing” we have between our fingers! When fingers are squished together it’ll fold a little bit! you can put a little line there to represent this, it really fleshes out your fingers i think! There’s a ton of this webbing between the thumbl and index finger so remember that as well!The palm can be broken down into three main parts! A hand has two fleshy lumps at the bottom, above the wrist. The biggest one is over the thumb joint, and the one under the pinky is smaller, but still sticks out a little bit past the wrist. The top portion is where the knuckles are located and the fingers will follow the arc of that portion.
When fingers are bent like on the left, The index finger tends to be the tallest and the other fingers will follow in descending height! The index finger is kind of a “leading” finger, so its okay to exaggerate it to be longer even when the hand is not closed. This can help make the hand more expressive! Speaking of fists, using squarer shapes to draw closed fingers can make them look more believable. And since squares have harder edges this can also make a hand look angry or nervous. The tighter the fist, the more defined knuckles/joints will be! Don’t forget to consider joints when you’re drawing a folded hand either, since people tend to add too many! I personally don’t emphasize these joints too much but I still consider how they help the fingers bend! (emphasizing them can help make a hand look more bony!!)please take all this advice with a grain of salt! i pretty much just regurgitated information ive picked up by observing hands or that ive learned from other artists. I’m in no way an anatomy master, but i hope this helps a little bit!! im positive there are more thorough tutorials out there, but if you want some insight on how i draw hands, here’s this ;v;
Is this meme still happening?? lol Send me some smooches y’all~ you know the drill 💖 (character+number )
shoot me a ship and one of these :0 not b2,,, i dont like that one
here ill post these together!! luv this water brush
Because this didn’t come in my SAI and I bet it didn’t with other people’s, here’s a pack of more textures (including the lava one!!!). Go to your SAI folder and just dump the ones you’d like in the brushtex folder (or w/e you have it called)

