New chapter is up !! Being a warlock isn't as safe as you think, and you have to decide whether to face what your patron is with a smile, or try to force them to see what they've become. This is a two way street, after all !!
Bad Ritual is an interactive Twine-based romance wherein you, a corporate demon hunter, find yourself helplessly bound to an archdemon after your mysterious boss leaves you alone with a clearly unauthorized binding ritual. Who will you ally with: the archdemon, hell-bent on escaping the binding and disappearing forever, or the priestess Tahira, who would hunt him to the very ends of the earth?
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
uh so, my savings are practically drained and the healthcare system is fucking me up without lube. i will need to take a week or so out of writing because the situation is pretty dire at the moment with my lungs.
if anyone would like to help me with any paypal donations, it’ll be greatly appreciated. even so much as a dollar could be a big help. as my thanks, no matter what ends up happening with my health issues, i’ll be making my upcoming exclusive patreon content free for a month.
i’d appreciate some signal boosts too, no worries if you can’t donate since i know times are hard. thank y’all for always supporting me, i’ll have an update ready if anything changes.
🌈 Interact-IF 2026 Pride Month: LGBTQ+ Authors & Games 🌈
This June, Interact-IF is bringing back the Pride Month spotlight event—celebrating the incredible LGBTQ+ creators, stories, and communities that make games richer, more diverse, and more meaningful. We're putting together an updated community masterlist of games that are:
✨ Created by LGBTQ+ authors and designers OR
✨ Contain meaningful representation of LGBTQ+ characters, storylines and experiences (exploring themes of gender, sexuality, community, self-discovery, and belonging).
📋 Submission Form: HERE
Creators are welcome to submit:
Released games
Demos/works in progress
A short write-up of how the game contains LGBTQ+ representation or explores relevant themes
After the success of last year's event, we hope this year's masterlist will be even bigger and better! The aim is to help spotlight LGBTQ+ creators and showcase the breadth of LGBTQ+ experiences being explored through games.
We might also reach out to 2-3 authors to do a short written interview as well as post never-before-published interviews from last year's event.
So if you're a creator who's keen on being interviewed for this year's pride month spotlight, do check the box in the google form. Share this post and help us spread the word.
Happy Pride! 🏳️🌈
Finally, do check out some of last year's interviews!
Hello again! Hope the spring has been pleasant for you 🌷
With this update we're continuing the pilgrimage, which is turning out more dangerous than even the Crown and their companions anticipated:
The Crown will be revisiting an old place they had forgotten about, and learn more about the scars left on the land from the reigns of Crowns past
Whether you brought the water spirits with you or whether Eshkar is also there or not will give you additional variations and, depending on one choice you make this chapter, may lead to someone getting hurt
There will be more lore on the religious practices of Arsur, and an opportunity to customize your Crown's religious beliefs as well
A dangerous encounter shakes things up this chapter--is it a test of the spirits, or just bad luck? Either way, how your Crown handles this situation will not go unnoticed!
And last but not least, romance scenes with your chosen love interest, though the tone of these will be quite different considering the previous encounter...
Thank you for all your patience and support, I hope you enjoy the new chapter as summer approaches 💖
For those that are unfamiliar with the game
A Tale of Crowns is a high fantasy romance story, told in the form of a text-based interactive novel with choice mechanics. The setting is inspired by Kurdish culture as well as other historical settings in the Middle East such as Ancient Persia, but it also draws heavily from other cultures and countries in the region.
Your character is native to Arsur, a vast empire overseen by a single ruler known as the Crown. Unlike traditional monarchies, however, the title is not inherited through blood. Whenever the Crown dies, their famed golden eyes pass on to the one chosen by the Spirits of this world to be the new Crown. In this story, your MC takes on that role.
There are four different love interests to choose from, whose genders will be customized to suit the preferences of your Crown. You can find more info about them on the blog page!
Also note that this current version of the game is safe for those 16 years and older.
Like the premise so far? Play it and give it a try! The entire game is free!
If you enjoyed the game, please reblog! Share it with your friends! Recognition and reader interaction is just about the only thing I get in return for creating it ❤️
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
It’s finally here! Thank you all so much for your patience and your amazing comments on the previous chapters. Chapter 4 of All That Glitters is now officially live!
