why did he try and style on amuro like that 😭😭😭

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@robinsonprojection
why did he try and style on amuro like that 😭😭😭

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--- Regions ---
⫷⫸ Eichalem - 518 k total population - 40% Urban - Subtropical to Desert Climate - Lightly wooded Grassland leading into Limestone Desert defined by mounds of slowly eroded bones, the mountains surrounding the desert consist of long lived twisting trees, some of which have filled in valleys through slowly growing layers
The odd climate, energetic properties and sand composition of the nearby region allows wood to be preserved and infused with the energetic properties of bone, this material is very highly sought out as a trading material but is difficult to produce in bulk
⫷⫸ Osshatha - 151 k total population - 53% Urban - Desert Climate - Sparse Short Grasses near the coast, Rocky Desert leading into large heavily active Dunes
The dunes are embodied by large, sparse spirits spread through grains of lithium within the sand, slowly move across the desert making melodic sands
⫷⫸ Ulhimaiz - 2 mil total population - 75% Urban - Steppe and Desert Climate - Short Grass and "Stoneplant" vegetation in flat plains of evaporite minerals
Large coastal plains leading into sloping mountains full of evaporite minerals such as selenite
Thunil - Trade and Manufacturing
⫷⫸ Biisa - 1.2 mil total population - 58% Urban - Humid Subtropical altered by elevation - Pine Needle forests near active glacier systems in the highest mountains, clustered cold weather adapted Short Grasses in the north west
Lithium and other light metals leach into the many glacial lakes in the area, creating living lakes that are used by the people of the region to break down rock
Valhabon - Religion and Manufacturing
⫷⫸ Ilhkegy - 2.5 mil total population - 57% Urban - Humid Subtropical altered by elevation, exceptionally high rainfall totals - Steep hills leading into valleys carved by the heavy rainfall of the region, vines anchored into the rivers grow up the valley, Tropical Rainforest in coastal regions and Annual forests in the higher interior
Most of the large lakes in the region have been saturated with light metals for a long time, with each lake blocking its exit to prevent minerals from leaching further downstream
Vetaich - Religion and Administration
Ilketaisin - Agriculture and Administration
Zolhir - Trade and Agriculture
⫷⫸ Deralb - 1.5 mil total population - 58% Urban - Subtropical bordering on Steppe - Short Grass in areas not cultivated with drought tolerant crops, Annual Forest in the region near the large freshwater lake
Effectively completely covered in small towns cultivating drought tolerant grain for import to Igal and Lhirai, productive soils developed in the region at the time that the regions jungles where uninterrupted, allowing rainfall to penetrate further in and support long, soil developing grasses
⫷⫸ Kugakor - 1.4 mil total population - 30% Urban - Steppe Climate - Short Grass and low hills
Ranching of low browsing and very lethargic reptilian creatures is common due to the lack of moisture in the area
Oloz - Trade and Agriculture
⫷⫸ Bolakenlon - ~3k total population - Steppe and Savanna Climate - Long Grass in the south and Short Grass and mixed Canopy Forest in the north
Many large stonework castles dotted throughout the plains with rock quarried from the hills to the northwest, a central citadel formed of extruded basalt columns along the continental divide is the main location inhabited by Kworrixa, a material and active Dragon
⫷⫸ Zoweisam - 733k total population - 36% Urban - Tropical Rainforest Climate - Tropical Rainforest and Lush Shrubland with Karst features
Intensive agriculture is present in hollows near rivers which are purposely flooded to replenish their nutrients, otherwise slash and burn agriculture is prevalent
Luzen - Agriculture and Administration
⫷⫸ Solikash - 1.2 mil total population - 46% Urban - Savanna and Steppe Climate altered by elevation in the south - Short Grasses and stands of Bamboo on the continental ridge, Sandy Desert due to high-quality Quartz drawing water down from the surface, highland Short Grass in the south
Settlements are most often placed on rock outcroppings which can anchor pulleys to bring water up from deep aquifers, Bamboo is carried up by raft into the canyon near Togan Gilu
⫷⫸ Togan Gilu - 1.1 mil total population - 59% Urban - Tropical Rainforest to Savanna Climate - Tall, well developed Tropical Forest with large sections dominated by Marshland, particularly on the southern coastline
The marshland and in particular the quick gradient of temperatures and humidity lead to the cultivation of a large variety of potion-making plants, plastic containers from Igal are used to sell these ingredients across a large percent of the world
Gakidaoz - Agriculture and Manufacturing
⫷⫸ Edei - 2.0 mil total population - 41% Urban - Tropical Rainforest Climate - Lush Tropical Brush with intermittent taller stands of Tropical Rainforest becoming more common the further east along the coast you travel, sharp coastal cliffs rarely covered by vegetation
Thin, easily navigated seas and tall cliffs result in the area having a large amount of boats made of treated spongy wood, houseboats abound south of Nimiste, the bay to the west is culturally distinct, connecting to Besel Nou and supplying it with nutritionally distinct food from the regions regular fare
Nimiste - Administration and Defense
⫷⫸ Besel Nou - 350k total population - 29% Urban - Tropical Rainforest Climate - Short, sparse hardwood Tropical Rainforest dominated by slowly growing Everburning Trees which spread fire into nearby trees via runner like vines
The western extent of the Everburning Forest, fires are used to convert biomass into high grade charcoal for trade with cultures to the north and south
⫷⫸ Sinsiba - 640k total population - 40% Urban - Tropical Rainforest Climate, exceptionally high rainfall due to warm waters nearby - Higher rainfall dampens the effectiveness of Everburning trees in the dense Tropical Forests, Mangrove Forests along the coasts
Coastal cities and farmland to facilitate trade between the the cultures connected to the Avif Straight and the greater Mirror Region, deep Karst prevents especially large cities from appearing
Woalaba - Trade and Administration
⫷⫸ Odyach - 9.2 mil total population - 48% Urban - Tropical Rainforest Climate - Lush Tropical Bush where the coast is not being cultivated often times more than half is left fallow to allow it to regenerate, highlands are entirely covered in Tropical Forest, Expansive coral reefs in the northern half of the Odyach Sea
