As a newly created minor angel in the Celestial Realm, you find yourself caught in the middle of a brewing civil war between the traditionalist faction and the rebels. As tensions mount and battle lines are drawn, you must decide which side to join and navigate the complex politics of heaven. Will you stand with the rebels and fight for change or uphold the status quo with the traditionalists? The choices you make will determine your fate and the fate of the Celestial Realm.
Seraphim is an interactive story inspired by Christian theology. In this story, all colors/sexualities/genders are treated equal and magic undoubtedly exists.This story will be available on pc and mobile and it’s entirely text-based. It’s currently in development and it will be released chapter by chapter.
Rating: 18 + for graphic depictions of violence and death, skippable explicit sexual content, torture & executions, and coarse language.
Genres: Fantasy, Romance, Drama, Adventure
Demo: To be Added...
Asks: Check my Guidelines
Customize your name, looks (in both angel form and human form), personality, skills, and independent gender and pronoun selection.
You will also be able to choose if you side with the traditionalist faction (with Michael/Michelle) or the rebels (with Lucifer/Lucielle).
Choose your weapon. Are you a powerhouse or do you rely more on finesse?
Select your magical specialty.
There are seven romanceable options. You can select the gender of all of them.
Michael/Michelle, The Regent
Race: Seraphim
Looks (of Human form): Dark brown skin and dark brown eyes. Black hair is slightly curly at the ends and it's cut short. Muscular and extremely tall and bulky.
Description: As the Regent, they're the official leader of the Celestial Realm; they lead the angels in God’s absence. The Regent is often described as authoritarian, prideful, responsible, hard-working, and assertive. They are also the leader of the conservative/traditionalist’s faction of Heaven.
Lucifer/Lucielle, The Morning Star
Race: Seraphim
Looks (of Human form): Waist-length, long, straight platinum blonde hair, fair skin, jade green eyes. Tall, lithe, and slender physique.
Description: They are the leader of the rebel faction of Heaven. Charming and silver-tongued, they are darkly alluring and dangerously seductive. To you, they are a mystery. To them, you are an open book. It is unwise to catch their interest, lest you succumb to their hunger.
Simeon/Simone, Regent's Right Hand
Race: Seraphim
Looks (of Human form): Dark brown wavy hair, cyan blue eyes, and dark brown skin. Tall, slender and lithe physique.
Description: Even-tempered, perceptive, and amiable, S is the most well liked and popular of the Seraphim. They're a close friend of both M and L.
Callis/Charmaine, The Innocent Ingenue
Race: Angel
Looks (in human form): Golden eyes, light brown skin, and ash blonde hair. They are muscled, short, and bulky.
Description: Gentle, kind, and easily flustered. They are your nestling and childhood friend.
Belphegor/Belle, Sloth Demon
Race: Sloth Demon
Looks: Sky blue skin, black eyes, short black hair. Black ram horns, navy blue feathered wings, and a scaly pronged tail. Short, lithe, petite physique.
Description: You were ordered to destroy them, but you failed. Ever since then, for some reason, they seemed obsessed with you. They frequent your dreams and seek to capture your heart and make you fall.
Ellis/Elaine, The Saint/Saintess
Race: Human
Looks: Wavy Sky blue hair, grey eyes, and fair skin. Short, petite. If female, a large bust and waist-length, long hair. If male, shoulder-length hair.
Description: In the Mortal World, they are hailed as the Saint/Saintess. Unfortunately, they serve a different god than your own. You are ordered to discredit them, to hinder the power of this false god, but the more you get to know them, the more you can't help admire them. They're clever, resourceful, and devoted. They're everything an angel should be.
Abaddon, Chaos-Bringer
Race: Archdemon
Looks (human form): Hetero-chromatic eyes–one blue, one purple, dark brown skin, and spiky ebony black hair. They have a tall and slender physique.
Description: They are not the most well-liked among demons, but that doesn’t appear to bother them. They have a tendency to push buttons and bring chaos and drama wherever they go. They are charismatic and mischievous, yet biting and cynical. Quick-witted and wickedly clever, they are more powerful than they seem and are keen to use that power to cause maximum suffering and destruction.
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tragic. they found an angel stcuk tangled in the telephone wires outsside your house. sorruy. yeah we dont know how to get it out cus anyone who approached the divine light of their holy aura got obliterated. yeah we forgot their names. it'll probably get free sooner or later. dont go outside
NOTE: While I am training as a palaeontologist, I do not claim to be an expert. Therefore, although I will be conducting research into portraying more accurate dinosaurs, there will be possibly be discrepancies or inaccuracies either due to my own research or the lack of (accurate) data available.
-> SYNOPSIS <-
Cretaceous Island is based on the Jurassic Park/World franchise. You will step into the role of the head T-Rex keeper.
You’ve been working as a T-Rex keeper for over ten years now and every day is as interesting as the last.
Unfortunately, not even looking after some of the deadliest creatures in the world was enough to prepare you for the carnage that was about to unfold.
When the system goes down and the dinosaurs escape with evacuation impossible, it’s up to you and a ragtag team to restore order and protect both man and dinosaur.
-> ROMANTIC OPTIONS <-
GRAY/GRACE COLLINS [M/F] - Your big boss is cool, calm, and ruthless. It is well known that they’re not someone to cross, however, they seem have a soft spot for you which some might consider strange considering they also happen to be your ex-fiancé(e). [Poly with Nikolaj available].
