Kickstarter Community Goals!
Community goals are finally public AND WE'RE SCREAMING! I had these messages drafted to post today, BUT YOU GUYS PASSED THE THIRD LEVEL JUST AS I WAS ABOUT TO POST SO I HAD TO EDIT IT ahdlkawdh
You guys had us scrambling for the second time this campaign ahsdlkad but congrats!
If you want to unlock the rest, then hear ye hear ye!
For the Kickstarter, we prepared eight levels for you to reach. The numbers we're tracking on both of our socials are for our pinned posts. On Tumblr's end it's this post, and for Twitter it's this one!
With each community goal met, we'll drop the requirements and a clearer description of the reward for the next level.
Since everyone passed the first three (sobbing), the next level is an addition to the phone UI in the game! As of right now, we default you to a theme that's based on the season you got, but in the next build of Keyframes you'll get to pick between that and a special custom KS theme! (And if you guys hit our stretch goal you'd have even more phone customization to pick from!)
In the meantime, hurray for passing the first three levels! The rewards for those was:
Access to your seasonal ringtone you hear in game!
You know that sound you hear when your friends first call you at the start of the game? Well, now you can download it and make it your actual ringtone if you wish!
Here's a link to where you can grab it -> BOOP
2. Release for the Trailer song!
The trailer song made by our composer, HI-T3C, would be available on his Spotify to listen! In addition, backers that grabbed the Full Soundtrack reward will get a copy of the song.
3. We release bloopers and scripts that didn't make it to the final version!
A handful of people were curious about the writing process for Keyframes, and I can only summarize it as a lot of back and forth. There's a fair bit of content that was scrapped because it didn't work anymore and now you get to see it!
Once we organize it for you all, we'll share the link!
Andddd that's that for now! Best of luck!