A coastal culture, with a majority of the rural population hugging the coast in houseboats which take advantage of the extremely placid waters of the Odyach Sea to slowly calcify the treated wood they drive into the seabed, these pilings, some of which date back nearly 6000 years are generally left behind whenever a community moves to a different segment of the coast to allow the land to regenerate. When a person dies, they are generally exposed to elements in a manner which preserves their bones, which are coated in resin and taken to one of several deep sea caves along the coast where they are sunk with ceremony, these pits in turn lead to the creation of the Eye Spirits which are endemic to the region in high enough quantities to safely gather
Bekanz - Trade and Manufacturing
Olhasa - Manufacturing and Agriculture
Lhireez - Religion and Agriculture
Yaldra - Trade and Manufacturing
Gazibos - Trade and Administration
Teerosv - Trade and Agriculture
⫷⫸ Igal - 7.2 mil total population - 57% Urban - Tropical Monsoon Climate, dry season in the northern hemisphere winter - Extremely intensive agriculture in the area around the largest river on the continent gradually shifting into Monsoon influenced Tropical Forest, in the south the monsoon is less pronounced with the exception of the rain shadow of the volcanic arc between Igal and Dratritai
The area has been a population center for nearly 10 thousand years, cultivating grove like forests of mixed plants which alternate between blooms of edible plants in a rough wave according to the coming and going of the monsoon, the "sloshing" for lack of a better word of the population resulted in deeply carved paths through the low hills of the region, some of which have become deep enough to pierce down to an aquifer
Chirod - Agriculture and Trade
Debiik - Defense and Agriculture
Bvenolh - Religion and Agriculture
Lezolo - Religion and Agriculture
Vetabo - Agriculture and Trade
Gozee - Manufacturing and Agriculture
Eelhoy - Agriculture and Manufacturing
Kironeesa - Defense and Manufacturing
⫷⫸ Lhirai - 12.4 mil total population - 62% Urban - Tropical Rainforest Climate - Huge Tropical Forests with Mangrove Forests on the coasts, a large area around Vetaiyu has been cleared of Old Growth Forest by the effects of intensive agriculture in Pre-Abyss Igal, having been cultivated land since
A large urban area centered around the core of Vetaiyu which was established on the large river delta downstream of the Igal region, where trade between Tsenqoud and the agricultural regions further inland lead to high rates of travel, especially during the Abyss period. The region has established itself as the largest center of education without a specialization such as Dhevnaya's medical universities
Vetaiyu - Trade and Administration
Sotalnee - Trade and Agriculture
Niyalh - Trade and Agriculture
⫷⫸ Dratritai - 5.3 mil total population - 68% Urban - Tropical Rainforest Climate - Tropical Rainforest with Mixed Bamboo and tall grasses around the lower river valley
The specific variety of bamboo which grows in the region is capable of being processed into plastics, the process of which has been extrapolated into small scale plastics processing, a material which has been historically traded with the Tsenqoud region
Bavach - Manufacturing and Religion
Echenzol - Manufacturing and Agriculture
No'alakh - Agriculture and Trade
Drakrata - Trade and Defense
Siinvalh - Defense and Administration
⫷⫸ Tsenqoud - 18 mil total population - 77% Urban - Tropical Rainforest Climate altered by elevation on the sides of the largest volcanoes - Dense climbing Rainforest surrounding vertical columns of Basalt deposited by volcanoes within the last 50,000 years, the lower southern islands are dominated by Mangroves
The areas cities have featured upwards of 10 story buildings for a long period of time determined primarily by the use of anchored tension wires of covered silk between volcanic ridges, these cities tend towards open, dense collections of platforms allowing sunlight into the lower levels when possible. Newer cities tend to be built with freestanding structures utilizing towers of metal anchored into the ground around which platforms suspended by silk are suspended
Tsenasoa - Trade and Religion
Hamova - Trade and Manufacturing
Touqah - Manufacturing and Defense
Jaoeje - Manufacturing and Administration
Tazori - Agriculture and Administration
Kavar'oz - Religion and Defense
Va'oanis - Trade and Manufacturing
Tsehizo - Agriculture and Administration
Nisitsen - Agriculture and Agriculture
Qe'arozi - Trade and Administration
Rohde - Trade and Agriculture
Doierhta - Religion and Agriculture
Nedatevoi - Trade and Defense
Nois - Trade and Agriculture
⫷⫸ Ersouh - 8.3 mil total population - 74% Urban - Subtropical and Savanna Climate altered by elevation - Dense Climbing Forests along the steep coasts of the large bay, Tropical Forest on the other coasts
Steep cliffs and coastlines lead to the area practicing intensive land reclamation through the use of Jo'ovan lichen plates which are grown into the land before being placed in patterns which gradually expand the lowlands of the area, the largest city Dsevicha extends from lowlands up into a large valley in the mountains where tension structures such as the ones in Tsenqoud are created
Dsevicha - Manufacturing and Defense
Jetou - Trade and Defense
Vo'ori - Agriculture and Manufacturing
Qohorang - Trade and Agriculture
⫷⫸ Raodqe'a - 1.2 mil total population - 82% Urban - Tropical Monsoon Climate, dry season during the northern hemisphere winter - Tropical Forest sectioned by large, inter-grown trunks into cells varying between several kilometers and fewer than 10 meters, stands of these trees extend into the water
At the very western edge of the influence of Abassinisha, a Dragon which manages the cell based forest of the Impossible Jungle, small channels are allowed into the coastline which govern oceanic access to the cities and to communities further into the region where more fragile environments are held
Neivahs - Trade and Administration
⫷⫸ Qaht Ngesa - 2.2 mil total population - 54% Urban - Subtropical Climate altered by elevation, prone to droughts - Drought resistant Canopy Forests and Short Grasses, Lush Tropical Bush in the areas where the river valley carves a lowland into the mountains
Within the large river valley to the east of Ersouh, the shallow spread out river provides high amounts of moisture to the area which is otherwise dry as a result of mountains, the muck which fills the bottom of the river is very productive when dredged into islands along the river, differential erosion causes these small islands to slowly migrate down river in groups