LEE MIN-SUN [M/F/NB] - As Operations Manager of the Island, Lee is no-nonsense, grumpy, and has no real time for the corporate side of things that xe’s forced to deal with, but xe has a heart of gold under all the bluster and would do anything to protect those that xe cares for. [Poly with Aija available].
NIKOLAJ OLESEN [M] - He’s your best friend and the embodiment of the term ‘golden retriever energy’. He’s also the head raptor keeper. You’re not entirely sure how those two things go together, but it seems that you’re about to find out. [Poly with Gray/Grace available].
CIERRA DE LA ROSA [F] - A tourist that is vacationing on the island for the third time. You’ve met her a handful of times during those visits, but you haven’t found out much about her beyond her name and the fact that she’s one of the most beautiful women you’ve ever seen.
AIJA MISHRA [NB] - Highly intelligent and more at home among computers than people, Aija is a techie who works in the control room. They’re one of the friendliest and sassiest people you’ve ever met, but, in a crisis, there’s no one you’d rather have on your side. [Poly with Lee available].
-> FEATURES <-
Customise your mc (gender, pronouns, appearance, personality, etc).
Five romance options to fall in love with and two poly options.
Story-driven IF coded using Twine.
Interact with staff, guests, and most importantly, dinosaurs as you look after the T-Rexes and attempt to deal with the biggest crisis the park has ever dealt with and try not to get eaten in the process.
Cuddle with some baby dinosaurs.
-> STATS <-
Personality stats are pretty similar to most other IFs. They will include kind/grumpy, bold/shy, reckless/cautious, genuine/sarcastic, reserved/energetic, and friendly/stern. If you have any suggestions, feel free to lmk.
Skill stats will include intelligence, charisma, marksmanship, agility, and science and technology,
-> WARNINGS <-
This is an 18+ wip due to blood and gore, character and animal deaths, explicit sex (optional), explicit language, medical procedures, violence and injury, and potentially body horror.
You blink languidly, and all you see is light. When you fell asleep, that information evades your mind. All you see is light and whiteness, and you don’t know where you are, or what you’re supposed to do. You remember a long dream, fields of daffodils and dewy meadows, and a voice deep and haunting like a nightmare.
The Deity of Dreams has awoken.
It's the year 2524, and you're a defeated God/Goddess/Deity in a place and time where your kind is rarely needed anymore. After being locked away and thought to be dead for nearly a millennia, you wake up.
Features
Customize your God/Goddess/Deity of dreams.
Retrieve (or not) your now metaphorical throne, stolen by your killer, the God of War and Discord.
Explore and survive in a futuristic and very posthuman world. A world so much different from the one you were pried from.
Blend among mortals, pretend to be one of them— whether you embrace that side of you or not is up to you.
Get your power back after a thousand years of slumber.
Romance or befriend a cast of six characters.
Poly options: Dawn/Bruno, Eris/Dawn, A/Seth.
Characters
Dawn (she/her) • THE REBEL
A rebel and a hacker. Possibly the sole reason you’re awake today, too. She hates deities but seems desperate to get rid of the God of War, even if that involves working with you.
Bruno Lee (he/him) • THE HISTORIAN
Bruno may call himself a historian, a curious old soul in search of unveiling the secrets of the past. But given the fact that he's the only other being locked away with you, there must be more to him.
Vex (they/them) • THE CYBORG
Vex—who also goes by V—is a law enforcer who seems to be more metal than flesh. They represent the crude reality that time has moved on without you. Though V claims they're loyal to their God of War, they've been roped along to help their little sister Dawn.
Amara/Aiden/Asher Moonless (she/her he/him or they/them) • THE LOST ONE
Your memory fades and wavers but you remember A (how could you not). You know they're not the same person you were oh so close to so many centuries ago, but their similarities are eerily noticeable.
Estelle ‘Eris’ Lawrence (she/her) • THE CELEBRITY
Also known as The Voice, Eris is an actress, singer and model. She's every teenager’s daydream, the vivid representation of rags to riches. And, according to Dawn, a valuable ally to have by your side.
Seth (he/him) • THE GOD OF WAR
Your killer and enemy. You knew him once, or so you thought. All that your relationship with him got you was a sword through your chest.
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"But remember that an "angel" is anything that carries out a mission for God. This includes forces of nature. An angel doesn't have to be an intimidating, fiery being... Photosynthesis? That's an angel. Gravity? An angel. Magnetism? Angel. The Midrash in Bereishis Rabbah (chapter 1) says than an angel only performs one job. That job doesn't have to be destroying Sodom; it could be peristalsis, centripetal force or condensation."
Bloody Desires: The Cure is a supernatural interactive fiction set in the 21st century. When the Vampiric Round Table (VRT) summons you to New York, you have no choice but to go. The VRT has learned of a credible rumor that a cure for vampirism is somewhere out there. But your kind aren’t the only ones searching for it. The dangerous supernatural exterminators, Heaven’s Hunters, seek the cure to wipe vampires from existence.
18+ for violence, blood, death, sexual themes, explicit language, and morally gray storylines.
Embark on a bloody adventure featuring:
6 unique MC backstories;
3 clans to choose from (Viscardi, Crescendo, Saleyrn);
characters, both supernatural and mortal, who you can form alliances and relationships with (or piss off?);
the ability to play as non-binary, male, female, cis, or trans;
opportunities to level up your skills for the fight ahead;
multiple endings.