Thank you so much for all the support, feedback, theories, asks, and kind messages over the past few weeks. Watching this project grow has honestly been surreal, and I'm incredibly grateful for everyone who has taken the time to play, comment, or share the game.
👉 Play chapter 4 HERE👈
☕ A little extra news: The Writers' Room is open!
Because writing branching code requires an alarming amount of coffee, I’ve decided to open a small Patreon for the game!
Please know there is absolutely zero pressure to join. All That Glitters will continue to be updated here for free exactly as it has been. But if you are enjoying the story and want to support the project (and my caffeine addiction), you can now step behind the velvet rope.
Depending on the tier, you'll find early access to upcoming chapters, behind-the-scenes fun facts (starting with some secrets about Pike!), code snippets, and exclusive polls.
If you want to take a look, you can find the Patreon HERE
Thank you so much for reading, reblogging, and giving these characters so much love. I hope you enjoy Chapter 4! Let me know what you think in the comments! 💖
WRITING PLAYLIST: QOBUZ — YOUTUBE — SPOTIFY: GOTTA BE DONE BY SOMEONE ELSE. Playlist is, as of yet, in no particular order. Recommend just hitting shuffle on it.
Something is brewing in Eden City, Terra Nova.
You're not sure what, exactly.
Tensions between rival companies are rising to a fever pitch. Hostile takeovers have started to become the rule rather than the exception. Assassinations—both attempted and completed—on corpos are dominating the news.
And the gangs are following suit. The Cardinals and the Eastside Justicars are gearing up for an all-out war. And they're not the only ones. Word on the street says that the Kawada Matriarch is planning something that could shake up the very foundations of the city.
And something strange is going on within Barghest Security; something that relates to your siblings and cousin.
Something that's starting to stink of a boardroom coup.
⚠Legerdemain is intended for 18+ audiences and features (gun) violence, (optional) torture, body horror, potential suicide, murder, substance (ab)use, and (optionally explicitly) sexual content.
Features
Choose between first person or second person narration.
Semi-set MC. Customise their gender, sexuality, appearance, and first name. Or bypass all of that with the canon Velychko.
Befriend, romance, or make enemies of five different characters: the company driver (M/F), a paramedic (F), a stripper (F), a mechanic (M), or an employee of a rival company (M). And who knows? Maybe if you play your cards right, one or both parts of the dynamic duo might be interested.
Asymmetric relationships. Just because you like someone, doesn't mean they'll return those feelings. And just because you hate someone's guts, that doesn't mean they're not secretly in love with you.
Follow the company line, or turn your back on your family. Or get ahead of your siblings—play your cards right, you might just get away with a little fratricide.
Multiple planned endings.
Oh, and: try not to get everyone you love killed.
Cast
Paradox & kernel_panic
The dynamic duo. You rarely see one without the other. Together, they've become something of a menace to the Edenite elite — especially those pro-corporate surveillance.
Oliver/Olivia Arden — RO
Your usual driver on assignments and someone Paradox might call a "certified yapper". A former professional racer, Arden left Earth with you two years ago and seems to have little interest in switching jobs for something that involves fewer bullets and rocket launchers.
Ángela Alvarado — RO
A paramedic working for the only publicly-funded hospital in Eden City, though she doesn't seem to be of the empathetic sort. Indeed, she'd be more fitting in the social climber scene—if it wasn't because she doesn't quite have that je ne sais quoi that would make it a viable "career".
Stella Marsh — RO
A stripper with money troubles—but her ability to twirl around a pole and take off her clothing isn't what you're paying her for. Rather, she's your eyes and ears inside the upscale Club Euphoria popular with the Eden City elite. Being small and unassuming has its advantages sometimes.
Juno Moineau — RO
A hard worker with an easy smile, Juno is willing to do just about anything on your vehicle for cheap—even though you "have more money than God". You've never seen him angry or frustrated, but you suspect that's because he knows how to pick his battles. And picking on the orca when you're barely a minnow isn't a particularly smart move.
Song Yujin — RO
A bit of a mystery, that one. He's always been polite the few times you've met him—but the type of polite that hides a knife behind its back. Would you really expect anything less from a Hagiwara employee, though?