Ahtahi - Trade and Agriculture
Vosenao - Agriculture and Religion
⫷⫸ Devowa Naga - 10.6 mil total population - 56% Urban - Steppe and Subtropical Climate altered by elevation - Short Grasses in areas not dominated by a huge species of lichen which grows plates covering the ground in a honeycomb like pattern, generally between yellow and pale green in color
Very lightly sloping hills covered in the areas lichen are cultivated with the use of large, heavy rooting animals placed in herds, the overturned soil is planted with fast growing grains, while lichen tolerating deep rooted vegetables are grown between the cracks of the scales, landform construction in the area is highly developed with the use of vibrating poles aligned at specific distances which causes the lichen to quickly grow into a hill in the center
Ghyapowa - Administration and Agriculture
Powajo - Agriculture and Defense
Avanye - Agriculture and Defense
Sewaon - Manufacturing and Religion
Sdowvee - Religion and Agriculture
Dyeden - Agriculture and Manufacturing
⫷⫸ Htsetyu - 2.9 ml total population - 42% Urban - Steppe Climate heavily altered by elevation, glaciers from the mountains provide steady moisture - Short Grasses influenced by cold temperatures in between piles of boulders deposited by glaciers during the last cold period
Deep mountain valleys carved by glaciers which retreated long ago, leaving behind deposits of Stonerain from Sa'an Taovas which deposited as flat granite within the valley bottom, soil developed slowly and in distinct dips where water pooled and carved into the stone, in the mountains around the valleys the glacier ice is saturated with the same material, which allows buildings to be constructed of smooth, solid stone in a manner which allows furnaces and other processing facilities to be constructed
Ndo'a - Manufacturing and Religion
Qanneq - Trade and Manufacturing
⫷⫸ Chratoz - 3.0 mil total population - 65% Urban - Steppe and Desert Climate - Deep sandy soils with Short Grasses anchoring it, die backs of grass at higher altitude can cause slow moving decades long creep of sand downhill if not quickly replanted, southern coasts are dominated by stands of Palm Forest
The quickly advancing sand dunes quickly bury permanent buildings in a manner which allows them to be preserved, leaving long channels of tunnels behind cities which have advanced along with the coast
Josaht - Trade and Agriculture
Tova Meinn - Trade and Administration
Tova Sevend - Trade and Agriculture
⫷⫸ Jenenat - ~15k total population - Desert Climate - Deep Quartz Sand influenced by occasional large scale earthquakes, very little vegetation is capable of surviving on this surface, what can relies on boles of woody material to prevent it from capsizing
The south of the large, sandy desert along the slope of Sa'an Taovas consisting of enormous deep dunes of quartz and zircon sand, the addition of material to the mountains and land have over time caused the land to sink and spread, making the area prone to earthquakes despite its distance from fault lines, the strongest of the earthquakes result in the sand dunes collapsing forwards in specific patterns at a rate of around 1 foot per second
--- Materials ---
Petroleum - Originating from inland deposits in Sinsiba along with by way of Chratoz, refined into high grade plastics along with its use in the construction of some of the larger buildings in Lhirai and Dratritai, finds use in Devowa Naga is minor due to its tendency to harm the lichen
Plastic - Derived from petroleum or surplus feed grains with processes originating in Dratritai, the overall production of plastics often ebbs and flows according to the fortune of harvests in Igal
► Rubber - Originating from a long woody grass which grows latex in its lower segments to dissuade grazing animals, the latex in the plant is processed into vulcanized rubber using sulfur taken from the volcanoes to the south of Dratritai and the excretions of a domesticated glowing beetle, with a slow burning fire in the stalk driving the latex out of the end of the stalk where it is generally applied in thin, layered sheets
► Zein - A hard, edible sealing material found on the matured grains of specific cultivars of the main feed grain of Igal, generally powdered before being used to seal food for shipment to the rest of the world, along with being able to serve as the input material for other plastics
► Acrylic - A durable, transparent plastic which was used as a bio-compatible material for limb grafting in Pre-Abyss Tsenqoud, generally used to create lenses which focus sunlight into the deeper segments of cities during the day
► Polybenzimidazole - An incredibly durable and fire resistant fabric produced in very small amounts in Biinai by individual artisans, it is used to adulterate ultra fine silk cloth to allow it structure when not saturated with Energy, and as such the city was contested between Tsenqoud and Dratritai for much of its history
Silk - A nearly unbreakable material when saturated with Energy harvested on a roughly 10 year cycle from a species of large web-building spider in the highlands of Tsenqoud, Ersouh and Sinsiba, along with some amount of introduced colonies in Togan Gilu and Edei
► Dull - Natural and unprocessed silk which must be processed into strands through carding, saturating the strands with Energy slows the process but creates a higher length of strand, increasing its quality
► High Bulk - Interwoven dense silk fabric utilizing Energy disseminating gems on the interior to passively draw Energy from the body when worn to reduce the mental load of use
► Waxed - Treated silk ropes covered in Energy impervious resin which bleed Energy at a consistent rate, allowing them to be maintained on a schedule for structural elements
► Severing - Finely drawn single strand silk which has been treated to pronounce its edges, when drawn taught along a surface while saturated with Energy it can cut materials like wood, allowing woodworkers in the region to safely drop trees at a distance by tensioning the material properly
Coral - Small microorganisms which create cumulative shells of limestone as they grow, these structures are often riddled with spirits when the water around them are saturated, and are capable of holding information for long periods of time when they are consistently focused on
Silver - A heavy, conductive and Energy repellent material found in incredible quantities in the Tsenqoud, Dratritai and Ersouh volcanic ridges, easily found within stone due to their response to Energy, these minerals are heavily mined for use in Silk/Beam construction in Tsenasoa, Dsevicha and other nearby cities