Learn more about the backstories and companion characters below.
The following companions have platonic and romantic routes.
Kieran Collins - The Shifter
137 years old (looks early 30s) | Irish | male | he/they
Kieran is a shifter who takes on the form of a wolf. They have full control of when they shift, although it can be painful if they shift too often between resting. In his human form, he relies on knives and has spent his life studying supernatural rituals and artifacts.
Charlotte St. Claire - The Deadly English Rose
28 years old | English | female | she/her
Charlotte is a Londoner with a dark past, having spent a large portion of her life entangled with the dangerous underworld of London. This path led to her imprisonment by a group of vampires who treated her as their personal blood bag. After escaping on the precipice of her death, she was found by Kieran who took her under his wing.
River Silvius - The Witch
32 years old | American | non-binary | they/them
River is the youngest witch in their family and was raised in the state of Washington. They are currently a professor at the New York Institute of Witchcraft, the premier witchcraft college in North America. They sometimes work on cases with Bennett.
Katerina Kallergis - The (Other) Vampire
282 years old (looks late 20s to early 30s) | Greek | female | she/her
Katerina is a vampire who was born in Greece almost three-hundred years ago. She despises vampirism - including herself and other vampires. Not much is known about members of her clan, the Infinitum, as they are a tight-knit group of vampires who value privacy and usually avoid other supernaturals as much as possible.
Bennett Williams - The Cowboy
31 years old | American | male | he/him
Bennett grew up on a ranch in Texas, where he was the only survivor of a Heaven’s Hunters (HH) attack that wiped out his family, including his sister who was a Witch and the intended target. He is currently a private investigator for supernaturals and their families. He is fond of his cowboy hat and shotgun and wears an eyepatch on his left eye.
There will be additional characters who play their own role in the story, including members of the Vampiric Round Table, clan leaders, Heaven’s Hunters, and more. However, this post would be too long to list all of those people.
Here’s a brief look at the six possible backstories for MC. Subject to change if needed by the author.
Shadow of War World I
Born: 1896 - London, England | Turned: 1915 - Loos-en-Gohelle, France
Born in the heart of London, your life brimmed with dreams. But those were overshadowed by the devastating turmoil of World War I. You were driven by a sense of duty at 19 years old and enlisted alongside your best friend from secondary school. After watching your best friend fall in combat, you were overwhelmed by survivor’s guilt and were left trying to navigate the war-torn world without them. Eventually, you were dying on a different battlefield, reminded of them. But as the darkness closed in, so did a vampire…
Shadow of the Roaring 20s
Born: 1898 - New York, NY | Turned: 1922 - New York, NY
Born to a working-class family in the heart of New York City, you spent the entirety of your mortal life there. Your Sire was drawn to you as soon as you entered the speakeasy that fateful night… as your connection with your Sire grew, so did both of your desires to never lose each other. A year after being turned, a relentless group of vampire hunters took them from you as they sacrificed themself for your sake...
Born to a merchant family in bustling Barcelona, your early years were spent comfortably and your family hoped you would follow in their footsteps. But your passions lay elsewhere. You found yourself inspired by artists such as Coello and Velázquez, and frequented libraries and salons. As you grew older, the weight of familial obligations bore down upon you. One night while you were in Madrid visiting friends, a vampire approached you with a proposal…
Shadow of the French Revolution
Born: 1770 - Vizille, France | Turned: 1799 - Paris, France
Born to a family of budding rebels in Vizille, you experienced the backdrop of social unrest and discontent. As the revolution began to spread across France, you found yourself at the midst of it in Paris. It is there that your Sire became fascinated by your sense of justice and chose you to be their eternal descendent. Against your deepest desires, you were thrust into immortality, a fate you never sought, as your original intention was simply to fight for the betterment of humanity…
Shadow of the Zhou Dynasty
Born: 890 B.C. - Western Zhou | Turned: 867 B.C - Western Zhou
Born into a prestigious family, you spent much of your time at court, learning from tutors and schemers alike. As a young adult, you were caught in the crossfires of a power struggle within the court. Betrayed by those you once trusted, you were the victim of an assassination attempt. You only remember your eyes closing….and then waking up as a vampire, your sire nowhere in sight…
Born to a family of esteemed lineage, you were raised in the sacred walls of the Temple of Amun-Ra in preparation for your future as a religious figurehead. You did eventually become an important leader in Thebes during a time of political imbalance. But then you died. When you awoke, a vampire was watching over you with an amused look. They swore to have found you already dying in an alley…
-----
Asks are welcome if you so desire, however, I won't be doing NSFW reactions or long reactions at this time. I will still do some regular reactions and answer general NSFW. Thanks!
P.S. please let me know if there's an error in the post, thanks <3
Dying was the easy part. Staying dead is another matter entirely.
In another life you were sanguine: one of many blood mages employed by a prominent family of vampires to clean up the kinds of messes human trafficking so often makes. It was a quiet, uncomplicated life until the day your father dumped you, drugged and bleeding, hours from home.
What should have been a death sentence becomes a path to a new life when you’re rescued by the owner of a queer nightclub who has supernatural secrets of her own. One year, a new gender, and a stolen identity later, and you’ve crafted a life that is truly your own. For this one moment your past is truly behind you.
