I'm getting back into writing. I might also draw once a decade or so. I'm on Ao3! Summaries of my fanfics live under the cut. I love love love comments and art and jabbering about them <3 Send me asks to get a way-too-verbose response!
I play and reblog FFXIV (My WoL is Fiona Blackthorne on Cactuar). I also usually reblog Legend of Zelda stuff. Both are tagged as #ffxiv and #legend of zelda respectively (all mainline games). I'm also currently really deep in Linked Universe (tagged as #linked universe).
If it makes me laugh, it gets a reblog under #laugh rule.
My three cats are Ismee, Emil (pictured), and Chai. Sorry everyone but Emil is the caretaker of the sole Orange Cat Braincell.
I'm ace-biromantic and polyamorous. Queer/LGBTQ+ folks of all stripes welcome here. Trans rights are human rights.
Writing Stuff (LoZ Fics)
Fics marked as "Unbroken AU" share a timeline/continuity.
Shards of the Hero - BotW/TotK (Finished, Unbroken AU)
Taking place after Tears of the Kingdom, Link and Zelda meet a new incarnation of the Hero, nicknamed Midori, wearing Majora's Mask. Midori's wish on the mask to undo the Calamity comes true (by making something much worse happen).
The Princess and the Spirit - Echoes of Wisdom (One Shot, Unbroken AU)
A little headcanon regarding the swordfighter form in Echoes of Wisdom, wrapped in fluff and friendship.
Captain Link meets a Skyloftian knight who is very interested in learning about this future Hero (and what Link's history might say about Skyloft's prophecies). Absolutely no one is happy to learn who the Chosen Hero will be.
A LU longfic adding Linkle and Midori (from SotH) to the Chain. When Null begins eating time itself, eleven Heroes of Courage are thrown out of their eras and scattered across history. But there's another Hero who should have joined them and he's stuck in his era, hounded by a cult that wants him sacrificed. If they want to save Hyrule, the Chain risks losing everything else.
Fallen Fae - Linked Universe (Standalone)
You've heard of Fairy Hyrule, but have you heard of Anti-Fairy Hyrule? After an incident with a corrupted Great Fairy, Hyrule's fae side turns a little vampiric. The Chain has to figure out how to turn him back to normal before he bites anyone else.
A Field Guide to Fairies - Linked Universe (One Shot, companion to Fallen Fae)
Vio writes a short nonfiction book about fairies. And mushrooms. And insects. That are all also fairies. The other Colors leave commentary. With pictures!
Thread of Fate - Cadence of Hyrule/Linked Universe (One Shot, standalone)
Based on this prompt. Legend raids the Local Yarn Shop (the LYS is run by Fate and also he's dead but what else is new for the Hero of Legend.)
Hic Svnt Leones - Linked Universe/FFXIV (One Shot, standalone)
A mechanical lifeform from another universe crash lands in Wild's era. When the Chain goes to investigate, they get caught in a stowaway's trap. Welcome to Pandaemonium, Heroes; here be lions!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Would you like to run the Binding Coils of Bahamut (Unsync'd)?
I'm a veteran player and I want this raid to be more accessible but it's not and it likely won't be for a long time despite having cutscenes and story critical to Alisaie's character! So! If you have never run the Binding Coils before, l'll bring you through it! This will be unsync'd, so you don't need to worry about actually doing the fight at all. We're just in it for the story :D
Where: Vesper Bay (Camp Horizon, Thanalan), Sephirot (World), Oceania (DC)
When: Saturday, June 13, 2026, 4:00 PM EST (8:00 PM GMT)
Prerequisite: Have the quest "Primal Awakening" unlocked (or come early for the bonus event)
Party Finder Search Criteria (look for the party run by Fiona Blackthorne). If you are a free trial player, meet in front of the Waking Sands and I can invite you to the party.
Don't have the quest unlocked? You'll need to run the Hard mode fights for Titan, Garuda, and Ifrit first. If you need those too, I'll run them shortly before the actual party goes up with a Bonus Set-up Event:
Where: Vesper Bay (Camp Horizon, Thanalan), Sephirot (World), Oceania (DC)
When: Saturday, June 13, 2026, 3:00pm EST (6:00 PM GMT)
Prerequisite: Complete the Main Story Quest "The Ultimate Weapon" (Level 50)
(Same party finder)
If more people show up than can fit in one party, I've seen the cutscenes already so while the first group is watching cutscenes I can take a second group through. I'm willing to dedicate a few hours, so we'll have a soft cut-off at 8pm EST.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
For absolutely no reason, I'm feeling the need to do a lore deep-dive into Ala Mhigo and their conflicts in the story. Which happens to be my favorite nation, so... this will get long and rambly.
