Updating the SDK
Megan is updating our Rift now. After she gets it working on my machine she’s going to install it on her game machine. Then we can just carry the headset back and forth for our meetings. Which are soon to resume. Yayyy!
Alisa U Zemlji Chuda
almost home
KIROKAZE
trying on a metaphor

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祝日 / Permanent Vacation

JBB: An Artblog!
we're not kids anymore.
AnasAbdin
Cosmic Funnies
One Nice Bug Per Day
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Jules of Nature
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NASA

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@riftrr
Updating the SDK
Megan is updating our Rift now. After she gets it working on my machine she’s going to install it on her game machine. Then we can just carry the headset back and forth for our meetings. Which are soon to resume. Yayyy!

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Shooting Stars by artist Alexey Egorov.
SUPERFIGHT is a digital party game with Twitch support, that’s pits absurd superheroes against one another in hypothetical super-powered fights, as players argue their superhero’s worth in order to win the votes of the other players.
Can a hoverboarding cowboy cat-herder defeat a skiing sumo armed with a skunk on a stick? SUPER FIGHT has the answer!
Sign Up For The SUPERFIGHT Beta Test
Build a VR physics game like BLARP! for HTC Vive in Unity with a tutorial by FusionEd
test_0705

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A step by step guide to get your Leap Motion working in SteamVR
BallisticNG is a great open source homage to the Playstation classic, WipeOut, with fast paced, futuristic racing across tracks designed to test your driving skill to the limits. A fast, futuristic racer full of retro Playstation 1-era thrills.
Play The BallisticNG Alpha, Free (Windows)
OREC Meeting March 23, 2015
Captain Dabaw is anxiously waiting for the troops to assemble. Vivian has been working on the treats and I’ve been putting together a kind of a program. Plus I have multiple demos ready for the riftrrs.
I have a game idea and I’m going to show the video below. We will also discuss our family of geeks podcast which will cover the rift and other related to geeks material.
Plus open discussion and general geeky family fun.
The free unity now supports Oculus Rift with Beta 0.4.4. I just finished installing it and ran the Tuscany demo. Yayyy!
This video shows how to put a cube on a plane and view it and walk around it using the Unity keyboard and mouse controls the same as Tuscany. There really aren't many steps and I plan on doing this exact demo as my first development experience with the rift.
For navigating through 4 space I won't be able to use the walk around functions but the 3d head movement is already there. So I will probably do some 3d renders of 4d geometric objects first without 4d navigation to get my feet on the ground.
It's a big day for me and my rift. I can see a path in front of me toolwise and workflow wise.
Thanks,
Captain Dabaw
OREC Thanksgiving Meeting
We had demos and discussions centered around "A Chair In A Room" and "Beneath". Some of the ideas floated were:
Sarah wanted to visit actual places with the rift. So instead of an imagined setting you get to gawk at the Taj Mahal, etc.
Devin and I wanted to view educational programs about nature, space, etc. I had been trying to download "From Ashes" in time for the meeting. I think this would have given us a jumping off place for this discussion.
We also wanted less spooky and gut wrenching and more comforting environments. This could be because of our limited demo set at present but I do think the current library leans that way.
"A Chair In A Room" is kind of slow paced. Megan pointed out that horror/scary stuff is slow paced on purpose. She also said with regards to the point just above that dark shadowy horror setting are easier to code than bright colorful settings.
When I ran "Beneath" I got so absorbed that I felt the inertia on the tight turns even though I knew I was sitting in a chair. Sarah mentioned that the tight turns took her out of the action because she was just sitting in a chair when the cart leaned.
Besides the limited demo set I'm not sure that we have the head motion sensor working right yet. You can look around and everything but when we moved the system we lost the blue light and sometimes we get headset out of range messages. This really ruins the immersion.
Signing out,
Captain Dabaw

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Message from the captain
Begin log of Oculus Rift Exploratory Committee meeting.
Hey, we had a meeting. We looked at the DK2 rift but it wasn't working yet. We discussed the navigation system for my 4d flying saucer. Kier and Megan had great gamers input on acceleration and we simplifed it to:
w - accelerate forward
release w - cruise at speed
s - accelerate backward/decelerate
release s - cruise at speed
spacebar - stop
Acceleration/deceleration is constant. Speed grows exponentially. This simplification over controlling rate of acceleration is acceptable and will make the saucer much easier to navigate.
Now I think I've got this right. Up arrow/down arrow rotates around the XW plane. Left arrow/right arrow rotates around the YW plane. A/D rotates around the ZW plane. Anyway, the keystrokes are great but I have to check the geometry and the pilots intuition.
So you can fly the saucer from the keyboard with your left hand on A,S,D,W and your right hand on the cursor keys.
Kier also pointed out that there are 3d and 4d aspects to the visualization.
4d - The flying saucer travels in 4d space projecting the current view onto the 3d viewscreen as viewed through the rift.
3d - When you turn your head you are changing the camera angle in the 3d rendered space as viewed through the rift.
We also brainstormed 3d geometric puzzle games and as brainstorming goes branched out into a lot of other cool game concepts/rewrites.
End captain's log
Captain Dabaw
The Virtual Reality Cave
KeckCAVES is a space at UC Davis that uses virtual reality and 3-D images to visualize data and walk around the surface of Mars. This new technology enables researchers like geologist Dawn Sumner to investigate things we can’t easily see in the real world.
In this demo, each spot represents an earthquake —a lot of them occur below the surface because part of the ocean’s crust is sinking into the interior of the earth.
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The inspiration for the Oculus Rift may have been gaming, but these experiments show how the consumer-grade virtual reality headset could transform more than just your World of Warcraft experience.
This weekend I took part in a collaborative storytelling hackathon at the Brown Institute for Media Innovation.
"This weekend the Brown Institute hosted Sherlock Holmes and the Internet of Things, an experiment, led by the Digital Storytelling Lab at Columbia, in new forms and functions of storytelling. Roughly 25 storytellers, game developers, makers, creative technologists, experience designers and journalists participated in a special one day story lab. An experiment in co-authorship – Sherlock Holmes and the Internet of Things invited 25 participants to step into a collaborative design space. Together participants prepared the groundwork for a storyworld that will play out globally through a series of connected objects that become conduits for a re-imaging of Sherlock Holmes. Recently entered into the public domain, Sherlock Homes will provide the foundation for an exploration into new forms and functions of storytelling."
The Rift is made for collaborative story telling.
3d file system browser. Take a walk through your data.

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ELDERS REACT TO OCULUS RIFT
Megan showed us this at our first meeting.
Rocket Jockey video