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BOTW's story works a lot better than TOTK's story because of the difference in their driving questions.
For BOTW, the main question you ask from the start is "Who am I?" and also "What happened to Hyrule?" You learn the answers to these questions over time as you journey across the land and remember things about your past. The answer to "who am I" is "I am the chosen hero," and the answer to "what happened" is "We failed to save everyone." When you learn that, the goal changes from "go and do the quests because the old lady said to" to "Do what you couldn't do back then and save everyone."
In TOTK, the question is "Where the heck is Zelda?" and it's not your question, it's everyone else's. All the NPCs want to know where she is and you're just kind of standing there while everyone discusses it. And then the game throws you an early game side quest where they tell you exactly what happened to Zelda, and then you just have to putter around for 99 years and watch everyone run blindly towards Fake Zelda while you just follow them without saying anything until the final hour.
And then they force you to listen to the exact same spiel about the Imprisoning War, 4 separate times, without changing a single word. Whereas in BOTW, you get to learn about the Champions and who they were and their relationship to you, and explain the Calamity to you in one cutscene.
Plus, they don't expand on anything from BOTW in TOTK. Link and Zelda are just living perfectly fine in society despite having basically been dead for a century. And instead of expanding on the Sheika mythos, they just try and pretend they never existed and put the Zonai in their place as the Ancient Precursor Race with all the Ancient Technology That's Been Lost To Time.
So yeah, I'm a little bit disappointed in the story of TOTK. BOTW had an interesting narrative that meshed well with the open world format and was executed perfectly. TOTK just had an excuse plot with no substance.
✭ brushing your thumb over their knuckles while you're both not saying a word, just existing quietly in the same space like it's the most sacred thing.
✭ them absentmindedly playing with the hem of your sleeve because they want to touch you but aren’t ready to say it yet.
✭ “can i kiss you?” whispered like they’re afraid the moment might shatter if they speak too loud.
✭ their voice cracking just a little when they say your name for the first time in a long time.
✭ them resting their forehead against yours and just… staying there. No words. No movement. Just breath. Just nearness.
✭ sharing headphones and they keep looking at you during the best part of the song. you don’t even know what the song means to them but suddenly it means everything to you.
✭ "stay the night?" said so soft it might’ve been a wish.
✭ dragging their fingers gently down your back like they’re trying to memorize the map of your spine.
✭ tracing your features with their fingertip like you're a sculpture in a museum and they were not supposed to touch you, but god, they can’t help it.
✭ “don’t leave yet.” not because you’re going somewhere. but because being with you is the safest they’ve felt all day.
✭ their voice in the dark. low. quiet. like the night is just for you two.
✭ "this reminded me of you" and it’s just a stupid rock or a weird leaf but you hold onto it like it's a diamond because it's you to them.
✭ laying in bed, face smushed into the pillow, sleep-drunk and murmuring, “you make me feel like i’m home.”
✭ them looking at you like you're not just a person, but their favorite story. one they’ve been rereading since forever and still keep finding new parts to fall in love with.
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Debated what my first fanart post should be and I had to share this older one. I think I can draw faces a bit better now but I love how the colors turned out in this. Skyward Sword is so pretty!!!! Aaah! Link and Zelda are so sweet in this game too, I love them so much ^u^
⚠️💚 Please Comment, Like, and Reblog DIRECTLY from the original post!!! In light of Tumblr almost changing reblogs so original posters can’t see notes, this is the best way to make sure I see any comments, & lets me know you're reading/what you enjoyed! Just in case Tumblr does anything crazy again. I love to talk art/writing & answer questions! ^u^
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The obsession with wanting "consequences" to TOTK's ending are infuriating and shallow. (Massive TOTK Spoilers ahead)
"Why did they have to change Zelda back?"
Because her kingdom NEEDS her. Everyone, not just Link, is fighting together to get her back. NPCs tell you about things she did in between BOTW and TOTK to help them, stressing her importance as a leader. One of the schoolchildren waits outside her house every day in anticipation of her return. Speaking of which, Zelda was able to take her nerdy interests and love of learning and channel that love into bringing improvements to Hyrule via establishing a school and a research team. The kingdom is worse off without her. The title "Tears of the Kingdom" is important because the tears are Zelda's, and she IS the kingdom since she's all that's left of the royal family. It's kind of like the story of the Fisher King: the King is the land, and if the King is sick/ailing, so too is the land.
The main theme of the game is community. Director Hidemaro Fujibayashi had this to say about the game's core theme:
Everyone working together to push back the forces of evil and save their homeland. It's emphasized that Link (and many of the characters, especially the sages) can't do the job alone; he needs help. This even extends to the ending. Link's Recall wouldn't have been sufficient to change Zelda back; Rauru and Sonia amplify his power the same way Sonia and Zelda amplified Rauru's light beam in the Gerudo Invasion memory. Likewise, Rauru and Sonia couldn't bring Zelda back because Link had the necessary ingredient: a motive in the form of his love for Zelda. Just like how Zelda found the necessary motive to unlock her powers and save Link in BOTW, so too does Link accomplish the same in TOTK.
Leaving Zelda as a dragon would have contradicted her character development in BOTW, which amounted to her learning to move past her failure and loss from the Calamity. She also, um, can't figure out "what kind of person she's going to be and what she is going to say" if she's a dragon. The end of her arc amounts to her taking up the role of leadership and restoring her kingdom with the help of Link, the sages, et al. Again, the theme of community, connections, and working together to overcome obstacles.