Ala Mhigo has, before the events of the game begin, an absolutely, impossibly, wildly conflicted relationship with the Alliance, Eorzea, its own people, and even the Twelve. It's what I love about them.
Some basics to start: Gyr Abania is the sole land route between the continents of Aldenard and Ilsabard. This historically made it the most powerful trading center in the world as well as a perpetual battlefield. The region is lacking in resources as well as mountainous and arid. The wealth of Ala Mhigo was therefore entirely derived through its control of the trade routes between east and west. All of which is to say: Ala Mhigo has always been in a precarious state where the land itself is worthless except for its strategic location. The only true resource Gyr Abania has ever possessed was its people.
Because what they lacked in arable land and mineral wealth they made up for in extraordinary skill. There's an occasional note here and there in the Encyclopedia Eorzea about the nation having "engineering prowess" but we don't get to see a lot of it in game because the Empire has mostly demolished the evidence of it by the time we arrive. Rhalgr's Reach is an architectural wonder. Like, I know this is a setting with magic and floating continents, but do you know how friggin hard it is to make stone cantilever or span a distance without cracking? There are remnants of elevated stone bridges everywhere in the Peaks, the ruins of the Highroad which made land travel through the otherwise treacherous mountains easy for trade caravans for hundreds of years. You used to be able to just walk up the cliffs and across the chasms. These people used to be structural engineers and master craftsmen.
We don't hear a lot about it beyond an occasional mention that the Ultima Weapon was found here, but this was probably where a lot of Amon's engineers who built Dalamud lived. The Ananta we meet in the Stormblood quests are pretty obviously descendants of the Lamia made by Allag, whom we otherwise only ever find in high tech research facilities like Azys Lla and the Coils.
The well-known story that the highlanders were led to these mountains by Rhalgr's comet to save them from the Calamity of Water... kind of never states how anybody else got there, or where the hyur were before the Calamity. But we know the Allagans enslaved Miqo'te tribes, and there's at least three, possibly four in this region, even if we only meet the M tribe. X'rhun's X tribe, as well as the J and possibly the P tribes all must be in this area somewhere. Most likely inside the capital.
All of these people were probably left fighting over the scraps of what was left after Allag fell, which only got worse after the Calamity of Water drowned most of the region. Which explains why the lorebooks make mention of Ala Mhigo having spent as much time and effort fighting within its borders as it has defending Ghimlyt, which was constantly being invaded from the Ilsabard side. Historically, none of these clans and tribes got along, and they were only unified through force by Anselm Cotter three hundred years ago. Apart from holding the most important trade route on two continents, Ala Mhigo's other main source of wealth was the export of mercenaries. They are renowned for being warriors, and they've had a lot of practice. Even their religion is based around perfecting martial arts. This was the undisputed greatest military power in Aldenard.
And eighty years ago, it attacked Gridania.
It's hard to overstate how important this war was to the history of Eorzea. The Autumn War was the event that originally inspired the founding of the Eorzean Alliance. Ala Mhigo was the overwhelming enemy they all banded together to fight, before the Garlean Empire even truly existed. In addition to founding the Alliance, the Autumn War ended the use of local currencies and brought about the use of gil. It re-drew the borders of every nation. Eorzea is the Eorzea we know because of this conflict that almost nobody talks about.
Within Gyr Abania, the Autumn War made the already unpopular king's power incredibly unstable. The Fist of Rhalgr rose out of the unrest as the major political player in the region, and the king at the time chose to try to stabilize his position by bringing the monks into high ranking places in his government. By the time Theodoric took the throne, they were deeply ensconced in the military and the government and held a position of authority in the eyes of most of the people that was greater than that of the crown. The Empire's agents exploited Theodoric's paranoia and fear of losing power to drive a lot of his descent into madness. And he effectively declared war on Rhalgr, naming Nymeia his patron (maybe hoping that Fate would protect him from Destruction) and slaughtering every last monk and priest of the faith.