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hey look: it’s one of those “send me two characters & a pose!”-thingies ; ; they also seem like fun so; take it & do it ! please repost or tag me if you use them ?? love to see your drawings
A big ol’ bunch of figure drawing studies. Drawn with pen and marker.
1 min quick gestures ref: https://line-of-action.com/practice-tools/figure-drawing/
Longer studies ref: https://www.bodiesinmotion.photo/
How to show expression with the mouth!
This was a request and at first I wasn’t sure if I had anything to provide with, but as it turn out it got a little longer than I expected because there were actually things I had to say!! Wow!!
Anyway, this is some guidelines I follow when I try to make the face expressfull, more specifically the mouth! It is often neglected, since it’s actually pretty hard, I’ll admit. But I’m here to help (hopefully…)! A mouth expression tutorial as per request. Enjoy and hopefully it will help some a little. ʕ•ᴥ•ʔ
Draw the teeth at the right angle.
This is super important. The upper jaw follows the angle of the head, and the lower jaw will depend on how open it is. Make sure you have a rough estimate of where the teeth are, and how much of them you’re going to see!
The lips will VERY roughly follow the same angle as the teeth. It really depends on the character, but it gives you a sense at least.
If you DON’T do this, you’re going to lose so much volume and the mouth is going to end up looking unrelatable. I showed this example in this tutorial:
It’s not just the lips!
The cheeks, chin, and tongue play a role too!
Try look at your own mouth or references! I have a very pliable and large mouth, so that’s one reason why my characters have it too lmao.
ASYMMETRYYYYY (ง ͠° ͟ل͜ ͡°)ง
I cannot emphasize how important asymmetry is when drawing expressions. It applies not only to the eyebrows to achieve the Dreamwork Face™, but also the mouth. Seriously if you draw a symmetric mouth I will deliver myself to your mailbox and then shout at you until you fix it.
Look at the difference between these two for example: which one has more “life”?
I think you get the idea.
Push and squish - give it flow
Here’s an old drawing I have but it illustrates how I think when I squish the mouth, and use folding and wrinkles to my advantage.
Look at your own face and see where skin bundles up, where it creases the most and when bumps appear on your chin. Subtle details makes all the difference!
One VERY effective detail is illustrated in the first sketch, where I pull upwards on one side, and downwards on the other. That’s a good detail to use when the character is making a skewed expression, or is extremely frustrated. I encourage you to play around with that concept bc it’s ~super effective~!
EXAMPLES:
Happy: Your entire mouth is pushed upwards, not just the corners of your mouth!
I tend to draw a :3 mouth bc I’ve been drawing Lance too much….. You don’t have to but it’s basically imprinted in my motor memory by now.
Pouting/frowning: corners are pushed down, middle pushed slightly up. Sometimes, there’s a slight dip in the middle too. It can give a sense that the character is biting their lips.
Showing frustration/intimidating/is intimidated: basically showing a lot of teeth. The corners are as open as possible and the middle sorta more squished. An extremely important detail here is showing some of the gums, and open space between the cheeks and teeth. That way it looks like the mouth it open to it’s full potential. Here is also where you basically MUST add folds and bumps, or else it’s not going to look relatable.
(Here I am again with the pulling upwards on one side and downwards on the other, as illustrated on the last sketch)
And then again, here’s just another doodle showing how important it is to show the gums. It’s the same face twice, but the second one looks slightly more frustrated doesn’t it?
(from my other tutorial on how to draw facial expressions)
As you can see, this last one is very versatile and I draw it a lot. Play around with the basic shape and see how much subtle details makes a lot of difference!
That’s it!
I hope that cleared some things up and was somewhat helpful! Enjoy drawing ✨
quick proportion tips
- eyeballs are an eyeball width apart - ears align with the top of your brows to the bottom of your nose, and are the center-point of a profile view - lip corners line up to the center of each eye - hands are roughly the size of your face - feet are the same size as your forearm - elbows are aligned with your belly-button - your hands reach down mid-length of your thighs - both upper and lower legs (individually) are roughly the same size as your torso (this is all rough estimates for proportion! feel free to add more to help others)
YOU ARE A FUCKING SAINT
- the length of your legs + feet is about the same as the length of your torso + everything above it
- collar bones extend directly from the shoulders
-wrists align with crotch
Anyone have anything to help me draw faces from an angle other than straight or side???
I recommend you find a reference chart, like this:
And start by just picking the base face you want to learn and copying it from the chart, and add the features you want on top of it.
Then, do another drawing working as much from memory as you can, and go back afterwards to compare against the reference and fix mistakes.
Repeat that step until you’re comfortable drawing the face angle from memory, then you can try experimenting with it - trying different styles, etc.. Or you can start over with a different angle.
That’s basically the system I use to learn how to draw anything - copy an object from an image, draw your object from memory using the image as a comparison reference, begin modifying the object (changing its shape, angle, style). It works pretty fast, after you get the hang of it you can learn how to draw a new object in a day or two.

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i made some expression memes for yall!
These were actually REALLY fun to do ahhh. Feel free to send me requests for dragon age characters or my OCs! And of course feel free to use these yourselves haha
I created a expression meme chart because I was REALLY bored ¯\_(ツ)_/¯
Feel free to use it! ^^
Warm comfy hoodies
OO1 // OO2
OO3 // OO4
OO5 // OO6
OO7 // OO8
OO9 // O1O
Get your favorite and welcome the autumn
New tutorial!
Basic Gesture and Body construction tutorial.
I made this tutorial for a friend who needed some advice but if it helps anyone else, free free to use!
This is for basic body construction, try it from life drawing or from a website that have these life drawing poses! Remember, don’t rush the process and don’t feel frustrated when it isn’t perfect, it takes lots of practice!

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How to, step-by-step, make expressions mean different things by changing just one facial feature at a time. *shrug* I’m not very good at explaining how I do expressions, I just…feel out what kinds of muscles seem to fit and tweak those. And sometimes, ever so slightly, little adjustments could mean the difference between fury and euphoria.
reference,
The Ultimate Megapack cheat sheets are officially updated and complete. These are the same brushes used every day by artists at Disney, Pixar, Dreamworks, Google (Google Doodles!), Cartoon Network, and Nickelodeon.