► Pale - A natural alloy of gold and silver found in the mountains around the Odyach Sea and Biisa which is lightly repellent to Energy due to copper impurities, additions of any one metal alter its Energetic properties slightly
► Breaking - Highly pure silver which repels Energy in a very small area, used in silk ripping tools and small caps to waxed silk cords in Tsenqoud and Ersouh
Twinned Lead - An unstable exceptionally dense material present in placer deposits in the highlands of Qaht Ngesa, directly repellent to ordered Energy in a manner which can consistently destroy small scale spirits, mined for use in industrial and medical facilities in Devowa Naga
Lithium - A gem-like metal found in small, oxidized pellets in the sand of Osshatha, the largest amounts are present in moving, Energy saturated dunes where they form a network which used the physical action of sand flowing over the dune to gradually cycle the grains, elastically moving the network into a new position
Iron - Present in small amounts in Solikash and Igal, and in deep, highly productive mines in Ilhkegy, used along the entire coastline of the Zol Kesat sea
High Quality Quartz - Large quartz crystals are useful for Energy storage, present in Deralb in deep mines, along with nearly pure quartz sand in the deserts of Solikash, enormous quartz crystals grown over time by Stonerain are present in Jenenat
Opal Fossil - Opalized fossils generally accrete the spirits which had attached themselves to related animals during their existence, allowing sensations and other data to be collected more directly, present in many high quality deposits in Solikash
Stonerain - Meta-stable Energy circulated from deep underground by Sa'an Taovas, a massive landform north of Htsetyu which crystalizes upon contact with minerals, gemstones and other solid materials, in areas where sand is dominant it becomes more sand, along with expanding rock outcroppings
► Saturated Ice - Glacier Ice in Htsetyu and other mountainous regions to the north of Chratoz collect Stonerain in their bases, this material can be mined and melted to transform into minerals over a short amount of time
Living Water - The narrow lakes of Ilhkegy are fed by erosion from the lithium bearing mountains of Biisa and Ilhkegy are capable of storing and processing Energy like spirits, the largest and most powerful lakes are capable of directly effecting their flow rates and often engineer environments which segment them into discrete shallows and deep segments to capture Energy from sunlight better
Eye Spirits - Water soluble spirits which generate from Energy saturated human bones which are quickly broken down by a variant of coral, exclusive to the northern coastline of the Odyach Sea
--- Martial Arts ---
Eyesprite - Hosting specialized spirits within the eye to massively increase energy efficiency for certain advanced techniques
Opal Veins - Opal is useful in jewelry as a receptive Energy source, fossilized opal is however significantly more useful as a storage for short term memory and positional data, especially well formed bones can even directly impart senses and behaviors of the animals they came from, most common with skulls and spinal columns
Classical Magic - Defining layered circles of writing in the script originating from the Scorch region to the south to heavily order Energy that passes through a tome, different points have different overlap and thus different effects, requires the user to be very well versed in the language and the specifics of the tome they are using to function
Core Transference - Heavily altering the Energetic core of the body to enable extremities to have access to extremely effective healing and high output of Energy for attacks
Stillness - Using a Domain to make the area around you thick to move through like water, does not effect breathing or other atomic processes
Scatterlight - Dissolving the body into Energy temporarily to move quickly from position to position
Winding Cloth - Winding specially treated cloth around limbs to enhance movement efficiency and strength
Everburning Wood - When properly treated and maintained, hardwoods from the Everburning trees can be crafted into blunt weapons that are coated in explosive lacquer, these bats are additionally used to launch explosive containers at high speeds
Flamesew - Extremely exacting control of the flammability of a material through the propagation of Energy through a substance, results in jagged lines of quickly propagating light across its surface where quick burns in the material show on the surface
Sandsinging - Heavily filtered sand containing plentiful silicon and aluminum additives can be filled with Energy to release later when triggered by other Energy, clouds of this dust lightly controlled by air currents can create hazards that will trigger when exposed to Energy from spirits or other people
Embattled Bone - The enormous well preserved bones of Ri'ita's domain allow shapes to be chiseled out of the harder exterior segments rather than the spongy interior, these bones are near universally saturated with adversarial spirits
Drivedust - Similar to Sandsinging but with the use of volatile and flammable components of the waxy desert plants in the area to hold the Energy, releasing it as pure force when burned allowing for the creation of rockets fired out of treated wood tubes
Silver Rifling - The use of silver to construct rifled flintlock weaponry, often break-action with the use of specialized bone based components imported from the Sunwall region
Wing Rig - Anchoring huge shaped sheets of silk to the back by a rigid wearable structure to allow flight, advancements in plastics have allowed the wings to be supported in such a way that they are significantly easier to use
Silk Armor - Layered and coarse silks can be worn to prevent injury when saturated with Energy, in particular from non-metallic sources such as animals, of which the Tsenqoud and Ersouh regions contain several large predatory species
Phase - Using Energy to allow two saturated substances to phase into each other along the lines of objects, often used to quickly attach looped silk ropes together and to construct deep wooden anchors into stone faces
Compound Sever - Combining many small slashing energetic attacks to discover the area where damage would be maximized, then concentrating all of the attacks along one line
Shivering Armor - Specialized hardened lichen that binds to others of its strain, using vibrations it can be dissolved and reconfigured
Tension - The build up of stress within muscles as they are held in place to allow the eventual strike to be significantly more powerful, can be isolated along specific axes to allow for movement while charging
Grand Pattern - Propagation of an ordering pattern in a ring through rapid growth of the Golden regions lichen through Energy, the pattern can be lifted and "frozen" into an impression in tablets made of wax from desert plants
Current - Moving Energy within the circulatory system in order to enhance physical function and endurance, blood can additionally be used to fuel large physical attacks
Domain - Establishing control over physics within an area defined by large amounts of Energy, most commonly used to compress or stretch space
--- Timeline ---
~ 8000 years ago - Earliest sedentary culture in the region present in a shallow floodplain near Deralb's large freshwater lake
~ 3500 years ago - Earliest preserved written records from Igal detailing the order of the classical heroes within the greater Mirror region's mythology
~ 1500 years ago - The invention of high quality rubber in Dratritai through the combination of high quality fuels out of Sinsiba and nearby sulfur deposits sparks a massive increase in trade through Tsenqoud to the Sunwall and Scorch regions
~ 1150 years ago - Militant sentiment in Tsenqoud results in invasion of Dratritai to attempt to gain control of rubber production, influence stretches into Igal along with Qaht Ngesa at its peak
~ 1000 years ago - The Abyss results in the severing of trade between the Mirror region and the rest of the world, along with the virtual isolation of the Tsenqoud archipelago from the mainland, the need for food results in the quick expansion of farmland throughout the islands, destroying much of the fully grown forest in the area
~ 980 years ago - Sailors stranded by the Abyss within the massive river flowing into Lhirai establish themselves in the small city of Vetaiyu, the sudden lack of trading sources for food grown in Igal and Deralb result in large scale displacement of population downriver into Vetaiyu and to some extent Dratritai
~ 900 years ago - Sailors from Tsenqoud establish contact with Central as the Abyss winds down reigniting trade in the region, Vetaiyu's ruling council attempts to use its control over trade to influence Igal
~ 600 years ago - Vetaiyu's growth and access to food allows it to outgrow Tsenasoa in population, trade between the area and the Many region similarly increases resulting in the growth of Dsevicha
~ 450 years ago - Draconic creatures out of Bolakenlon reach the desert of Eichalem en-mass, fighting the resident dragon Ri'ita in massive battles which prompt refugees to flow from Deralb and Kugakor into Igal and Ilkhegy, monster hunters from the region converge on Oloz as a primary base to attempt to manage the intruding creatures
~ 425 years ago - Meser Oromigal, a classically trained mage from Odyach grafts a series of eyes to their spinal column in order to utilize a dozen eye spirits simultaneously, having been inspired by the flesh shaping done to the Bolakenlon draconic creatures
~ 415 years ago - Meser is defeated by a coalition of warriors and mages from Tsenqoud, Ilkhegy and Lhirai after attempting to take command of the combat forces sent to Kugakor in order to invade Solikash
~ 300 years ago - As a compromise to move the centers of the major utility unions from Central, the Water management union establishes a major headquarters in Vetaiyu, large scale education facilities are created to allow for training
~ 250 years ago - Advancements in plastics manufacturing in Dratritai and Tsenqoud allow for the creation of more advanced plastics in small quantities, medical facilities in the Sunwall region in particular have a high demand for the material
~ 180 years ago - The five largest higher education facilities in Vetaiyu grow to encompass an enormous cumulative campus
~ 150 years ago - Draconic creatures from Bolakenlon begin harassing actions into Solikash and Kugakor in order to create more productive grazing lands for their master, largely repulsed by a revived league of monster hunters
~ 60 years ago - The World Combat Tournament is hosted in Tsenasoa
~ 14 years ago - Bisilha Tero discovers an odd spirit in the mountains of northern Togan Gilu
0 years ago - something bad happen 😲
Daerr Tnesada - Diamond Anvil
Images from @hardstructure and @hamletisintown respectively
Born in Suffoera, Tohze in the midst of the War of the Basilisk, Daerr Tnesada was "rescued" from the refugee camp her mother was residing in by Serram Kaeppah of the Central hired peace keeping force Lhirachee Lhetra (translates approximately to "Those who hold the horizon").
The commander (who was later revealed to be a draconic vessel) took interest in the exceptionally low Energy emission both she and her mother exhibited, far below the normal level where a doctor would have investigated were the region not embroiled in civil war.
Following the complete retreat of Central peace keeping forces from the area, she was raised in Roysou, Tonoute for a brief window before she was given as a responsibility to Belusam Knesada in an attempt to get her to imprint on his Internal Furnace technique.
Belusam moved with many of the members of the now defunct group to the region of Zoweisam, close to Besel Nou where Belusam grew up.
Daerr, who would likely always have had difficulty with language aqcuisition withered without access to emotional connection, since Belusam's reason for this relationship was related to his respect for Serram Kaeppah.
This changed when one of the connections Belusam had made in his role pre-Lhirachee Lhitra, Nessen Ralynoh, decided to fulfill a favor to one of her contacts in the nearby Thunder State, Nilayko Kiruki.
Nilayko, an accredited medical practicioner wanted for insurrection connected to a rebellion in the Zhovum region was brought in to care for Rilis Eness, a spiritually immunocompromised child with origins Nessen had not fully explained.
In addition to caring for Rilis, Nilayko was connected to do checkups on Belusam through Nessen, and began to teach Daerr writing and the form of sign language present in the area, giving her an oddly noble accent when speaking it.
Growing up, Daerr spent the majority of her time either within the jungles of Zoweisam or otherwise helping with farmwork in the area near Zoche Azan, returning late in the day to the clinic/house of Nilayko to receive lessons in language and to bond over time with Rilis.
Contact between the two was greatly aided by the lack of Energy coming off of her body, as the hostile spirits which would commonly thrive off of this Energy are effectively starved out before they could be transferred to Rilis.
