Name: Morgan Moss (nee Pruitt) Occupation: Owner, Retrocity Arcade Age: 46 Sexuality: Bisexual Species: Human Hometown: San Luis Obispo, California Relationship Status: Widowed, but also now It's Complicated Personality Traits: Nostalgic (some would say stuck in the past), avoidant, amicable, generous, prone to grief.
Biography:
Many call it a case of obsessive nostalgia, but Morgan calls it her life. Her memories, her history. And these days, it's all she has left to work with.
Since she could remember, Morgan Pruitt had always been taken by the pieces of media that helped her not simply escape reality, but to make her own mundane life a little more worth living. Especially arcade games and films of the 80s. She was an average student in school, often prone to daydreaming, destined for a basic office job or a MRS degree by the looks of it. But after working her way to an acceptance at UC Santa Cruz, things began to look up.
It was here in college that she met her eventual husband -- of course, being an 80s kid, you have to ask the handsome guy you meet on the Santa Cruz boardwalk if he's secretly a vampire. Never mind that they met on a cloudless and sunny day of 80 degrees. When Bradley Moss offered to take her out for wine and Chinese so she could form her own decisions, she knew she'd found someone just as willing to play in the realm between reality and fiction with her. The boardwalk was their favorite place, and other arcade patrons gave them a wide berth when it came to competing for high scores on the gaming cabinets.
After graduation, Bradley proposed by carefully and meticulously clearing out the entire high score board of Burger Time, a particular favorite of theirs, leaving every set of three-digit initials spelling WIL LYO UMA RRY ME?. So that's where he'd disappeared to when "cramming" for finals. Morgan placed on the scoreboard and answered with her own YES. They got married the next summer.
But a stationary Moss gathers no... whatever, you get the idea -- a few years after college, the pair moved to Port Leiry, OR when Bradley's job in construction brought them out for a lengthy project. While it wasn't sunny northern California, the Pacific Northwest seemed like a good place for them to start a family. Except that family would never come, because after struggles with conceiving, Morgan found out she was infertile due to medical complications. Suddenly, the shape of their future changed, and Morgan couldn't help but keep her eyes on the past.
Without children to create college funds for and with Bradley's construction contract coming to an end, the two decided to try to create a community space that brought the past and future together, giving the kids they never had a chance to play the games that were fast going out of fashion. They established Retrocity Arcade and managed to track down almost a dozen of their favorite retro arcade cabinets in addition to more modern games. It took time, squirreling income and then adding to the space. Brad took extra jobs while Morgan managed the arcade and picked up some spare shifts at a coffee shop while they worked to get the place (mostly) sustaining itself. Quarters could add up over time, but passion alone didn't pay the bills. Thankfully, their selection of games gave them a little bit of distinction from AlleyCatz, a regular Port Leiry institution.
Brad and Morgan managed to make this work for over a decade. Even if their future was fueled by the past, the two were ready for anything as long as they had each other. Of course, life had other plans -- just about sixth months ago, Morgan was widowed when Bradley was unexpectedly killed late one night at a construction site. The coroner ruled his death an accident due to his own negligence with dangerous equipment. The contractor paid Morgan a modest settlement as a courtesy -- but it came with the underlying warning that she couldn't sue them for her husband's untimely passing.
She wants to believe there's some other explanation, but who is she supposed to blame? Street gangs that may or may not exist? The boogeyman? Gravity? Since the incident, Morgan has become even more withdrawn, only finding comfort in their shared 16-bit dreams. There's no way she'll let Retrocity fail when it's the last lifeline she has to her husband, her past, and the time in her life when she thought she had a future...
Who is Morgan Moss supposed to be now?
--- --- ---
(Full Morgan Life Event Timeline can be found here.)
The Game So Far:
Grief counseling is supposed to alleviate grief, not cause more of it, right? After months of depression and retreat, her husband's funeral, and trying to keep her business afloat, Morgan met Laure Stephens at a group counseling session, kicking off a quick and dizzying descent into the world of the supernatural. The Masquerade changed a lot for her -- despite being compelled to be Laure's personal blood bag for the evening, she had just enough free will and sense of self to be overwhelmed with the glamor and the grief (and teenage sexual fantasies about Kiefer Sutherland in The Lost Boys) that she kissed Laure in a moment of impulse. And while it was as thrilling as it was upsetting, the wrong eyes were on them and there was no taking it back. Since that night, Morgan, her arcade, and even Kevin have endured a small onslaught of attacks from members of the Lomidze Clan -- Laure's not-so-late wife Kiri, for one, as well as the cousin who killed Bradley Moss, and the clan's progenitor. An unrelated wolf attack further sets the store back, and sets Morgan into a spiral of paranoia and frustration -- but she finds her footing again after a brief New Year's Eve visit from Bradley's ghost. Morgan has a coming out, a coming together, and a come to Jesus moment to start the year. After two weeks of kidnapping and torture she can barely remember, the human woman finally believes she's on the upswing -- the chapter of the last year is closed, the truth of her husband's death has come to light, and she's looking forward to figuring out what the future looks like while she's sort-of-dating a vampire older than the entire United States of America, operating a refurbished arcade, and finding other humans who are aware of the truth behind Port Leiry.
Plot Ideas (these are not the only plots that can be drafted with her, but more helpful jumping off points):
Arcade Patrons - Whether you're new to Retrocity or a longtime regular, stop in, spend a few quarters, and talk to Morgan about the games! Please don't ask about why the windows keep getting broken. (Want a job? Ask for an application!)
Local Business Owners - Morgan is all about supporting others. Whether your shop is on Baliol Street or elsewhere in Port Leiry, she's always down to discuss the nitty gritty of small business ownership.
Humans Who Know - It's hard to drop the 'v' word in a normal conversation, in a serious manner. But if you've already been made aware of the supernatural, Morgan could use more people without powers to talk to about everything.
Closest Connections:
The Son She Never Had (Kevin Ma): Not only her assistant manager, but one of her closest friends. Weird to say that about a young man she's watched grow up, come out, and navigate the changing world. Morgan would do absolutely anything for Kevin, even if the supernatural world makes her feel a bit helpless to completely protect him.
The Arcade Crew (Aria Boughton, Autumn Howell, Jude Grigsby): Along with Kevin, Morgan is fiercely protective of his friends, who have become dubbed "The Arcade Crew". The Scoobies to her Mr. Giles, she has a different relationship with each of them, but they've all been brought into her life by Kevin (and their varying affinity for games). These are her kids. She'd drop everything for them.
The Vampire (Laure Stephens): They met in a grief counseling group. Laure took her out to dinner with the intent to kill her. Despite that, Morgan has become infatuated with Laure, a mix of compulsion, curiosity, and a healthy dose of CompHet creating a lethal combination that has led the human to exploring her sexuality. Beyond that, Laure has become a different sort of friend, and a greatly generous benefactor to fix Retrocity's many recent repair needs.
The One Who Killed Her Husband: He's gone now. His name isn't worth repeating. Morgan doesn't want to relive that pain -- she's already suffered enough at the hands of the Lomidze clan before and after she was made aware of the truth of Port Leiry. But if Morgan has anything to say about it, this chapter is closed.




