So here's what all that boils down to when we start ARR:
The strongest military power on the continent has fallen.
Garlemald didn't overwhelm them in a straight fight, they manipulated them into a brutal civil war and then waited until Ala Mhigo was weakened to swoop in.
Meaning that Ala Mhigo was taken down while its people were still fighting each other and not the Empire.
Everyone in Eorzea is both pleased and horrified by this development.
On the one hand, hooray! Our oldest enemy has fallen.
On the other hand, there's now something worse in Eorzea than Ala Mhigo.
The only value for the Empire in taking Gyr Abania is in having a staging point for a future invasion of Aldenard. So they're definitely coming for everyone.
It's been twenty years since the invasion, and there are still Ala Mhigan refugees. A whole generation of kids, like Arenvald, Fordola, and Wilred have grown up with "Ala Mhigan" being the lowest possible level you can hold in society, and they have never known anything else. The deep-seated hatred of Ala Mhigo is clearly still prevalent in Gridania, for instance, where in the Carpenter quests we see every small attempt to express or share Ala Mhigan culture met with hostility. Those who have tried to assimilate into the populations of Gridania and Ul'dah are constantly viewed with suspicion by Eorzeans and disdain by other Ala Mhigans. Those who don't assimilate are living in abject poverty either inside or outside the cities. The largest settlement of Ala Mhigans is a permanent refugee camp situated right on the edge of Amal'jaa territory where it is largely unprotected from anyone and left to be preyed upon by the remnants of Theodoric's loyalists. No one has even attempted to push the Empire out of Gyr Abania because it's functionally impossible. The single strongest military in Aldenard is gone, and the force holding its territory is obviously going to attack at any moment. In fact, they did, and were only stopped by dragons. Cue further Ishgardian retreat into paranoia.
In the story, Ala Mhigo is overwhelmingly tied to themes of alienation and loss of identity. Raubahn, the first Ala Mhigan character we probably meet in the game, is a member of the Syndicate and the Sultana's right hand, and he's still called the Bull of Ala Mhigo. The physically largest and strongest of the Alliance's leaders had to be rescued by the smallest and weakest one. Nanamo props up him up as much as he does her. Is he a solider, or is he a gladiator? Is he an Ala Mhigan or an Ul'dahn? Who and what he is is constantly in question. It's not even subtle. In Heavensward we have to rescue him from Halatali, the training ground/prison he was probably kept in after being arrested for being a suspected spy. He's literally and figuratively been trapped by Lolorito--representing Ul'dah's most conservative interests--and Ilberd--representing Ala Mhigan Resistance--and both hate him.
Lyse is practically the poster child for Ala Mhigan alienation. Her sense of identity is so poor, she has literally been pretending to be someone else for as long as we've known her. She doesn't have her own name, her own face. She is Ala Mhigan, but has spent the majority of her life in Sharlayan, making her a foreigner twice-over in Eorzea. And even when she does reclaim her own name and identity--or at least attempts to--she is recognized mostly for her father.
Which is another recurring element for Ala Mhigans: They came from greatness and now it's gone. This... is pretty good foreshadowing for the Ascians, honestly. There's both deep pride in what they used to be, indelibly fused to anger over its loss. And that anger is overwhelmingly aimed not at the Empire or Eorzea but at themselves. Ala Mhigans mostly fight other Ala Mhigans throughout the story. Theodoric vs. the Fist of Rhalgr and also Everyone else in Ala Mhigo. Ilberd vs. Raubahn. Fordola vs. Lyse. Little Ala Mhigo vs. the Corpse Brigade. They lost everything, mostly to their own internal conflict, and to grind salt into the wound, the rest of the world thinks they deserved it. The villains got what was coming to them. A whole generation has grown up hearing and possibly believing that.
When we see the Gryphon's spokesman make his speech to the refugees in Thanalan, his entire sales pitch is built on guilt. He isn't trying to convince them that fighting for Ala Mhigo will make their lives better, or secure a future for their children, he tells them that they owe it to the people still there. "We abandoned them," is the repeated refrain. Made to people who live in tents in the dirt and have nothing. The refugees effectively have no identity even to their own people. They are neither true Ala Mhigans, fighting for the cause, nor citizens of the lands they live in. Just as their homeland's value was mostly in being a place the Empire could attack from, their value to the Resistance is mostly to die for Ilberd's plan.