Physically strong, Daerr was additionaly a gifted swordswoman, being able to copy techniques without even hearing the explanation of their mechanics. As a result, she learned the Engine (burning fuel within the body), Current (moving Energy through the blood to enhance physical strength) and Round (completing a strike without moving through substantiating a slash by Energy) schools of combat before she was even an adult.
Her childhood was largely uneventful beyond her training until Belusam, who was already 50 at the time of her abduction, entered Soul Detethering, a state whereby old humans who do not strongly interact with their community have their souls detach from their body. Within the month he was slowly becoming more inactive before full detethering, Nilayko would come over in the evenings to ensure that Daerr had food and water, and that Belusam had palliative care.
During these visits, a strike team from Is'onnora to recapture Rilis, with the damage and reported victims attracting interest from the Thunder State, who captured Nilayko within 3 days, leaving Daerr alone. Her delibiration on who to chase after lasted 12 hours before she took the legendary blade 3 Hungers from Belusam along with supplies from Nilayko's clinic, burning down the building to infuse the buildings soul into a knife. Her mission is now simple, chase down Rilis wherever he was taken and free him to return to Zoweisam.
The entirety of the art of her, respectively: @hardstructure, @hamletisintown, @animefanartists-blog, me 😊, and @spirenhime

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When ur watching the corpse golems migrate across the mudwastes
some sketchbook stuff mostly related to the Thunder Region
More of them
some sketchbook stuff mostly related to the Thunder Region

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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a bit of progress on the Hoenn map
--- Regions ---
⫷⫸ Kugakor - 1.3 mil total population - 21% Urban - Steppe Climate - Short Grass and low hills
Ranching of low browsing and very lethargic reptilian creatures is common due to the lack of moisture in the area
Oloz - Trade and Agriculture
⫷⫸ Bolakenlon - ~3 k total population - Steppe and Savanna Climate - Long Grass in the south and Short Grass and mixed Canopy Forest in the north
Many large stonework castles dotted throughout the plains with rock quarried from the hills to the northwest, a central citadel formed of extruded basalt columns along the continental divide is the main location inhabited by Kworrixa, a material and active Dragon
⫷⫸ Zoweisam - 733 k total population - 36% Urban - Tropical Rainforest Climate - Tropical Rainforest and Lush Shrubland with Karst features
Intensive agriculture is present in hollows near rivers which are purposely flooded to replenish their nutrients, otherwise slash and burn agriculture is prevalent
Luzen - Agriculture and Administration
Zoche Azan - Agriculture and Religion
⫷⫸ Kuvaza - 235 k total population - 25% Urban - Tropical Rainforest and Savanna Climate - Rainforest confined to the hills, Long Grass otherwise
Due to constant combat and in particular bombardment from Copper munitions from the City Railguns of Pelagoi the grasslands are largely unproductive for agriculture, mines within the hills are used for Copper and Tungsten
⫷⫸ Nacazh - 340 k total population - 25% Urban - Tropical Rainforest and Savanna Climate modified by elevation on top of the volcano - Short Grasses and Marshland with sparse dry pine forests in the north
Marshlands interspersed between hills of deep ash deposits, stones within the rivers flowing off of the central volcano are purposefully placed within baskets in order to grind them into smooth spheres
⫷⫸ Pelagoi - 3.2 mil total population - 33% Urban - Tropical Rainforest Climate - Tropical Rainforest and Lush plains in regions not cultivated with Long Grasses in the northeast
Incredibly productive lands that nonetheless are difficult to harvest due to the intensity of growth of non productive plants, mining is present in the mountains to the south, not to any high degree however
Oijehral - Agriculture and Manufacturing
Zhoalav - Defense and Manufacturing
Nemailhav - Defense
⫷⫸ Adzeolu - 4.7 mil total population - 33% Urban - Tropical Rainforest Climate - Cultivated almost exclusively with Tropical Rainforest and Short Grasses on the periphery
The main agricultural region which creates food which is distributed throughout the region, the area is additionally managed well in order to keep dangerous insects from Motra Maliv from intruding, the delta at the end of the river suffers from chemical pollution from copper waste, tracks of electric current are used to allow food to be shipped easily through the length of the region
Kelbe - Agriculture and Administration
Zhovanil - Agriculture and Trade
Gosuhra - Agriculture and Religion
⫷⫸ Motra Maliv - 2.7 mil total population - 41% Urban - Tropical Rainforest modified by elevation - Thunder Greattree forest with Short Grasses on the periphery
The eastern half of the Thunder Greattree Forest which features the tallest of the trees, the active growth of them along with the height of the plateau it is placed upon result in the ground being too dry for most creatures to live
Furana - Administration
Eoloya - Agriculture and Religion
Junem - Manufacturing and Agricultural
Gidefonl - Agriculture
Thuzova - Agriculture and Defense
⫷⫸ Zhovum - 933 k total population - 14% Urban - Tropical Rainforest modified by elevation and exceptionally wet - Thunder Greattree forest with Marshes near rivers and lakes
The significantly wetter western extent of the Thunder Greattree Forest which receives less lightning and thus has shorter and sparser trees, near the lake short grasses fade into marshlands which often feature pits of stagnant water which contain a bacteria which emits acid to melt any creatures which fall into them
Eidlan - Agriculture and Administration
⫷⫸ Letheshe - 3.6 mil total population - 47% Urban - Tropical Rainforest climate with coastal mountains modified by elevation - Short Grasses and Lush plains and sparse Thunder Greattrees along with Karst features
Lacks natural forests, the Thunder Greattrees are cultivated and purposefully struck with lightning to create the necessary nodes to maintain the regions transport currents
Racova - Trade and Manufacturing
Lasiy - Trade and Agriculture
Dayban - Trade
Kulbu - Manufacturing
Nenuvo - Manufacturing and Agriculture
⫷⫸ Kasib - 325 k total population - 38% Urban - Savanna and Steppe Climate - Long Grasses and Canopy Forests
The cities of the area are placed along a border wall which fences in the forces of Kworrixa from the south, with the intensive agriculture feeding many populations to the north
