Record of Lodoss War (1990)
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Janaina Medeiros

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hello vonnie
NASA


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styofa doing anything

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Today's Document
trying on a metaphor

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Record of Lodoss War (1990)

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15 January 2022
Devilman Crybaby
4 January 2022
Took inspiration from Chapter 31's cover illustration. I also ended up rendering most of the characters by themselves even though they ended up covered so it took me 3 days!
Trying to figure out how to use Tumblr again after using twitter for 12 years is a tall task
day of reckoning

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WATCH: The Oregon Zoo in Portland was closed to the public today due to heavy snow â but the zooâs residents had a blast.
Oh my GODD THE POLAR BEAR GOT SOME SNOW HE MUST FEEL SO REFRESHED
relatable seals at the end there
âHey Joe! Joe, Joe, Joe, Joe, Joe, Joe, Joe look!!! Itâs snow!â
I need more of this shit!
Those happy elephant sounds cleared my skin and watered my crops.
The polar bear âhell nahhhh. This ainât that fake shit ! THIS AINT THAT FAKE SHIT. THIS THAT REAL SHIT!!!â
Itâs Such a Beautiful Day
Don Hertzfeldt (2012)
UsoppâŚhang on. Weâre gonna go demolish that ridiculous house.
chapter 975: kinâemonâs clever trick
âłÂ after 7 years + 274 chapters all the Straw Hats are finally back together
Bleach: The Thousand Year Blood War Anime Confirmed â

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Hello, Elliot.
SMILEY LUFFY FOR CHRISTMAS! HAPPY DAY EVRYONE!!âĽ
âAll those moments will be lost in time, like tears in rain.â
RIP Rutger Hauer (1944 - 2019)
i read this thread on arlong park about how the animation isnât necessarily any better in wano, but the photography direction is at a much higher caliber than whole cake or reverie (a new department took over the role with wano.) which is basically compositing and line effect. the animation isnât any different but the way itâs presented with different effects on top of it is what makes wano look so much better than the last few arcs.Â
to demonstrate this better hereâs a screenshot from dressrosa that i edited to look more like wano and a wano screenshot i edited to look more like dressrosa
bottom left is original dressrosa and top right is original wano
if the animation and people who make one piece look and feel like it does interests you like it does me hereâs a link to the arlongpark thread i mentioned in this post
it catalogues almost every key animator and director of each episode. it goes into detail for a lot of pre time skip stuff how each key animator differs from each other and how you can tell who did what episode. i espically find naoki tate an interesting animator as a lot of his stuff looks off model to the untrained eye but he focuses more on fluidity of action and making movement look good not if the characters look exactly like they always should.Â
I hope you donât mind me jumping in here op but I just wanted to share some key animators who have been shining in Wano and been doing some fantastic work! (sorry for the quality of some gifs)
Katsumi Ishizuka: This guy is INSANE. Heâs been working on the series for years, but his animation style has slowly advanced. He likes to use speed lines, and quite strong ones at that. His use of smears also allows for more fluid movement. His bold action and speed lines usually makes it somewhat easy to spot him. He also likes to make character close ups shake quite dramatically to create greater intensity to a scene. Also all of the old school Luffy final blow scenes? All him.
Tu Yong-ce: A younger animator, heâs very fast and works efficiently. Usually sticking to the character sheets, it can be a lot harder to spot him in comparison to that of the other animators here based on his artwork alone. His timing is quite snappy, with his shapes for effects also being a key aspect to his work. Theyâre quite sharp, and shaped in a recognisable way. He has also created all the transformation scenes in Wano thus far.
Yoshikazu Tomita: He has quite a unique style and is very easy to spot, and is one of my favourites. He makes the characters somewhat like liquid, with timing being somewhat slow yet smooth. His shading recently has consisted of using blacks and many layers of shading, and usually has very strong action scenes. Jagged shapes are also usually used on his shading as well as his characters. He hasnât done any scenes really for Wano as of yet, only really up the waterfall.
Takashi Kojima: Iâll be honest, I donât know too much about him in comparison to that of the others here. But he has done a few action scenes in Wano, with his hair having a lot more individual strands and his intense use of expressions. His effects work is quite blobby.
And even ones that havenât shown up as of yet/havenât work on the main series in a while
Naoki Tate: One of, if not my personal favourite animators. Heâs simplistic designs and lack of shading helps create fluidity, focusing on the use of smears to help accentuate his movements, especially during action. Most of his animation uses blobs and shapes to create that sense of movement. His character acting is incredibly strong, making the characters ooze with personality. Many people think his work is messy and/or ugly. His style is very loose! He hasnât worked on the main series for a while (working on Dragon Ball), however he did work on Stampede.
Naotoshi Shida: You might not know him by name but you have more than likely seen his work and noticed the âupgrade in qualityâ. His movement is very liquid like, with somewhat sharp shapes being used as shading on his characters. Usually consists of a few layers of shading, and highlights. A lot of crazy camera work is usually used in his animations, with intense expressions, especially in the mouths.Â
Ryo Onishi: Similar to that of Tate, he uses a simplistic style however itâs more blobby and soft. He also has very strong character acting, making the characters move in a way that also expresses what theyâre feeling without the use of voice. Again like Tate, he wasnât worked on the main series in a while (has been working on Dragon Ball) but he also did work on Stampede. If youâve seen Stampede then That scene where the animation just goes fucking insane?? Pretty sure thatâs Onishi
These are just some of the wonderful animators that work at Toei! It is not the notion of Toei, or anime company, âputting budget into itâ that upgrades the quality in episodes/scenes but rather the hard working animators. Schedule is a very important factor that allows these, and many others, to have the opportunity to present their skills.Â
When I was a teenager when I lived with my parents, my bedroom was in the basement, and as such they didnât particularly care what I did to my walls, ceiling etc
Which is why they didnât care at all when, at age 13 in the mid-2000â˛s, I told them I was going to paint my walls with 6 foot tall murals of my favorite anime characters at the time.
Now, my parents have turned my old bedroom into a family room but refuse to cover up my adolescent shame, and every time I go over to visit Iâm confronted with the troubling reality of the towering, hand-painted Inuyasha glowering at me from on high, reminding me I can never truly escape the sins of my past.
You asked, and I harangued my poor mother into getting pictures.
Notice how they DID paint the room, but left my⌠Beautiful artwork in tact.
And a hidden treat in the cornerâŚ
From when I had a brief and horribly misbegotten adolescent mega crush on Hiruma from Eyeshield 21
hey op thatâs quality fucking artwork in terms of sheer technical skill that the fuck
Yeah my dude you actually did a pretty good job especially considering it was a wall and not tilted at a friendly angle
Hey, op, cringe culture is dead, you did a good job on that art and these characters meant something for you. Your mom saw that importance and she kept them. Thereâs nothing to be ashamed of

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It's okay if something sad happened today. There can always be more happiness later and a better day tomorrow.
Kaidou of the Four Emperors, King of the Beasts