Per the title - these are my favorite upcoming IF's (in no particular order)! I'm super excited seeing their concepts come to life and as they announce their release dates/are released, I will update here. I highly recommend checking them all out, and enjoy! ♡〜٩( ˃▿˂ )۶〜♡
Glitz, Glam, & Gunpowder by @glitzglamgunpowder-if (Realistic/Historical Fiction)
At The End Of The Fucking World by @at-the-end-of-the-fucking-world (Horror/Magical Realism)
DORMANT STAR by @dormantstar-if (Magical Realism/Superhero)
Take Two, Action! by @taketwoaction-if (Realistic Fiction)
Flesh Revival by @fleshrevival (Magical Realism/Horror)
In Sickness, In Health, and in Espionage by @spies-if (Realistic Fiction/Action) (June 21st at 3pm BRT!)
This Time, It's Different. by @thistimeitsdifferent-if (Magical Realism/Horror) (June 23rd!)
Neverland by @neverland-if (Fantasy/Horror/Vampires) *this is a secondary project by @thelonelyshore-if and I highly recommend their other work The Lonely Shore*
Legerdemain by @legerdemain-if (Action/Thriller)
Sunbound by @rosygames (Realistic Fiction)
Afterimage by @afterimage-if (Crime/Thriller)
Dead Venus Reckoning by @cattleyawrites (Realistic Fiction)
Speechless: The Musical by @speechless-if (Realistic Fiction)
Insurrection: HAWKS by @insurrection-if (Magical Realism/Superhero/Thriller)
Severance by @severance-if (Dark Fantasy)
Celestial Legend by @celestiallegend-if (Fantasy/Magical Realism)
Smalltown, Nowhere by @smalltown-if (Slice-of-life)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
We are so excited for this interview with the author of Whiskey Four, @johnlouisif!
Do you want to play a retired contract killer? Who's being hunted down by the corpos, the cops and even your (supposedly dead) ex! Oh right...you also need to save the galaxy from an unknown entity...
Have what it takes?
Check out the other winners in the action/adventure category here.
About the author
I don’t drink coffee. Or alcohol. My inspiration for my work comes purely from the pains of cold sobriety. I broke my wrist when I was eleven years old and my handwriting hasn’t recovered since, and I very often can’t read my own notes when I’m annotating books.
About the book
John Wick in space meets Lovecraftian cosmic horror.
Tell us a bit about what you're working on right now and your journey into interactive fiction
I’m working on the sequel to my first interactive fiction game, I, the Forgotten One. It’s a pretty beastly project, as the multiple endings diverge into three primary routes, so every chapter needs to be written about two and a half times. I started ITFO six years ago during COVID, and it was just a hobby for a while, but I’ve been attempting to take it more seriously with the opening of a Patreon, hoping that I can potentially do writing full time in the future.
What was the inspiration for this game and why did you want to write an action story?
I wanted to write in a futuristic/sci-fi setting after finishing ITFO, but more than that, I wanted to write a story with completely different pacing. ITFO and its sequel, I, the Unbroken One, take place over months. I need, for the sake of the plot, a great deal of time to pass. The characters are marching or riding vast distances; medieval war involves a lot of waiting and boredom. This doesn’t make for a good story, so time needs to be skipped. The great danger of this style of story is that it can sometimes feel like a series of vignettes; if I keep skipping time and just jumping between major scenes, there won’t be any connective tissue.
Whiskey-Four is all connective tissue. The game takes place over four days, and each scene leads immediately into the next. The movement of time is kept in check by the use of a clock which tells the reader what time it is after every minor time skip. This style of pacing is best suited to action/adventure stories, I believe.
What is one thing you're really proud of that you've written? Do you have any favourite character or scene you've written?
I think writing Ulysses/Ulyssa, the primary love interest from Whiskey-Four, was the best creative decision I have made in writing. I believe they are singlehandedly responsible for a full half of Whiskey-Four’s popularity. In the grand scheme of love interests, they don’t even have a lot of time with the protagonist, and yet they’re still so well-liked, which I think is a testament to how compelling they turned out.
How has your identity, heritage/background, or personal experiences influenced your storytelling or writing process?
I’ve dealt with mental health troubles in the past which really colored the prose and, for lack of a better term, the vibe of I, the Forgotten One. It’s a vibe I can’t really recapture, now that I’m in a better place.