Unfortunately, a new life doesn’t make old problems nonexistent.
When your existence is discovered by the son of the woman who wants you dead, the two of you strike a deal: your services in exchange for his silence. Years will pass before he calls in your debt, but when he does it sets off a chain reaction that threatens to destabilize the region, break centuries-old alliances, and ruin one very expensive wedding.
Sophia Durand
[ PREVIOUSLY DECEASED ]
You were once a prodigy training to succeed your father as one of the Corbeaus’ head mages. Now you work in a club, oftentimes cleaning up messes that aren’t much different from the life you lived before. You’ve found a family among the outcasts of a mundane world and will do anything in your power to keep this life from being threatened.
Meliza Flores
[ REAL-LIFE FAIRY GODMOTHER ]
A former associate of one of the organizations in the Corbeau’s criminal network, her story echoes the ordeal Sophia is facing when she arrives at Meliza’s nightclub, The Broken Crown. She’s now devoted herself to protecting those discarded by society, but her cause is threatened with the arrival of a face from Sophia’s past.
Alexandre Corbeau
[ MOMMY'S FAVORITE SOLDIER ]
A high-level enforcer within his family’s organization, Alexandre’s propensity for violence is well known. Despite this, and much to his own dismay, he falters when face to face with his father’s alleged killer. This chance encounter with Sophia raises
Jamie Saint-James
[ THE BIG BAD WOLF ]
The youngest of eight siblings and a disappointment to his famous parents, Jamie’s only worth comes in the form of his engagement to heiress Desiree Corbeau. Though neither party is particularly pleased with this arrangement, he’s happy enough to oblige. That is, until he meets Alexandre’s new girlfriend and uncertainties about his impending nuptials begin to grow.
Collaborative story: follower votes determine story path, dynamics, and protagonist actions
Character customization: MC appearance and stats were decided by follower vote at the story's start
Romance paths: Options to romance multiple character, including opportunities for polyamorous relationships
Character relationships: Approval and disapproval scores shapes interactions, forming friendships and rivalries
Build alliances: an expensive wedding attracts powerful guests. build potential alliances with members of each faction
18+ scenes: romances include explicit adult content
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When you reunite with a costar in a drama you once filmed together as children, sparks are bound to fly.
15 years ago, you and Lee Seol were cast as the childhood versions of the lead characters of “The Red Sleeve.” The historical drama reached record-breaking ratings and launched the two of you to stardom, albeit on very different paths.
When a new director decides to remake the drama in an attempt to surpass the original, he requests both you and Lee Seol to join the cast. With the both of you returning to your roots, expectations are high. There’s no way you can fail… right?
✧ MC
At the age of 25, you’ve already had a stunning career. Starting from your roles in historical dramas as a child to now starring in romantic comedies, you have become a household name, fondly known as the "Nation’s First Love." Your only quirk? The rumour that you’ve dated most of your previous co-stars.
⋆⋆⋆⋆⋆
Choose from three personas/personalities to start with (although this will not limit your choices in the story)
The Loveable Sweetheart (bubbly, charming)
The (pretend) Loveable Sweetheart (sarcastic, mischievous)
The Demure Actress (reserved, elegant)
⋆⋆⋆⋆⋆
Note: The MC is not a blank slate and is gender-locked female. Given the setting of this story, the MC will need to have at least some Korean heritage.
✧ LOVE INTEREST
Lee Seol (gender selectable, f/m)
Lee is their last name and pronounced like the letter E.
At the age of 27, Lee Seol has built a name for themselves in the world of action and noir. They are the quintessential actor, renowned for their dedication to their craft, including performing their own stunts and often nailing scenes in just one take. With a flawless reputation to boot, it’s no wonder they’re one of the nation’s biggest stars.
You were once close with Lee Seol but the years have drifted you two apart. Will you be able to grow close enough to once again see what’s under that perfect facade?
Note: There will be significantly different plot lines for each gender, reflecting the different lenses women are viewed with and the conservative nature of the entertainment industry.
⋆⋆⋆⋆⋆
Appearance: 6'2" (m) or 5'11” (f). Lean, athletic build with piercing black eyes and a prominent jawline. Silky black hair that falls just over their face (m) or just below their shoulders (f)
✧ FEATURES
Star in a historical Korean drama based on “The Red Sleeve"
Choose how you want to be portrayed to the public and track your reputation via news articles and netizen comments
Get involved in Dispatch dating reports, interviews, the filming of behind-the-scenes footage, and more~
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Modern Elites is a 18+ raunchy slice-of-life IF that follows you, a young royal, navigating the world of the obscenely rich and immensely famous while trying to keep your elite, royal family together in the midst of drama and tabloids.
Setting: modern times, fictional tiny country of Selusa, New York, Paris and more.
Genre: slice-of-life, drama, romance
Celebrity. Pop Culture Icon. Heir.
Royal.
As the heir to the Selusan throne, you're known by many names. Growing under the spotlight hasn't been easy, especially since it seems the vultures all want a piece of your elusive family. Country clubs, yachts, parties, private jets, elite schools, you've had it all.
But is there something missing?
Customize your heir from appearance to gender identity to personality. Dictate what kind of person they are: rebellious, dutiful. Do they care about the royal line or are parties more on their mind? Will you keep a squeaky clean rep or ruin the family name?
Customize Salusa and cater the country to your taste.