And these are the Ala Mhigans who end up driving events in Stormblood. Every last one of them is deeply alienated from their culture in one way or another. Raubahn tried to move on, became a major figure in Ul'dah--he's a traitor. Lyse, daughter of the nation's greatest revolutionary, hasn't lived among Ala Mhigan people at all. She's foreign to her homeland, and to her fellow refugees, her safety bought for her through her sister's hard work and sacrifice. Arenvald is the product of a war crime. His own mother thought he was too Garlean, and tried to mutilate him before casting him out. Any Eorzean who looks at him sees another filthy Ala Mhigan, but he can't even claim that identity. Fordola has lived her entire life under the occupation. Her pivotal, inciting event is that her father is murdered for betraying his countrymen to the Empire, but the Imperials stand by and watch, uncaring, because he's just another Ala Mhigan. She can never belong to either, and tries to force those around her to see her as a person at all.
Every one of them endures belonging nowhere, torn between clinging to pride in being Ala Mhigan and hating being Ala Mhigan.
The fact that we have the parley between Varis and the leaders of every single world nation we have met at that point on a battlefield in Ghimlyt is the most thematically and symbolically on-point place we could possibly have been for the turning point of the game's overarching plot.
The most unstable, disputed, blood-soaked place in the world is where we all decide to save it.
Would you like to run the Binding Coils of Bahamut (Unsync'd)?
I'm a veteran player and I want this raid to be more accessible but it's not and it likely won't be for a long time despite having cutscenes and story critical to Alisaie's character! So! If you have never run the Binding Coils before, l'll bring you through it! This will be unsync'd, so you don't need to worry about actually doing the fight at all. We're just in it for the story :D
Where: Vesper Bay (Camp Horizon, Thanalan), Sephirot (World), Oceania (DC)
When: Saturday, June 13, 2026, 4:00 PM EST (8:00 PM GMT)
Prerequisite: Have the quest "Primal Awakening" unlocked (or come early for the bonus event)
Party Finder Search Criteria (look for the party run by Fiona Blackthorne). If you are a free trial player, meet in front of the Waking Sands and I can invite you to the party.
Don't have the quest unlocked? You'll need to run the Hard mode fights for Titan, Garuda, and Ifrit first. If you need those too, I'll run them shortly before the actual party goes up with a Bonus Set-up Event:
Where: Vesper Bay (Camp Horizon, Thanalan), Sephirot (World), Oceania (DC)
When: Saturday, June 13, 2026, 3:00pm EST (6:00 PM GMT)
Prerequisite: Complete the Main Story Quest "The Ultimate Weapon" (Level 50)
(Same party finder)
If more people show up than can fit in one party, I've seen the cutscenes already so while the first group is watching cutscenes I can take a second group through. I'm willing to dedicate a few hours, so we'll have a soft cut-off at 8pm EST.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
A touch i liked in Dawntrail that references ARR and Heavensward. When we meet up with Oblivion at one point they fix everyone drinks. And the WoL is shown miming drinking the same way everyone else is, all the cups have the same amount of drink in them.
However, when the scene ends the cups remain, post cutscene, and all the cups are empty. Except for the WoL's, which is still full.
We were pretending to drink cause we don't trust open cups T.T
hey so, if for any unspecified reason you are in the market for a new xiv webcomic to follow, might i recommend @1driedpersimmon 's 4 unending journeys
im invested with where we are going next with the lizards :0
also a solid handful of panels that are so pretty and so full of detail and whoa, ynow?
Read 4 Unending Journeys and more premium Romance fantasy Community series now on Tapas!
Dropping in a rec for Our Unending Journey by Saba Sabaton! The art is so amazing, but also pulls its weight in its writing, Saba has shown a genuinely impressive skill at weaving in a unique story with the plot of the game. It will go places you aren't expecting. It's also only in heavensward currently, so It's perfect for new players who aren't fully caught up. I'd recommend anyone interested in ffxiv fancomics to give it a try
A party of adventurers makes their way in the world of Eorzea.
General spoilers for FFXIV throughout. Beware!
I've been seeing a lot of folks lately talking about their anxiety over joining content in FFXIV with other players, and that's so valid! I was definitely in that boat when I was younger. I used to look up all the mechanics on the wiki and watch Mizzteq's guides before jumping into any raid because I didn't want anyone to get Mad At Me for failing to play well.
