This weekâs card is Gryffâs Boon, originally printed in Shadows over Innistrad.
The Good: Flying is almost never an irrelevant ability, be it sneaking in damage over blockers or contesting aerial superiority. The 1 mana cost ties with Shimmering Wings, Flight, Aboshan's Desire, and Air Bladder as the cheapest methods of granting a creature flying, and the only one that can be recurred naturally. The +1/+0 isnât terrible either even if the advantage granted in most circumstances is small. The ability to recur the Boon is relevant, as it gives a slight Rancor like ability to dodge most enchantment removal. It also gets around most countermagic, as most control decks do not focus on countering activated abilities.Â
The Bad: It needs to already have a creature on board to be a live draw. The fact is that in a removal heavy format, enchantments generally act as a temporary buff. After it hits the yard, the 4 mana activation cost can be a bit hard to hit consistently in most decks.Â
Where it might see play: Decks based around auras or equipment can use tutor effects like Open the Armory to work Gryffâs Boon into a toolbox style deck. In addition it can work itâs way into many other decks in both side and main for the flight granting power and recursion.Â
What it deals with: Countermagic, walls, and flying attackers can all be given some issues by the Boon.
What deals with it: Graveyard hate is the safest way to remove the power of Gryffâs Boon. In addition, removal or flying blockers ca hold it down.
Threat level: Medium
Final Verdict: Solid card if your deck needs more ways to deal with flyers or sneak the last few points of damage through.















