This week’s card is Veilstone Amulet, originally printed in Future Sight.
The Good: Protecting your creatures every time you cast a spell is a powerful utility effect. It allows your creatures to have a turn to set up as the cast of the creature will trigger the amulet. On your opponent’s turn, it adds most of an overloaded Mizzium Skin to all of your instants. The very fact that it exists can cause an opponent to second guess playing a kill spell.
The Bad: It is weak it artifact destruction, as the ability never affects itself. It can often become nothing more than a bump in the road to spells like Abrupt Decay where it is hit first before the actual target is also summarily destroyed, though in this case the aster still needs to wait a turn.
Where it might see play: Decks with creature biased combos such as Collected Company can benefit from giving this a spot in the sideboard to help fend off their more removal heavy opponents and protect the combo from most instant speed tricks. 8 Wack variants can also use it as a way to ensure all the damage on the board is going to hit something.
What it deals with: Spot removal and spot disruption of creatures.
What deals with it: Artifact destruction and non-targeting effects, such as Council's Judgment or Wrath of God.
Threat level: Medium
Final Verdict: Solid defense for creature based decks.