A few things:
First of all, as someone who players healer/tank frequently: I am not AT ALL bothered by someone failing mechanics. You are, in fact, making my job Interesting (/positive). As a longtime player on a server known for being a Raid Server with mostly veteran players, new players messing up is enrichment for me. My friends and I will jump into the NieR raids as healers specifically because people (sprouts and veterans alike) die a lot in those, which makes them fun and interesting for us. It's something to do besides Glare Glare Glare Glare Dia Glare for ten minutes.
At worst what will happen is a healer puts a focus target on you (which is invisible to everyone but the healer themselves) so they know to keep an eye on you for possible Rescue usage or additional healing. That's it.
The above applies mostly for casual content (which includes dungeons, normal raids, alliance raids, etc). For extreme+ difficulty content, you don't have to know the fight prior to going in (see the later paragraph on blind prog), but you should know how to play your job. Wesk Alber is the GOAT for guides on how each job works and a basic rotation for each capstone level:
The leveling skills guides of a new dawn!
Don't forget about the Stone, Sky, Sea training grounds as well! They have training dummies with HP commensurate for each extreme/savage fight to make sure you're keeping up appropriate DPS for your job.
And if you aren't playing your job well? All I ask then is that you be open to suggestions and feedback. A willingness to learn will take you a long way.
I was in an M9S party finder group where the Samurai (a job that traditionally tops the charts for personal DPS) was getting outdamaged by the healers. After some gentle indirect poking, it was evident that the Samurai didn't know their rotation at all. No one yelled at them. The party disbanded and we went back into the party finder trenches.
The actual problem there was that, once the party and I figured out that the Samurai didn't know their job, we were hesitant to directly bring it up with them because some players react poorly when told they need to adjust their playstyle for more difficult content. There's a meme phrase "you don't pay my sub!" which is true, but we are paying our subscriptions and I would rather not spend 15 hours in m10s at a 3% enrage again thank you.
If another player has a suggestion for your play style in higher level content, it is not a condemnation of you personally. Try their suggestion out on a training dummy and see if it works.
I picked up Dancer for the first time this tier and pretty much right off the bat I had another player in M9S suggest I move Devilment earlier in my rotation. It took a bit of fighting with muscle memory, but it was a valid suggestion and helped our DPS a lot!
Long story short, the majority of other players are nice actually, and we LOVE when people are open to learning and suggestion.
And if someone does genuinely give you shit for doing poorly? Report them. See "Offensive expression" under "Nuisance behavior" in the Prohibited Activities list. You can report it under "Harrassment" in the in-game "Contact Us" menu. Just fill out the form and copy in the chatlog. Very rarely a GM will contact you after via Tell to ask for more details.
You can also mute or block players. I muted a guy for the first time the other week and it was glorious.
As for the actual fight itself, the first time you jump into an extreme or savage fight, try for a fresh blind party. The dirty secret is that even if it is "blind", you can watch a guide before going in. I like blind fights because there's a greater expectation of people messing up (on account of not knowing the mechs going in). And I will mess up a lot. Progging difficult content is about failing forward.
LASTLY, consider third party tools. Yes they are technically against the terms of service, but let's be honest—a lot of raiders are running ACT (a DPS logger/tracker) at minimum. Just don't use it in like, world-first races or whatever. The actual problem that gets people suspended or banned is when the parsed DPS data is used to denigrate other players for their performance.
I consider plugins like Cactbot to be a disability aid for my ADHD ass. I will NOT remember the mechanic tell that was shown on screen three seconds ago. Object permanence? Never heard of her. Cactbot does not move your character or do the fight for you; it shows text pop-ups for most mechanics telling you what to do and when.
(As a note, ACT and Cactbot do not work in the first day or so after a patch, at which point you get to see if you can do the fight without its guidance :'D)
Lastly lasty, if you're on Aether, hmu! I'd be happy to accompany sprouts through content! (/tell Fiona Blackthorne@Cactuar)
i think my favorite ff14 narrative gimmick is that the savage raid unlocks are explicitly just the WOL having adhd daydreams about the cool shit they've done. the omega raids are even explicitly about cid trying to put on an ASMR tibetan meditation spotify playlist to calm them down but the WOL is unmedicated so it really only makes the problem worse
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming