This is my gamedev and other project dumps
Tags
#untitled bhop game - main project I'm working on now I'll write more for it later
#ultrakill editor - ULTRAKILL level editor creatures
#cool window - Windowkill inspired game/system
trying on a metaphor
Show & Tell
πͺΌ

noise dept.
Fai_Ryy
Sade Olutola

ellievsbear

bliss lane

gracie abrams
Cosimo Galluzzi

PR's Tumblrdome

Cosmic Funnies
Monterey Bay Aquarium
h
"I'm Dorothy Gale from Kansas"

romaβ
cherry valley forever
RMH
seen from Canada

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@roachfeathers
This is my gamedev and other project dumps
Tags
#untitled bhop game - main project I'm working on now I'll write more for it later
#ultrakill editor - ULTRAKILL level editor creatures
#cool window - Windowkill inspired game/system

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
when was the last time you lost the game
Today
well, they have them if you believe hard enough
I think my next problems I want to solve are a proper id system to manipulate windows with and getting smoother movement. I talked about it with a friend but I think a lot of my jittering with the game space comes from the fact that I end up swapping between integers and floats a lot with moving the window, so I'll see about sticking to only integers or something. I'd love to only do floats but sadly window size and position is locked to integer values. Then it'll just be down to making proper smoothing for actual window movement, which I don't think will be really hard. As far as IDs go I kind of already have that covered haha I just need to make some functions on my global script that let me manipulate the windows inside its container array.
Besides that I think some other things I want to look into are general window movement solutions. I want to look into Path2D and see if that's suitable. If not, maybe I make my own splines system(thank u Freya Holmer).
There's also the question of what the fuck I want this actual video game to be and it's probably a platformer haha
I've had this idea in my head for about a year or two of a platformer that loops around the desktop or even goes through multiple monitors. Multi-monitor play is scary though because that kind of majorly hardware locks my game. On one hand that's funny as fuck but on the other it's lame as fuck. It'd be a free game anyway but I don't know.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Windowkill "bootleg"
I've been working on a cool multiwindow system for a godot game(s?) and I finally got the viewports to work and it's so fun to mess with
it also just works on Linux(in GNOME at least. I assume it works in anything that's not a tiling window manager) which is cool thank you Godot for making your window stuff be operating system agnostic
UK_Destructible_House
Part of my new custom level set in fraud
Ahh wowie I found out about light projectors today,, It looks really nice with my texel lighting stuff and I'm def sticking this somewhere in my game. I'd love to see about getting some water caustic type stuff cooked eventually too but I'm not especially worried about it now
It's working
Celebration ~ .gdshaderinc

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Developer,