Dictate what kind of leader you want to be, and how others percieve you.
Experience the life of the hidden .01% and the drama of the ultra wealthy.
Engage in fiery, dramatic romances that could either uplift or ruin you and your family.
and more to come.
THE ADVISOR
Imogen/Ian Lancaster [f/m]- your family's advisor and publicist. I has cleaned up every mess, every leak, every scandal and at this point, there are no secrets between your family and them. Coming from a well-off family themselves, they know exactly how this world works...and they navigate it with a steel will and a cold, detached demeanor. I has you handled like an adult with a child, trying (and probably failing) to keep you in line. Anything you do will go through them, so it's better to think twice.
THE BETROTHED
Everett/Eva St. Clare [m/f] - the eldest of one of the most influential businessmen on your side of the world, black sheep, and a source of gossip in polite society, there have been talks of a betrothal between you two since the partnership started. Because of that, you two are forced into a fake romance for the cameras. E is an arrogant and brash casanova, sex-obsessed, and is proudly noncommital with string of rumors that follow them like their own entourage. Unfortunately for you, E's exploits can damage the carefully constructed facade you two have built. Of course, E doesn't give a damn.
THE REBEL
Vince/Vivian De Grasso [m/f] - (secretly) fresh out of jail and newly reformed (not) V's politician of a mother has asked in a favor from your family: to reform them and stifle their rebellious ways by adding them to your security detail. Your father having a soft spot for the kid, brings them in as one of your guards. Hopefully V keeps in line...or not.
THE COMMONER
Cordelia/Corden Bowen [f/m]- an employee at the country club you frequent, someone less polite would call them a 'nobody.' C has a bit of an attitude, but that's expected from someone who is used to getting berated by rich people all day. There's not much else to say about them...or maybe there is?
THE JOURNALIST
Romi Marshall [m/f]- a famed journalist with contempt for royalty and elitism. Their newsletters frequently slam you and your family's every move, and they don't like you one bit. You can confidently say they're your biggest hater.
THE ROYAL BEST FRIEND
Oliver/Olivia Ames-Astor [m/f]- a fellow prince/princess from another country and your best friend, who is still hung up on their ex. Forced to betroth someone else, O has so many problems you can hardly sort through them. Still, they're kind and as polite as you'd expect from a person who has had etiquette lessons drilled into them since childhood. They're also your best friend, so there's that.
Your story is so impressive! All aspects from the lore to the writing and the game display are so beautiful!!
I want to ask about the 'look' feature in your game. Like, how to make it? What is the difference in the coding to make it open a separate textbox vs appear new sentences in the current passage? And how to code it for the game to realize that the players have clicked on it and let them continue to the next passage/remember that the players have look at something?
Thank you in advance! And sorry for my bad English 😭
Aww, thank you so much!! ;; I appreciate your kind words!
I made some quick and dirty macros just now if you're interested, so you don't have to do the somewhat ugly way I do it! Here's the itch.io link. Instructs on how to implement are on the page! Password is "looking". You can demo it + download it to see how it works!
The macros I made will probably be more than adequate for most of your needs, though it is limited to having 10 of each of the three different ways you can look at something in one passage (opens a new window of text, reveals some lines of text, or reveals new lines of text with the include macro).
Under the read more, I'll go over how I manually do it in Sugarcube—and it's going to be horrible to look at if you try to do it without syntax highlighting in your project. For the sake of this guide, I'll be highlighting it!
Separate textbox
I am going to show you two ways to do this—one, the way I typically do it; two, with Cycy's liveupdate macro (thanks to my friend, Gwen for teaching me this revolutionary way!!!). You'll need:
StoryFormat - SugarCube (need for both ways)
Chapel's Popover macro (need for both ways)
Cycy's liveupdate macro (if you're doing it With Cycy)
With Cycy - easier to understand, but the text replacement (when you click on the link and it gets replaced with new text to show you've already seen it) does not happen smoothly/with a transition.
Without Cycy - harder to understand, but can replace the link with a smooth transition so the text does not instantaneously and abruptly change.
Each guide is going to rehash pretty much the same information as the other way because I'll just assume you haven't read the other way.
With Cycy
Here is an example:
1. LIVEBLOCK. A custom macro from Cycy. Whatever is inside the ((liveblock)) will be updated when ((update)) is called inside of it. We need this because, once a passage is rendered, even if a variable is changed through ((click)) or ((link)), the text will not change to reflect these changes. What Cycy's liveblock macro offers is allowing you to live update the text! All the code we'll be writing will be contained inside liveblock.
2. VARIABLE. You'll need a variable to remember that you've looked at this specific place before, and you're going to have a make a variable everytime you have a looking place like this one. I'm guessing you can use temporary variables (which only apply to one passage) instead if you don't want to clutter your StoryInit with global variables (which apply to the entire IF).
The reason why I make my looking variables global variables is because I want to be able to remember that a player has looked at something to update the codex and/or remember that the player has looked at something, in case we want to check that they've done that in the future. It's also because, if a player goes and looks at their stat page, it may refresh the variable and let players look at the same thing again.
3. IF STATEMENT. Again, a simple if statement to test if a player has seen something won't work on its own, as the text does not update live to reflect the changes—even if you use ((link)) that has a ((set)). However, with Cycy's live update macro, this is actually very relevant. If the player hasn't seen the link, show the link; if the player has, show the text that will replace the link.