⫷⫸ Sen Zethao - 182 k total population - 37% Urban - Tropical Rainforest modified by elevation - Canopy Greattree Forest becoming sparse near the western mountains and Marshlands beneath the trees
Due to a lack of sunlight on the ground agriculture is mostly impossible with the exception of large flowers which grow on the crowns of some of the Canopy Greattrees
Zevkasa - Trade and Agriculture
⫷⫸ Jihovih - 391 k total population - 45% Urban - Subtropical Climate - Short Grasses with sparse Temperate Forest and Short Grasses
Large central river which has naturally glowing water which is exceptionally useful for potions
Ehkoman - Agriculture and Administration
⫷⫸ Tnunan - 142 k total population - 15% Urban - Tropical Rainforest Climate - Marshlands with intermittent Short Grasses near large cliffs
The enormous river and sequential flattened plains and waterfalls within the mudflats makes agriculture difficult, with coastal communities relying on fishing in the productive shallow seas and reefs while the Admiralty cultures import food by way of Clay Ship
⫷⫸ Nimiz - 72 k total population - 30% Urban - Tropical Rainforest Climate - Shallow muddy sea
Same as Tnunan
⫷⫸ Gila Gila - 1.1 mil total population - 85% Urban - Tropical Rainforest Climate - Tropical Rainforest covering hills
Directly near the archipelago is a deep sea trench that features up-welling of nutrients and thus results in productive fisheries
Fikuhra - Trade
⫷⫸ Senifon - 1.3 mil total population - 48% Urban - Tropical Rainforest Climate - Deep sea
The majority of the population is both itinerant within the many city ships or otherwise receives nutrients from import from Adzeolu
A'avin - Administration
Aloalom - Manufacturing
Deimogan - Religion and Trade
Nitalow - Trade
Valezho - Administration
Bonebit - Agriculture and Trade
Badoihr - Manufacturing and Agriculture
Zofhrei - Trade and Agriculture
⫷⫸ Avif - 593 k total population - 71% Urban - Tropical Rainforest - Deep sea
Floating platforms made of near 10,000 year old preserved wood allow enough agriculture to provide for a large population
Zizolan - Agriculture and Trade
--- Materials ---
Electricity - All Electrical phenomenon is split into three components, different proportions result in different colors and effects
► Chemical "Electricity" - Responsible for signalling within most living animals, receptors of this are responsible for Thunderwood's expansion, while the other two charge it, also responsible for the path Thunder and Lightning follow
► Physical "Thunder" - Responsible for lightning and comprises most of the energy within such, difficult to store
► Energetic "Lightning" - Created directly by spirits and people, easy to store and manage but largely slow and weak
Godflesh - Fast twitch muscle tissue that is entirely immortal and spread throughout the region as a mineral deposit due to a battle between a pair of Dragons in prehistory
► Cutlets - Small long deposits found in more surficial deposits aligned to the magnetic poles
► Shanks - Large individual pieces with coherence, can be more easily carved into muscles for Warforms and thus significantly more valuable
Copper - The Thunder Region features the largest deposits of porphyry copper in the world
► Cubride - Alloy of Tungsten and Copper made using welding techniques, essentially electroplating the tungsten to the copper, takes exceptionally long to make
► Charged Copper - Very pure copper beaten into a very close to perfect circle, if saturated with circulating Energy can store incredible amounts of electricity, tensioning it and making the metal incredibly rigid
► Bronze - A useful metal requiring Peacock Ore which is particularly useful for the frames of Railguns do to its lack of magnetism
► Waste Copper - Due to the quantities of available copper recycling is not common, instead waste copper is dumped in large amounts, sometimes creating intense ecological problems
Silver - Present in Bolakenlon and Zoweisam in small amounts, particularly as a placer in the larger rivers flowing south, used in the creation of secure lock-boxes in Zoche Azan
Tungsten - Large Deposits in Kuvaza and some in Zhovum, Used for its hardness, and in particular it is traded to the Admiralty culture in Tnunan for use in the Kiln Docks used to make their ships since it can effectively scratch and pressure large clay plates
Peacock Ore - An alloying metal present in the hills of Sen Zethao and in rich deposits in Nacazh, heavily iridescent
Garnet - Many high quality Garnets can be found in the coastal mountains of Letheshe, making it the most common industrial gemstone in the region
Low Quality Gemstones
► Volcanic Ash - Large deposits of Ash are present in all of the areas near Nacazh, useful as an abrasive and in particular for shaping Hardwood, absorbent to Energy
► Obsidian Tailings - Tiny droplets of lava which fell in pools in Nacazh, collected by divers for sharpness and the energetic properties of Obsidian
► Opalized Fossil - Common in Kugakor and rare in Jihovih, especially well formed examples can be saturated with Energy to make a spirit of the creature the bones originate from
► Jasper - Small amounts of Jasper can be found in Ash deposits in Nacazh, its heating capabilities are mainly used in Sen Zethao where the elevation from the Greattrees combined with intense winds can be dangerously cold
► Asbestos - Found in usable amounts beneath Tnunan, mined by the Admiralty culture to combine with Tungsten for the creation of heatproof equipment
World Vein - Beneath Tnunan, responsible for the repeated lunar assaults
Petroleum - Oil shale is present but unexploited in the seas between Gila Gila and Senifon
Hardwood - The Greattrees in the area contain very dense cores which makes the collapse of one an opportunity to extract some
► Tipwood - Incredibly dense wood taken from the tops of Thunder Greattrees that is harder and denser than steel, when properly dried and prepared it can extend nearly 10x its length when exposed to electricity, reversing when it loses that charge
► Railstake Wood - Hardwood taken from lower branches of Thunder Greattrees which constantly is sending out feelers of electrical current in an attempt to attract lightning, pairs of these can establish a very stable arc which can be floated on by a cart
► Everburning Wood - Hardwood imported through Zoweisam but not originating from it, deeply saturated with slow burning oil to the point where a log may burn for upwards of one year, used for lighting as a result
Feathers - Many birds exist in the Greattree forests due to their verticality, their feathers are often highly useful