"Why couldn't she come back with dragon features?"
To quote Mr. Garrison: "That's fuckin' stupid."
Sonia explains very clearly that Recall recalls an object's memory, meaning the only result of the Literal Triforce of Link, Sonia, and Rauru using an amplified Recall on Zeldragon was to return her to the state she was before she ate the stone. This is why her stone is tied around her neck at the end. She couldn't have leftover dragon parts because she was never a dragon to begin with. Also, the greatest loss one could suffer from becoming a dragon is, as emphasized by Mineru, the loss of self, not the body.
"Why does Link get his old arm back?"
The amplified Recall restored it. Also, thematically, it works better for Link to grab hold of Zelda's hand with the hand with which he initially failed to grab her at the start of the game.
"Changing Zelda back nullifies her sacrifice."
No, it doesn't. She fully accepted she would never change back. She wasn't thinking about the possibility of Link saving her because as far as she knew that was impossible; she made her decision out of love for her kingdom and Link. In the end, she succeeded in her mission (as did Link). If she made the sacrifice with the assumption Link would save her, then I could see this argument holding water. But Link was never going to give up on her because he LOVES her. Even she's in disbelief at having changed back (and very thankful because now she's home). In the secret ending, she says, "I never thought I would stand in this place again." We feel the weight of her sacrifice in the final memory, and the ending provides an emotional release because we the player repay her for all she did to help us and because she more than proved her heroism. I liken it to the ending of Pinocchio (1940) wherein the Blue Fairy changes Pinocchio into a real boy as a reward for giving his life to save Geppetto's.
"Her not remembering being a dragon is a copout."
Mineru explains very clearly that becoming a dragon means losing one's self. You lose all your memories and indentity; you cease to be the person you were. So, yes, she wouldn't remember being a dragon flying around for centuries. But you know what she would remember because it happened before she lost all sense of self?
Though not outright stated, it's clear from the character animation that Zelda was in immense pain as the transformation began to take effect. Also, you can tell she was absolutely terrified in that moment. She knew what she was doing was necessary to save her kingdom, but she's thinking, "Shit, these are my last few seconds before I lose myself forever. I'll never see my loved ones again: Link, Purah, Robbie, Riju, Sidon, the schoolchildren in Hateno, etc. And I'm doing this all on a MASSIVE gamble and act of faith that Link will find me, reclaim the Master Sword, and destroy the Demon King." That's not the kind of traumatic event you'd easily forget. She'll probably be contemplating "Wow, if Link hadn't been so determined, I wouldn't be here now and that would have been my last moment alive," for some time. And no, you don't need to see her suffering psychological effects in-game; that's best left up to the viewer's imagination; there's only so much story they can cram into the game before it's overstuffed.
"Why did Rauru and Sonia come back to restore Zelda?"
Because they loved her, and Zelda loved them. From the moment Zelda met them, they promised to find a way to return her home to reunite with Link. They have an emotional (and familial) connection to her. By helping Link restore her, they're extending a final act of love to the princess they adore so much. It's a beautiful sendoff to them, because unlike Zelda's biological parents (Zelda's mother died when she was six, and Rhoam was too busy being a king to actually be a father to her), they were able to provide for and help her on her journey. It would have been a mistake to not bring them back to wrap up that plot point.
I think a lot of nerds suffer from Cinema Sins/TV Tropes brain: only able to deal in the most literal without any room for meaning. "Punishing" Zelda for her sacrifice wouldn't have added anything to her arc, as the whole point of her character isn't to be a stoic symbol for her people to mindlessly obey. The game deals in second chances, not just for Zelda obviously but also for Link. Link gets a second chance at the end to catch Zelda to make up for not catching her at the beginning; that's parallel storytelling with actual deliberate meaning behind it. Otherwise, the story amounts to, "He fucked up and there's nothing he can do about it." Remember that much like Zelda, Link had enormous pressure placed on him from a young age. He was expected to carry his duties out lest the entire kingdom be DOOMED FOREVER. But with TOTK's ending, he can realize that he doesn't have to worry about that pressure since no one's forcing it on him anymore. He can shape his own destiny and bounce back from a mistake; he doesn't have to lose Zelda forever.
I've already explained that the power Link, Sonia, and Rauru use is just an amplified Recall, but technical explanations aside, it's mainly the sort of scene that's driven more by emotions than by "logic." A good example of a scene that relies on the emotions of the story to carry it is the climax of Disney's Dumbo (1941). Animation critic/historian Michael Barrier writes:
If you're the sort of person who questions why Dumbo is able to fly without the "magic feather" or how Dorothy Gale goes home just by clicking her heels and repeating the mantra "There's no place like home," you probably shouldn't be watching movies.
Special thanks to @avalypuff, @blueskittlesart, @thecagedsong, @aquaticpal, and @nolongerapileofashprobably for their posts on the subject; all of you made some excellent insights on the ending and how it ties in with the game's themes. I'll go ahead and link to said posts for further reference:
I’ve been dying to do some analysis posts since TotK came out, and after seeing a lot of people complain about the above, I decided my first
I'd like to add that the overarching theme of TotK's story is not so much about "the weight of sacrifice and the consequences thereof" (thou
do you have any thoughts on zelda not staying as a dragon? me personally I like it and am very cool with it mostly because I think zelda sho
A common argument about TOTK's ending is that "Zelda should have stayed a dragon so her sacrifice would have weight and consequences," but I