4. LOOK SPAN. I want the link for all my "looking" links to be distinct from actual choices, so I wrap (span id="look")...(/span) around the entire ((link)) that is in #5. This span is going to style the link to be a bold, gold color.
Here is how I style my links in my Story Stylesheet (here's a link to the Pastebin):
5. INSIDE THE LINK. Of course, make the ((link)) which the player will click on to look at something. Set the variable that tests if they've looked at it to true, and then call ((update)) to update ((liveblock))'s contents. Next, we will be using Chapel's Popover macro—what this does is "pop over" in a new dialog everything that is inside ((popover)...((/popover)). I specified "noclick" so the players click on an X instead of the screen to exit out. I use the ((include)) macro inside, which is especially useful if the text you're going to be "popping over" is quite long (which my character descriptions are).
Here, I put my closing ((/link)) and then also my closing (/span) for the look span.
6. ELSE — SPAN CLASS LOOKED. Just the same way where I use a (span) to style the link, I use a (span) to style the text that replaced the link. I classed the link with "looked" so that the text that replaced the link is gold, but not bold, and styles normal text instead of links.
Here's how I did it in the Story Stylesheet (also included in the Pastebin already):
Everything that is in ((else)) will be the text that replaces the link to show you've already looked at something. Sometimes I don't want the entire thing to be gold text, just an indicator of where it has changed; so I might only put the (span class="looked") around a part of the text and make the rest of the text normal.
7. ENDING. Close the if statement and close the liveblock.
Without Cycy
Here is an example, ripped straight out of the IF:
The reason I'm showing this way is because if you want to just reveal new lines of text instead of opening up a new window of text, the code for the way I teach you how to do that is basically the same, except you don't use ((popover)).
Also, the text replacement is smoother because the ((replace)) macro we'll be using has the option to use a transition/fade by simply adding "t8n". Cycy's liveupdate macro, when you call ((update)), instantaneously changes the text, which is abrupt.
1. THE IF STATEMENT AND VARIABLE. The if statement tests a variable. If it's true, it will show the link; if it's false, it does not.
This usually does not come into play. When a variable is changed with a link macro, the text does not live-update once the passage is fully rendered. Meaning, even if you click on the link changing $salvatore_looked[0] to true, it won't change the passage. What you'll want instead is the ((replace)) macro that is executed when you click on the link.
So why did I include an if statement anyway? If a player looks into their stat page, which counts as another passage, when they look back at what they were reading, they're able to look at the link again. If you don't care about this, you don't need the if statement—but I'll include it anyway.
2. THE LOOK1 SPAN. The look1 span contains the entire thing, because whatever is inside the span will be replaced when the replace macro is executed. You can call this span anything of course, just make sure the replace macro replaces the specified ID.
3. THE LOOK SPAN. This is actually entirely different from the previous span. The previous span is used by the replace macro to replace everything that it contains; this look span styles the link. If you want the link of your look interaction to look distinct from your other links, you'll want to include a span specifically for this.
Here's a link to the Pastebin of how I style my links in the Story Stylesheet:
4. INSIDE THE LINK, PART 1. Set the variable of the looking variable to true and use the popover macro from Chapel to popover the new screen. I use "noclick" because my popover dialog can be quite long, and I don't want them to accidentally click out of the popover while scrolling. Usually, you click anywhere on the screen to exit; with the "noclick", there is an X button instead.
The popover macro "pops over" in a new dialog everything that is inside it before its closing tag. I use the include macro to include a different passage (optional, but recommended if your popover is going to be long).
5. INSIDE THE LINK, PART 2. Now this is the replace macro. The replace macro I use here replaces everything inside the look1 span with whatever is inside the replace macro's contents. Meaning, what will your link look like after you click on it? The link said "Salvatore" previously, but after clicking on it, I made it so that it still only says "Salvatore" right after.
I used a span class called "looked" to style the text to show that you've clicked on the link before. I did this so that people know where the text has changed. Here's how I did it in the Story Stylesheet (also included in the Pastebin already):
Same color, no font weight, and styles normal text instead of links.
6. ELSE. Of course, if the player has already looked at the link before, you will want to do the same thing you did in Part 5, albeit without the replace. Again, this is only relevant when players can click on a different passage and return to that passage where it can be looked at (e.g. looking at a stat page and then returning).
7. CLOSING TAGS. Make sure to keep organized with your closing tags, there are many here. The looked span should end before the link ends; the look span ends after the link ends; the else statement comes next, with its own span that ends after the last if closing tag. This all sounds confusing on text, so go ahead and just look at the screenshot above.
New sentences in a passage
There is almost no difference if you don't use Cycy's way, except that I don't use the popover macro. You don't have to use the include macro here though, especially if the text that it reveals is minimal. In the case of revealing entire paragraphs or choices, though, I recommend using include.
If you do use with Cycy, I highly recommend looking at the guide "without Cycy". Again, the code is the same, except there is no ((popover))—just ((replace)) with ((include)) inside.
Closing Thoughts
I'm sorry if this guide or the demo on itch.io is a bit scuffed, it's late and I'm rushing to put it out, but I hope it helps! Please let me know if you have any more questions, and again, thank you so much for asking and being interested!! <3
One of the most important parts of writing MYSTERY is figuring out what to do with clues and red herrings - and how to use them effectively. Here’s some advice that’s never steered me wrong:
Hide the real clue before the false ones! Most people, so by extent your readers and your sleuth, tend to focus on the last piece of information presented to them. A good strategy is to mention/show your real clue and then quickly shift focus.