For folks who have enjoyed your IF, what other book/music/movie should they check out for the same 'vibe'?
I discovered the song “Infinite Skin” by Blaqk Audio when writing Whiskey-Four, and I don’t think I’ve ever heard a song better encapsulate something I wrote. The entire album, “Only Things We Love,” fits the cyberpunk aesthetic of Whiskey-Four so well.
What are you excited to tackle/implement/work on next?
I, the Unbroken One, the sequel to ITFO! It’s up to 200,000+ words now, and it’s… maybe a quarter done. It’s been a huge project, much larger than I typically like, but I’ve so far enjoyed the process. I think the third chapter which I just released publicly is the best of the story so far. I started ITFO six years ago, and I’ve become a better writer since then, so the sequel is an opportunity to take existing characters and make them even stronger.
SEVEN MINUTES IN HEAVEN - Fall Out Boys ft. Blaine Knightley & MC
Finally have the courage to post this short despite promising to post it a few nights ago. Here is the short story with 1k + words. And well what do you know the moment I post this I had reached 500 followers. YIPEE! Thanks guys.
Enjoy!
SAN JUSTO, CALIFORNIA
November 2008
Low was, objectively not a good song (No offense, Mr. Flo Rida). That's what Blaine Knightley had decided about forty seconds ago when it started playing for the seventh time.
When the bass dropped, it was heavy enough to feel like it was trying to rearrange their bones. The floor reacted instantly, they were all jumping, shouting, moving like they shared one nervous system.
The vibrations came up through Blaine's sneakers, into their legs, and rattling their ribs. If they hear "apple bottom jeans" one more time, they might actually lose it and transform into Aphelion and blast that darn speaker. Not that they would do anything. Just... the thought crossed their mind.
Tempting…
Everywhere they looked there would be red plastic cups. People were making a mess faster than it would ever get cleaned up. Honestly, a group of five-year-olds would've done better.
Someone sprinted toward the bathroom with a hand clamped over her mouth, with her friends trailing after her. Across the room, a guy that Blaine couldn't fully justify why he was down to his boxers and attempting a handstand on a table.
University didn't change much from high school.
For the past twenty-five minutes, Blaine had claimed a spot against the wall in the corner. It had good visibility, and a high chance of minimal interaction. They already mapped out their exit: a front door in a clear view, kitchen off to the side (crowded, but manageable), and enough space around them to avoid getting knocked into by someone. They could be outside in about twelve seconds.
Well, ten, if the girl with leopard print baby doll shirt didn't block the door.
"What are you doing?"
Blaine didn't turn right away. They recognized the voice in an instant like how people could feel the air before it rains.
"Clearly," Blaine said, pulling off their glasses to wipe them on their shirt, "I'm standing."
There was an affectionate and soft snort beside them. "Obviously, Brainy. I meant why you're standing here."
They glanced over.
You were leaning against the wall, arms crossed. You're wearing this faded blue ripped jeans with a dark top, and your hair is slightly messy. It distracted them for half a second longer than they wanted to admit.
"You're late," Blaine looks at you blankly.
"Wow. Hello to you too."
"Twenty-seven minutes. You said eight-thirty.”
You tilt your head, your grin a little sheepish. "Nikkie took forever. You know how she is."
"You insisted I come," they add, unimpressed. "It seems inefficient to delay the person you coerced into attending."
"Coerced? You make it sound like I kidnapped you."
"You applied persistent pressure over a period of days."
"You could've just said no."
"I did," Blaine states with no emotion in their eyes. "Several times."
"Yeah, but you didn't mean it."
"I meant it."
You laughed under your breath, shaking your head. "God, you're— I don't even know what you are sometimes." You nudge at their shoulders. "Relax. It's a party. You're supposed to, like... have fun. Loosen up a bit."
Blaine felt you touch them.
It wasn't much, and it was even barely a pressure. This is the kind of contact people didn't even think about. The kind of contact they shouldn’t think too much on.
But they did.
Dopamine, starts bubbling, and sharpen every moment they are in physical contact with your skin.
For a long time, Blaine had assumed all that stuff that everyone their age experiencing attraction, chemistry, or whatever wasn't really something that applied to them. They already felt out of place most of the time. I mean they weren’t even human.
You were still standing there, close enough that your sleeve brushed theirs when you moved.
Blaine's eyes dropped to it automatically, the small point of contact, fabric against fabric then lifted back up to your face like their mind had reset everything, shutting down their body.
One song had finally bled out and the next pushed in over it. A couple of drunks near you both yelled when they recognized the melody, and already singing ahead of the lyrics.
You lit up.
"Oh my gosh, I love this song," you said, grabbing their sleeve this time without thinking. "Come on, let's go."
I'm sleeping my way out of this one. With anyone who will lie down.
Blaine adjusted where they stood, shoulder still angled toward you, their attention pulling between you and the room like they couldn't quite decide where their silver eyes was supposed to land.
"I'm... participating peripherally," they glanced down at their shoes, "at a safe distance."
Your mouth flattened. "Wow. Thrilling. Really living it up." Your hand knocked lightly against their arm. "You need to actually interact with people. Real people."
Their eyes flicked back to you, a faint crease forming between their brows. "Aren't I interacting with you?"
I'll be fixated on one star.
"You know what I meant, Brainy."
Their gaze drifted back out over the room, at the constant motion as people folding into each other and breaking apart again with their… unhygienic, smelly, and sweaty bodies.
"Yeah..." They exhaled lightly through their nose. "No."
Your laugh slipped out before you could stop it, your head tipping forward and your shoulders loosening like something in you just gave up trying to keep a straight face. Your eyes creased at the corners as your expression stretches wider than you probably meant it to.
Blaine has never been more grateful for the ability to never forget. This image and sound will forever be filed into their mind’s storage which they could forever look at as many time as they could.
Your laugh is something they could never ever recreate, and hell... no living creature could ever capture your essence.
"Come on," you go, pushing off the wall with a little bounce, already moving like you expect them to follow.
Blaine straightened a little, already bracing, instantly understanding what you were trying to convey with that smirk of yours.
I keep telling myself, keep telling myself
"No."
"Yes."
"No," they repeat, firmer this time to make sure that their answer would get through that crazy stubborn brain of yours.
Yeah... it didn't.
You ignored them entirely with your hand closed around their wrist, making sure they can’t escape from you.
Everything in their head was blank for half a second.
They could recite prime numbers into the thousands without pause, recall entire pages of text, and can tell every word you had said to them when you had your first real conversation together that wasn't just greetings when passing through each other in the hallway. In this point of contact and it was as if someone yanked all the power in their brain.
Their gaze dropped immediately to your hand, like they needed to confirm the source of the problem.
"Dance with me." You were already pulling.
"I don't dance." Their feet resisted for exactly one step before giving in, shifting forward to keep balance.
Sitting out dances on the wall. Trying to forget that isn't you
"You have legs."
"I can break them," they offered, completely serious for half a second. "Right now. That would solve the problem."
"Dramatic."
You kept moving, weaving through people without slowing down while Blaine instantly adjusted, sidestepping anyone who came too close.
"If I'm physically unable to stand," they continued, like they were building a real argument here, "then I cannot reasonably be expected to—"
They nearly walked straight into you, catching themself at the last second. Their free hand came up automatically, hovering in the air like it might help stabilize something, then awkwardly lowering when it clearly didn't.
You were closer now. Still holding their wrist.
Their brain, unsuccessfully unable to pick one thing to focus on. Should it be your face? Or should it be your hand in theirs? Or the fact that you hadn't let go?
You didn’t let go… god, you didn’t let go.
"...dance," they finished, a little quieter than before.
"Relax, Brainy." Then you shifted closer again, not pulling them to you this time, you blink at them so dreamily.
Why do your eyes do that?
Not bright... no, no. That word is far too simple.
Looking into them feels like standing at the edge of a black hole's gravity... well— not falling, not yet, but aware that escape is no longer possible.
There's a pull they can't argue with.
You let go of their wrist, and for a second, relief—
—then your fingers slid into their fingers instead, palm against palm.
This is worse.
Objectively worse!
"Relax," you tell them, again, giving in between fingers an affectionate squeeze, like it brought world peace. "You're acting like I just asked you to save the world or something."
They already did saved the world. Multiple times, they should add. Objectively speaking, it had been easier than this.. with you, it is.
You huffed a laugh, shaking your head as you reached up and pressed a finger right into the middle of their forehead.
"Turn that brows around, Brainy. You look like you had shit yourself."
They blinked slowly, then gently pushed your hand away, expression flattening just a little. "That's... a very specific image."
"You're welcome,” you stuck your tongue out, happily.
I'm not going home alone. I'm doing well on my own.
"Better start moving, Brainy."
You didn't wait for them to respond. Your shoulders bounced with the beat as your eyebrows did something equally ridiculous.
It was... unfair.
Damn it, you are so unfair!
There wasn't really a logical way to define that, but Blaine felt it anyway.
The way their attention kept snapping back to you, no matter what else was happening around them. Like everything else in the room was just air, and you were the only thing their brain kept prioritizing.
You are all they could think about. If they had a heart like yours, it would beat so unsteadily that it could send them straight to the ER (probably).
The way you looked at them like this was normal. Like they were a literal vanilla normal human being. Like dragging them into the middle of a crowded floor and making them dance wasn't a big deal.
You were the only that didn't make them feel different from anyone else.
Your laugh never fails to catch them off guard too. It was silly and loud even with the music blasting and people yelling around you, somehow it still stood out.
They mirror you, shoulders first though a little stiff and a little delayed. They weren’t good. They knew they weren’t good at dancing, but it was better than standing still like the naked stone baby angel statue outside the house.
"You're overthinking," you say, leaning closer so they can hear you.
"I'm trying my best not to."
"That's your problem." You laughed, shaking your head, then grabbed their hand and spun, pulling them with you. "Don't try— just... stop."
So they stopped, thinking that is. Mind empty.
They stopped tracking every movement as you both spin. Stopped calculating timing and angles and probability of collision. Stopped treating your hand in their own like a variable that needed constant monitoring.
Oh.
Oh—
They were doing it!
For a moment the crowd didn't really exist. It was just you in front of them, laughing, smiling like this was the easiest thing in the world as you spin yourself both dizzy like spinning cups.
That was, admittedly, a poor moment to become aware of their own success. Blaine had just enough time to notice the problem before to explain it to itself. One bad step... I think you reader are smart to understand what would come next.
Smart enough to think that they would trip.
And they did!
They did trip.
Your look startled as your pull tightened immediately, the other hand coming up to steady them before they could fully lose balance.
"You're hopeless." Your laugh is bright, easy, completely unbothered, and it knocked something loose in their head once again. You couldn’t help that your laughter became their weakness.
Da-da-da, da-da-da,da-da-da
And that night, three things became very clear to Blaine all at once:
1. They could never say no to you. Their resistance had a measurable half-life, and it was embarrassingly short.
2. Your smile is the most wonderous things they had ever had a pleasure of being the cause of, and they would like to be the cause of thousands of more.
Da-da-da, da-da-da,da-da-da
3. The floor was sticky... wait.
Blaine glanced down at their shoes, then at the crushed red plastic cup currently half-stuck under their foot. There was something spilled across the floor (something definitely not water), and it had now made contact with the bottom of their jeans.
Some of My Favorite Interactive Fiction Games / IF Recommendations
If you like interactive fiction, visual novels, choice-based stories, romance, angst, fantasy, sci-fi, drama, or character-focused games, then I really recommend checking out these creators and their projects.
There are so many amazing IF games out there, and I love seeing how much passion, creativity, and personality these writers put into their worlds. Some of these games have incredible romance. Some have mystery, horror, politics, action, or emotional character drama. Some are still works in progress, but even then, they are already worth following because the concepts, writing, and characters are so good.
Here are some fantastic creators/games I think people should check out:
Also follow @interact-if if you want to find even more interactive fiction games, demos, updates, and creators.
Interactive fiction is honestly such a fun space because you get stories where your choices, personality, relationships, and identity can actually matter. Whether you like romance, angst, supernatural drama, sci-fi, fantasy, horror, or just deeply written characters, there is probably an IF out there for you.
So yeah — go support these creators, play their games, follow their updates, and show them some love.