► Buzzing Feather - Feathers from a predatory hummingbird which uses jolts of electricity to kill bugs, the feathers can store static electricity and when bundled together can passively create electrical energy from wind
► Polarized Feather - Feathers from extremely large predatory birds which establish channels by which lightning can strike its prey, the bird regenerates these feathers somewhat quickly
► Ghostflower Feather - Feathers from extremely large migratory birds which move between the northern Greattree forest and a variety of other roosting sites such as the Stellar Mountains, can be coated in potion ingredients to glide extremely efficiently through the open canopy
Silk - Obtained through trade with the Silk traders passing through the Avifin straight, when saturated with Energy each individual strand cannot snap
Clay - Accumulations of Clay within Tnunan and Adzeolu are used for pottery and within the Admiralty for their Clay Warforms
Wallmetal - Metal from the hull of City Ships that regenerates into shape if immersed in Energy filled water
--- Martial Arts ---
Warform - Large mechs made of Godflesh that are driven by signals of Chemical electricity that come from metal spikes driven into the backs of pilots, range anywhere from 5 meters to nearing 50 meters
Thunderwood - The use of thunderwood extending weapons in combat, in particular the use of odd changes in their momentum
Handcast - A form of Energy technique that is highly codified through the use of specific hand-signs
Lightning - Manipulating incredibly intense currents of electricity in combat, often these currents are stored in Copper toruses that are tapped with copper wires to control their flow
Great Bird Steeds - The large birds with Polarized Feathers are capable of being ridden for short distances, which can be very good both for mobility and for establishing a height advantage when using a ranged option
Railgun - A system by which bone fragments impacted by the huge Railguns in Pelagoi are strung in a line to fire copper projectiles at high speed
Martial Spirit - Spirits which are used to pilot the body automatically and at the maximum possible strength, can be used by a rookie to perfect a movement in muscle memory
Round - The use of Energy to complete a circle with a blade based off of its center of mass, advanced users can instead complete the circle based around a point such as the end of the weapon or the center of their own mass instead of the weapons
Reception - Sensing the paths of living things through sensing the Chemical electricity signals they emit, requires the user to account precisely for additional weaponry such as swords or guns
Flare - Expelling enormous amounts of fire and force from the entire body, containing the body within enormous articulated pottery to focus and move with this force controlled finely
Engine - Burning nutrients and in particular oils within the body for large amounts of energy along with heat which often must be vented by submerging within water
Current - Moving Energy within the circulatory system in order to enhance physical function and endurance, blood can additionally be used to fuel large physical attacks
Domain - Establishing control over physics within an area defined by large amounts of Energy, most commonly used to compress or stretch space
--- Timeline ---
~ 1000 years ago - The Abyss cuts off the population of the greater Thunder region from both the Mirror region and the Seven-Fold sea, large amounts of lunar curses cause the collapse of cities and civilization in Tnunan
~ 500 years ago - Kworrixa, a material and active Dragon establishes itself in Bolakenlon (gaining it its name) and begins manufacturing an ecological order
365 years ago - A method of control over Godflesh not requiring specialized training is invented in Dhevnaya prompting authorities in the Central region to find economic deposits of the mineral, a series of prominent families within the region establish dominance over this resource
250 years ago - During the height of these trade families rudimentary Warforms are crafted for the first time from the finest cuts of Godflesh after study into the shape of the human body becomes systematized
200 years ago - Kworrixa launches an invasion of Adzeolu and Motra Maliv by way of Nacazh for unknown reasons using an army of Draconic beasts lasting for 50 years, simultaneously these beasts attempt to invade Kasib and Kugakor
165 years ago - The largest Warform is created by carving it from a single enormous block of Godflesh featuring a pair of wings capable of long distance flight, piloted by a member of the newly established royal line of the Chirokumalaba's
158 years ago - During combat with a main body of Kworrixa, the pilot at the time (Bihyre Chirokumalaba) has her body destroyed while her soul remains within the Warform
140 years ago - Bihyre is crowned the ruler in Furana
135 years ago - An event involving awakened Godflesh results in constructs involving Godflesh being decommissioned across the majority of the world
125 years ago - Bihyre enters a long unresponsive period wherein a series of descendants rule as regents
120 years ago - The cities along the Letheshe coast successfully split from Furana in order to build better connections with merchants passing between Central and the Seven-Fold Sea
80 years ago - Kworrixa attempts to invade Adzeolu again by way of Kuvaza, taking over large amounts of territory due to a lack of resources from the drop in value of the regions main exports
75 years ago - Bihyre reawakens and destroys significant amounts of the beasts controlled by Kworrixa
72 years ago - The first and smaller of the two city Railguns is established within Nemailhav, shortly afterwards the production of small Railguns is established
58 years ago - Bihyre returns to rest within Furana
50 years ago - The second larger Railgun in Zhoalav is finished after several delays, the initial one is repurposed to always face a mountain to better allow for conditions necessary to produce railguns which are now exported for resources from abroad
30 years ago - Separatists in Zhovum attempt to detach from Furana with the use of a detachment of Warforms taken in a raid from Junem, aid from outside forces connected to a lunar curse response team allows this independence to last roughly 8 years
25 years ago - In order to relieve tensions within Zhovum and from idle veterans of combat in Kuvaza a combat tournament mimicking the World Martial Arts Tournament is established biyearly
10 years ago - Several large ships from the Admiralty land in Tnunan in order to fire new plates for their Pottery Ships
(below is the Warform body of Bihyre Chirokumalaba)