Do a clue cluster! Squeeze your real clue in among a whole pile of red herrings or other clues, effectively hiding it in plain sight. This works especially well with multiple suspect mysteries.
Struggling to think of what a clue could be? Try this list:
Physical objects: Letters, notes, tickets, emails, keepsakes, text messages, diaries, etc.
Dialogue: voicemail recordings, overheard conversations, hearsay, gossip, rumours. All of these can hold grains of truth!
Red herrings distract and confound your protagonist and your reader, so you should be careful not to overuse them. Well balanced, red herrings should lead your characters down false paths to create confusion, tension, and suspense.
Contradictions! Have characters claim they did so-and-so at such-and-such a time, but other characters have evidence that contradicts this.
Balance! Avoid a clue that’s so obvious it’s like a neon sign saying “Look at me, I’m a clue!” but don’t make it so obscure it’ll be missed entirely. A good clue should leave a reader saying “Damn, I should have noticed that”
A/N: This is subject to change and be updated as the story goes on!
I M P O R T A N T T E R M S
Fallen -
Immortal being with a human appearance.
The fallen are angels who have 'fallen' from Heaven. They are NOT demons; therefore, they are not allowed in Hell. They are forced to roam the earth in a half-like state, leaving many of them constantly enraged.
Before the war, many fallen had difficulty holding jobs and lived on the streets. They were often looked down upon by humans who assumed they were simply too lazy to work.
Fallen can only be killed through decapitation.
Fae -
Immortal beings with a relatively human appearance, aside from their pointed ears and otherworldly beauty.
There are many different types of fae with unique magic, but most can perform telepathy, photokinesis, and portal creation.
Adoncia and his bloodline also work with glamor magic and tongues (the ability to understand many languages).
Fae are said to be excellent at working with plants, which explains why so many were farmers and florists before the war.
Fae can only be killed through decapitation or removal of their heart.
Ghosts -
Immortal beings with a human appearance.
Ghosts are those who have passed away from the human world but have not moved on.
The longer a ghost stays in the human world, the more angry and dangerous they become.
Before the war, ghosts were not integrated into everyday human life.
Ghosts cannot be killed. They must ‘move on.’ (Usually through a medium.)
Hunters -
Human radicals who began popping up during the war.
These individuals were known for hunting and killing any and all supernaturals. Their plan was to 'restore the world to its former glory.'
Can be killed as normal humans would be.
Mermaid -
Non-immortal (but much longer life span) beings with a human-like appearance from the hips up. They have a tail that may be many different sizes, shapes, or colors from the hips down.
They can work with water, as well as hypnosis.
Before the war, they were not integrated into everyday human life.
Can be killed through significant injury.
Shifter -
Immortal beings with a human appearance.
There are many different types of shifters, but the few we discussed in our story are panther shifters. This means they can 'shift' into their panther that is currently always living inside of them. They can almost always communicate with their panther, and a good relationship is significant. If they constantly fight for power, the 'human' can only partially harness their powers. Letting their panther take over means letting their animalistic side run wild, which gives them more power.
Before the war, shifters were often found in the military (in their human form, obviously).
Can only be killed through decapitation or removal of their heart.
Vampire -
Immortal beings with a human appearance. Vampires can only be turned if they are bitten by another vampire and drink blood from the vampire.
Vampires can harness many magical abilities, but they must be abilities the vampire who turned them held as well.
Depending on the vampire, they may have superhuman speed, telepathy, superhuman strength, heightened sense of smell and hearing, hypnosis, and telekinesis.
To live, vampires must drink blood; some may choose to do so legally or illegally. This may be through humans (willing or not), blood banks, animal blood, and synthetic blood.
Before the war, many vampires held jobs in entertainment due to their striking looks.
Can only be killed through decapitation or removal of their heart.
Werewolf -
Non-immortal being with a human appearance.
For the first few years as a werewolf, they can only change into their form under a full moon, which is a painful process. During this time, they must be locked up when they transform, as it's much harder to control themselves.
After the initial years (the number depends on the person), werewolves can shift their form often, depending on their trigger. Some may be triggered by becoming too angry, passionate, or excited. The trigger depends on the werewolf. At this point, they are less likely to be in pain when they shift and tend to have more control of themselves when in their werewolf form.
Before the war, many older werewolves tended to spend their time in the military or law enforcement.
Can be killed by significant injury as a human or removal of their heart as a werewolf.
Witch -
A typically non-immortal being with a human appearance.
There are many different paths a witch can take - this typically depends on their family genealogy and interests.
In our story, Saint is a witch with the power of clairvoyance. This is their specialty, but they also work as a green witch (with plants and herbs).
Before the war, many witches worked as fortune tellers (the world didn't need to know what they heard was real), in healthcare, and the food industry.
Can be killed as a normal human would.
B A S I C S
The Flower Shop of Lyrielle is best described as a 'Rural (Urban) Fantasy with Paranormal Romance Elements' interactive fiction. For all intents and purposes, the town of Lyrielle likely looks similar to the small towns near you.