Patreon | Itch.io | Steam | Discord | Character Descriptions
In the distant but still recognizable future humanity has overcome our differences. We are finally a united people. No longer divided by our nationalities, our religions, or our race, we call ourselves human.
But we weren’t alone. The Discovery War was unprovoked and bloody. It took years of strategic diplomacy before humanity was allowed to join the Interstellar Concordat, and though there is an uneasy peace, not all our new allies seem to have our best interests at heart…
The game features an intriguing narrative filled with mystery, action, and romance told from two perspectives. From one perspective, the player is an observer that guides the other characters and their choices. From the second perspective, the player takes control of their own character; a powerful Mah'Abeu shrouded in secrecy.
Who will you be? A confident flirt with an optimistic outlook on life? A timid loner with a flair for diplomacy? A bisexual envoy who never lies and likes to be in control? Or a shy yet loyal individual who always has a snarky comment at the ready?
Infinite Stars Is One of the Best Sci-Fi Interactive Fics I’ve Played
I have play-tested, provided feedback, edited code, and played many, many games. And I’ve got news for you about a game you might be missing out on: Infinite Stars!!
If you like interactive fiction, you should play Infinite Stars.
If you like romance, play Infinite Stars.
If you like angst, play Infinite Stars.
If you like adult content, play Infinite Stars.
If you like games like Slay the Princess, Dispatch, Telltale games, Hosted Games, or choice-based story games in general, then genuinely I think you should give Infinite Stars a try.
Infinite Stars is a sci-fi interactive fiction/visual novel set in a future where humanity has finally united, only to discover we are not alone in the universe. After the bloody Discovery War, humanity joins the Interstellar Concordat, but the peace is uneasy, and not every alien ally seems to have our best interests at heart.
In the game, you experience the story from two perspectives. Sometimes you act as an observer, guiding characters and influencing their choices. Other times, you control your own character: a powerful Mah’Abeu shrouded in mystery. You can customize who your character is, shape their personality, and decide how they interact with the cast.
One of the biggest strengths of Infinite Stars is its beginning arc. It honestly has one of the strongest opening arcs I have seen in an interactive fiction game. Even as a demo, it left me very satisfied, and continuing to play afterward was still a fun experience. Being able to customize my character, build relationships, interact with the cast, and slowly uncover the story made the game really engaging.
The game has mystery, action, romance, angst, character drama, and a lot of space-opera tension. The artwork is improving, and even more features seem to be in the works, including potential gifting mechanics, outfits, and dating-sim elements.
For me, this game hits because I love stories where identity, choice, romance, loyalty, mystery, and emotional intensity all matter. I like being able to shape my character, connect with a cast, and feel like my choices actually reflect who I am. Infinite Stars gives me that mix of drama, customization, sci-fi worldbuilding, and relationship-focused storytelling that makes interactive fiction so addictive. I also love seeing how the game is progressing seeing how much more exciting content there is, especially with the planets we will visit.
So yeah. Play Infinite Stars.
Their Patreon https://www.patreon.com/infinitestars
Their Discord: https://discord.gg/QtAxhP6
Their Twitter: https://twitter.com/InfiniteStarsVN|
Their Subscribestar: https://www.subscribestar.com/infinitestars
Their Mailing List: https://mailchi.mp/77f19bde5fa7/infinitestars
Other Fantastic people with incredible games:
@infinitestarsdev
@jjdove
@childrenofcain-if
@bloodlines-if
@altaiirif
@stygiansun-totaleclipse
@wraithbound-if
@fableforger
@ri-writes-if
@infamous-if
@oneknightstand-if
@doriana-gray-games
@sanguinesky-if
@naturalecho
Follow them as well for more info on many great games:
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Sorry that I went AWOL, been doing a LOT of rewriting and started some different drafts for future chapters, I took some inspiration from some asks, (that'll be up soon, just wanted to get this out here first hehe), so there's your release date for the demo/prologue! I've had some writers block but honestly having some time away from the screen has helped, and now I'm just going to be doing some more tweaks/polishing. I promise to show more of my progress as this goes on!
However, I apologize for not keeping anyone updated on what was going on, once this demo/prologue comes out I will finally be able to get some rest and get some new juice to the brain.
As I bid adieu, enjoy this song that has inspired the very ending of the demo, see you all very soon!
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