There's quite a bit of discussion on the topic of 'urban fantasy and the correct time frame/timeline.' When I began creating my story, I wanted a world similar to the world around me today, but I also wanted the freedom to create my own fantasy world. (This is not uncommon in the genre!) While the timeline may take place in what looks like the 21st century, it does not follow our dates and history. It has its own past and timeline that's discussed throughout the story.
Let's talk geography in the story. As you read the story, the location you'll spend the most time in is Lyrielle, a city inside the state of Aesira. Aesira is just one of ten states within Cheantrea, which is the main world of the story. (Under the read more is a map which shows the entirety of Chantea, important - capitals, and other secondary - cities within the states.)
S U P E R N A T U R A L S , W A R , A N D P O L I T I C S
Before the 'Great War, ' supernaturals existed everywhere. They were in the royal families, the bakeries, and the military. Everywhere. But humans didn't know. Of course, many supernaturals lived in their own towns - usually small and secluded. The type of town many would pass over, but this wasn't always the case.
The early stages of the war started in a small town called Aldena. This was just two towns over from the capital city, Su'Veya, in the Kingdom of Elarios. During this time, the government was ruled by a royal family. This family lived in a castle just outside of the capital city. This was Calix's family.
I cannot go into any more details about this time, as we'll discuss this in the main story, but you can thank 'The Fallen' for creating the war between humans and supernaturals.
The government completely shifted after the 'Great War' and the treaty signing between supernaturals and humans. The royal family no longer ruled. Instead, the world of Chantrea turned to a government under the 'Table of Akantha.'
It's not only the government that shifted, but geography as well. A war of that caliber changed the landscape as many knew it. States were shifted, capital cities changed, and new names were given all around. It's as if the world of 'Chantrea' completely revamped itself.
Today supernaturals exist and are accepted in the day-to-day world. For the most part, humans and supernaturals live together in peace, but there are a few laws both sides must follow. For example, humans are no longer allowed to act as hunters against supernaturals, and supernaturals are not allowed to harm humans. They must take the necessary steps to ensure human safety (ex - locking up new werewolves during a full moon, drinking synthetic blood, and so on). Most cities have places to receive artificial blood, spaces to keep new werewolves contained, and groups who watch for hunting radicals.
There are no laws against supernaturals using their magic daily so long as they do not take advantage of those without magical abilities. Keeping both humans and supernaturals in law enforcement ensures that this issue is consistently taken care of. However, all the reasons listed above are why the 'Human and Supernatural Peace Council' exists and reports to the 'Table of Akantha.' When issues are brought to the surface quickly, they can be taken care of.
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So no one has asked for more information about Abaddon. I personally love them and hope that this post listing general facts about Abaddon may inspire more interest in them.
General Facts about Abaddon:
Background: Abaddon is an Archdemon, a powerful entity within the demonic hierarchy. They have existed for countless centuries, and their reputation as a purveyor of chaos and destruction precedes them. Despite their position, Abaddon has always been a contentious figure among demons due to their penchant for stirring up trouble and reveling in chaos.
Personality: They possess a sharp and biting wit, coupled with a mischievous and cynical demeanor. Their charisma is undeniable, drawing others in with their magnetic presence, but it is often a façade used to manipulate and cause suffering. Abaddon is quick-witted, wickedly clever, and revels in their ability to outsmart and outmaneuver their opponents.
Quirks: Abaddon has developed a deep appreciation for theater and acting. They find joy in assuming different personas, both on and off the stage, and relish in the art of performance. Their skills as an actor in the human world provide them with a unique platform to manipulate and deceive others, blurring the lines between their demonic nature and the art of theater. Abaddon has a fondness for collecting vintage theater memorabilia, including playbills, masks, and antique props. They enjoy exploring abandoned theaters and believe they hold traces of the past performances that took place within their walls. In their spare time, Abaddon can be found studying different acting techniques and experimenting with new characters in front of the mirror.
Weakness: Abaddon's relentless pursuit of chaos can be a double-edged sword. Their need to constantly push boundaries and incite conflict can lead them to underestimate their opponents or overlook potential alliances. Additionally, their love for chaos and destruction can sometimes blind them to alternative paths or opportunities for personal growth.
Additional weakness: Despite acting like they don't care that other people tend to dislike them, this does affects them. They have a low sense of self-worth overall.
On previous romantic relationships: Abaddon has had their share of short-term romantic relationships. Abaddon seems unlikely to commit to something long-term. They prefer the excitement of new conquests and the thrill of the chase. Their attention spans may be short-lived, as they constantly seek novelty and variety in their romantic encounters.
Favorite love languages to give and receive are: Gifts and words of affirmation.
You have no idea what you have done to deserve this fate, after years of forced isolation, your father, the King himself, decided that marrying you off is somehow a reasonable solution to getting rid of you. With your companions you are send to travel by foot your kingdom, to your wedding. Do you know who you are marrying? No. But your current concern lays with surviving the journey, and to not go crazy and rip your friends apart. You get to know just how terribly your kingdom is doing, and what secrets lay not only with your friends, but the magical realm that exists in a symbiosis with humanity.
In this game you will explore your kingdom and what happened to the magic realm. It will include sensitive topics, and possible explicit content in the future.
The game focuses on interpersonal relationships.
What else?
Play as Male, Female, Nonbinary (option to customize your pronouns, future trans options planned)
Date one (or more) of your 7 friends
Play as straight, queer, poly, mono, or just be aro or ace
Be a total ass to your spouse or just accept your fate